Mobile devices have seen tremendous growth over the past decade. What began as voice-only devices are now powerful computers that are highly personal, accessible through many operating systems and manufacturers, and support a vast array of applications and services. However, designing for mobile introduces unique constraints around limited screens, battery life, and varied contexts of use. The most popular uses of mobile today include social networking, games, photos, messaging and information searching, though there is opportunity for applications that enhance people's lives in meaningful ways by supporting tasks, learning, self-improvement and quality of life. Successful mobile design focuses on the user, iterates quickly, and views limitations as opportunities rather than barriers.
The document discusses how responsive design begins on the server by adapting to different devices. It notes that as more devices have become capable of accessing the web, including lower-cost smartphones and basic phones, the definition of what constitutes a "smartphone" has expanded. It argues that while there is diversity in mobile devices, many lower-end devices still provide web access and basic smartphone functionality at an affordable price for many users.
This document discusses creating an accessible and inclusive mobile experience. It begins by noting that while some devices like the iPhone are popular, they only represent a small portion of the overall mobile device market and user population. It then examines the need to make the mobile web accessible to all users, not just those with certain devices, and provides examples of how usage and capabilities vary greatly across the global mobile landscape. The document advocates for an adaptive approach that considers all mobile contexts rather than targeting specific devices or browsers.
It took 16 years for smartphone penetration to reach 1 billion people. Analysts believe it will take only 3 years to reach the next billion. The devices these consumers buy will be incredibly diverse, yet many will run on Android; a platform that now sees more than 1.5 million activations per day. In this presentation, we explore the fascinating rise of Android around the globe. From dual SIM phones in Indonesia, to dual screen e-ink devices in Russia and crowd-sourced platform modifications in China, we will discover the role open source has played in Android's popularity and how to design for such a diverse environment.
The document discusses the rise of mobile devices and their potential for museums. It notes that over half the global population now owns a mobile phone and smartphones are increasingly popular. The document outlines several options for museums to engage mobile audiences, including adapting existing websites, developing separate mobile sites or apps, or creating mobile web apps. It argues that mobile offers opportunities to provide contextual, ubiquitous experiences and engage visitors both on-site and off-site.
The document discusses how the internet and mobile technology have become integrated into everyday life. Key points include: - The internet is no longer an activity confined to desktop computers, but something that people access constantly through mobile devices. - There are now over 5 billion mobile subscribers globally, and mobile phones are becoming as powerful as computers were a few years ago. - People use their mobile devices to engage in many activities like chatting, scheduling, shopping, and following up on things looked up on other devices. - Mobile internet usage is shifting from just short activities to complementing and facilitating longer tasks like research, transactions, and important decisions.
Mobile internet access is becoming ubiquitous, with over 1.3 billion people now using their mobile devices to access the internet. Context for how the internet is accessed has changed dramatically, with people now commonly using their phones, tablets, and other devices to engage in many online activities both brief and extended. This has disrupted traditional models of web design which focused on desktop access with predictable contexts. A new approach is needed to create engaging mobile content in this environment of tremendous diversity and unpredictability.
The document discusses how the internet and mobile technology have become integrated into everyday life. Key points include: - The internet is no longer an activity confined to desktop computers, but something that people access constantly through mobile devices. - There are now over 5 billion mobile subscribers globally, and mobile phones are becoming as powerful as computers were a few years ago. - People use their mobile devices to engage in many activities like chatting, scheduling, shopping, and following up on things looked up on other devices. - Mobile internet usage is shifting from just short activities to complementing and facilitating longer tasks like research, transactions, and important decisions.
Presented by Stephanie Rieger at Breaking Development in Dallas, April 11 2011 and Mobilism in Amsterdam, May 12, 2011. Context is often cited as the single most important factor in design for the mobile medium. Mobile devices are of course 'mobile', but they are also small, always on, always with us, and can instantly connect us to the people we love. Mobile services must therefore be simple, social, and well-focussed--enabling us to quickly get things done on even the smallest screens. This is all well and good, but mobile devices have changed. They may be mobile, but many have already stopped being 'phones'—nor do they resemble what we traditionally think of as computers. This presentation will explore how our use, and perception of mobile devices is changing, and how these changes may impact how we should design for them going forward.
The document discusses 10 reasons why now is the perfect time to get serious about the mobile web. It summarizes that mobile devices are becoming more powerful and ubiquitous, social networking and location-based apps are driving mobile internet usage. It also notes that businesses are recognizing the opportunities in mobile applications and services to take advantage of new technologies enabled by smartphones.
A mobile introduction: covering native and cross platform development, fragmentation, UI and UX and some projects ive worked on.
