When I plug the scatter volume node into an object's volume, it only works correctly if the camera (or the viewport) is inside the object. If the camera is outside of it, it appears a mist-coloured solid. This is in both eevee and cycles. How do I fix this? Thanks.
Here's the scene- a floor, some pillars, and the box to which this shader has been plugged in. When I'm inside, it works
So my problem is that the fog seems to be rendering on the inside, but not the outside. Flipping normals does nothing.