I'm a noob I've looked all over and I don't know what to search for, so I've not had much luck, I apologize in advance. I'm using blender 2.8.
So I have an object that I want to sculpt on. Its been imported from a game.
It pulls apart from the seams even after dyntopo and I think it needs vertices added on edges that touch, that don't have vertices on them in that location, if that makes any sense.
Example 2 is just showing that there is no vertice on that edge. Is there a way to auto add vertices on edges that touch an edge that has vertices, that way I can remove doubles and have everything connected? Or am I going about this all wrong?
There are a lot of them that's why I want an easy way.
I just want everything to be connected together so I can sculpt on it and not have it splitting at the edges.
2
to<-
would work depending on topology. $\endgroup$