History has many examples of powerful companies that seem to be unbeatable. Then in a short time they become irrelevant due to new companies with new ideas. One of the factors in such transformation is technology. Never in history has technological change been so important in building and destroying companies. We look at few examples of successful companies that fail to address the changing times and become disrupted. We also look at why technology emerges when it does and why some ideas can only be realised when certain conditions are met. In this first lecture we set the tone for the course and define the themes that we will be looking at.
The document discusses the fall of Nokia's mobile dominance and its partnership with Microsoft. It notes that in the 2000s, Nokia had over 35% of the global mobile market and over 73% of the smartphone market, but that its market share declined rapidly after 2007. In 2011, Nokia's CEO acknowledged in a memo that the company was "standing on a burning platform" and not innovating fast enough. Shortly after, Nokia announced a partnership with Microsoft to use its Windows platform instead of Nokia's own Symbian software. In 2013, Microsoft fully acquired Nokia's mobile business for $7.2 billion.
The document provides an overview of new technologies and discusses how technology trends have impacted businesses and society. It notes that exponential growth in computing power and connectivity has enabled fundamental shifts in how people access and share information, consume media, do business, and connect with each other. The document suggests that businesses must understand technology trends to adapt, as those who are unprepared are vulnerable to disruption from new innovations and shifting consumer behaviors.
Previous sectionNext section 9.1 Mobile Phones Years ago, if you were away from your phone or office you had to look for a pay phone. For a dime, you could make a telephone call that lasted a few minutes. Pay phones were ubiquitous, with several often lined up in a row at heavily populated public places. Sometimes, there was an actual phone booth with a folding glass door that enabled people to make phone calls in relative privacy. The comic book hero Superman made these famous as the place he transformed from Clark Kent to the superhero. But today, the pay phone and the phone booth are little more than a memory. Now, calling from the road is as easy as reaching into your pocket. Smartphones One of the most significant new computing devices in the last few decades is the smartphone. During the 1990s, three major technological developments gained popularity. First, were cell phones and their service plans, which became much less expensive. By the end of the decade, almost everyone had one. Second, a new type of electronic device emerged at the same time called the PDA or Personal Digital Assistant. These small, handheld computers, initially sold by Palm and Visor, offered calendars, datebooks, organizational software, and gaming applications. Third, laptops were increasingly able to surf the Internet, provided their owners could locate a Wi-Fi hotspot. As email became more essential, laptops were often carried just to check email. By the end of the 1990s, businessmen and women were often lugging around all three devices to remain as productive as possible. Could all three merge into one? This dream was realized in 2004, when the BlackBerry® smartphone was introduced for AT&T and T-Mobile cell service. A smartphone combined the features of a PDA with a cell phone and the ability to check email. It also served as a flash drive, media player for music and video, and picture viewer. And it added a QWERTY keyboard, with keys that were smaller but laid out in the same configuration as a standard computer keyboard. Soon, other competitors emerged and BlackBerry® quickly lost market share, most notably to the Apple® iPhone®, of which 6 million were sold in 2007, its first year on the market (http://www.statista.com/statistics/12743/worldwide-AppleiPhone-sales-since-3rd-quarter-2007/). iPhone® Apple®'s eagerly awaited iPhone® capitalized on the huge following it had established with its iPod® handheld music and video players and Macintosh® computers. Duplicating the same elegance and user-friendliness with its iPhone®, Apple® began to dominate the market, as its iPhone® App Store℠ enabled users to download applications that fit their own unique needs. TIME™ Magazine named it as the invention of the year in 2007. In 2009, the iPhone® 3.0 included a camera, 3G connection speeds, and voice control. At the same time, Apple® also improved the iPhone®'s GPS functionality. In 2012, the iPhone® 4S came in 16- to 64-GB memory options, with prices between .
The document discusses designing experiences for multiple devices. It notes that users now own and switch between multiple devices throughout the day, from phones to tablets to wearables. As such, designers must consider how to provide equal, continuous experiences across different platforms and prioritize building modular content that can be adapted for any device or input method. Navigation and usability must work seamlessly regardless of screen size or input type.
The document discusses designing experiences for multiple devices. It notes that users now own and switch between multiple devices throughout the day, from phones to tablets to wearables. As such, designers must consider how to provide equal, continuous experiences across different platforms and prioritize building modular content that can be adapted for any device or input method. Navigation and usability must work seamlessly regardless of device.
The document discusses trends in mobile 2.0 and handset user experience from 2009-2010. It covers the rise of social networking features on mobile devices, improving usability through iterative design testing, and examples of early mobile social networking applications. It also provides tips for localizing content and examples of issues with early touchscreen and camera technologies.
As an innovative full stack developer, I specialize in creating complete web solutions from front-end design to back-end functionality. With expertise in HTML, CSS, JavaScript, and server-side technologies like Node.js and Python, I build scalable, responsive, and user-friendly applications. My focus is on delivering high-quality, efficient, and impactful digital experiences.
