I have a shape extruded from an imported svg that has been converted to mesh then modified with a boolean difference so that there can be a slight tapering curve to the extrusion.
I would like to bevel the edges now, however, I cannot select the top edge (boolean difference side) which is where I want my bevel. The bottom edge can still be selected and a boolean modifier can be added. How can I bevel the top edge?
Doing limited dissolve drastically changes my geometry. Thank you!