I am new to blender and I downloaded a model with three different materials shown on 'Textured' mode, I also tried this first on Blender Render and here's what I did.
The model is a pokemon, credits to ROEStudios.
Step 1: I imported the model //The Model is a wavefront file//
Step 2: I added the texture to it + I deleted the lamp and cube
Step 3: I split screened it and I went ahead and add a blank image with a size of 4096 * 4096
Step 4: I joined the model into one + I UV unwrapped (Smart UV Unwrapped)
Step 5:I selected the UV unwrapped model and the other one and hit bake, my choices are:
*Bake Mode: Texture
*Selected to Active
*Margin is 16px//Distance is 0.000//Bias is 0.001 And from there, the texture/material seems deformed and out of hand.
Is there more steps I might've missed, Thanks.
Model can be found here
http://roestudios.co.uk/project/3d-pokemon-models/136-flareon/