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I'm trying to figure out a logic node or logic brick way to apply a modifier on a mesh that is currently made but not applied.

Example: manipulating geonodes in game on a mesh, then applying it in game so the physics works correctly with the changed mesh.

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  • $\begingroup$ What kind of "in game" do you mean? Blender does not have any officially supported game engine anymore. $\endgroup$ Commented Mar 7 at 11:25
  • $\begingroup$ Like durring a time line play back, "playing an animation", is there a way to just hit a button and have a modifyer applied durring that. Even with python is fine. $\endgroup$ Commented Mar 7 at 17:13

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