In the high speed and serious universe of worldwide business, having the right administration group is fundamental for progress. International executive recruiters representatives assume an imperative part in assisting organizations with recognizing, draw in, and hold top leader ability for their worldwide development endeavors. Their profound comprehension of worldwide business sectors, broad organizations, and skill in cross-line enlistment guarantee that organizations can with certainty explore the intricacies of global employing and construct major areas of strength for a group that drives manageable development and achievement.
Finding a balance between work, family, and personal well-being can be a daunting challenge. For Micah Johnny, a fitness instructor and father of four, this balance became even more precarious when he lost a significant contract that threatened his family's financial stability. However, through resilience and innovation, Johnny discovered a flexible, AI-powered side hustle that not only stabilized his income but also allowed him to maintain his hectic schedule. This article explores how this side hustle works, its benefits, and how others can leverage similar opportunities.
Globalization strategy for Meesho
The global family/indoor entertainment centers market is valued at US$ 41 Bn in 2022 and is projected to exhibit growth at a CAGR of 12.2% and reach US$ 130 Bn by the end of 2032.
In this article, we will look at the compliance calendar or July 2024, which includes Income tax compliances/PF/ESI.
Destor.one Business model Lean format - sample Feb23.pdf
Front Slide ConvertKit: Best Email Marketing Tool for 2024 Next Slide What is Email Marketing? Email marketing involves promoting products or services via email to potential customers. Tools like ConvertKit enhance the effectiveness of email marketing by helping you reach your target audience and elevate your business. Next Slide What is ConvertKit? ConvertKit is a top email marketing tool, favored by content creators and small businesses. It offers features like automation, landing pages, sequencing, and broadcasting, making it ideal for generating and converting leads efficiently. Next Slide Key Features of ConvertKit 1. Landing Pages: Easily create customizable landing pages. 2. Forms: Embed forms on your website to generate leads. 3. Automation: Automate email responses with pre-built templates. 4. Broadcasting: Send personalized emails to thousands of subscribers. Next Slide Key Features of ConvertKit 5. Sequencing: Automate email series to convert leads into customers. 6. Integration: Integrate with platforms like affiliate sites and e-commerce. 7. Commerce: Start an e-commerce business without a website. 8. Creator Pro: Advanced features for selling high-cost products. Next Slide How ConvertKit Can Help Your Business Grow 1. Convert Casual Visitors: Turn social media followers into subscribers. 2. Build Relationships: Customize emails to build strong audience relationships. 3. Source of Earnings: Use trust to convert subscribers into sales. Next Slide Join ConvertKit Affiliate Program ConvertKit's affiliate program offers free training, premium tools, and a 30% commission for referrals. Next Slide ConvertKit Pricing Plans ConvertKit has Monthly and Yearly plans with Free, Creator, and Creator Pro tiers. Start with the free plan and upgrade as needed. Next Slide ConvertKit Alternatives 1. Mailchimp: All-in-one marketing platform. 2. GetResponse: Focus on landing pages and email lists. 3. ActiveCampaign: Advanced follow-up sequences. 4. AWeber: Building mailing lists and designing newsletters. Next Slide ConvertKit vs. Mailchimp - Automation: ConvertKit offers advanced options. - Landing Pages: ConvertKit has more templates. - Customer Support: ConvertKit offers 24/7 support in all plans. - Email Sending Limit: ConvertKit allows unlimited emails. - Migration: ConvertKit offers free migration services. Next Slide ConvertKit vs. GetResponse - Simplicity: ConvertKit is user-friendly for small businesses. - Sequencing: Easier to use in ConvertKit. - WordPress Plugin: Available in ConvertKit. - Charges: No charges for duplicate signups in ConvertKit. Next Slide Conclusion Email marketing is an excellent method to showcase your business and sell high-value products. ConvertKit is a robust tool to help you reach your target audience and start earning.
Artificial Intelligence (AI) and Design Thinking are two powerful tools that, when used together, can revolutionize the service industry. By combining these approaches, businesses can develop innovative solutions that enhance customer experience, increase efficiency, and drive growth. Here's how AI and Design Thinking are disrupting the service industry
A while back I created this training material for project managers in 𝘀𝘁𝗿𝗮𝘁𝗲𝗴𝘆 𝗰𝗼𝗻𝘀𝘂𝗹𝘁𝗶𝗻𝗴. I am now sharing it widely since it is useful to a broader audience. A central theme is that project management is much more than putting together presentations. It covers all kinds of high-level cognitive efforts, which is why it is exciting (at first). It is also important to note that you do not improvise your way into project management. It is a well-developed craft that is far down its experience curve. I started my career at McKinsey & Company in 1984 and was an Engagement Manager between 1986 and 1989. I then became a partner. So my project management days are long gone, but I have interacted with and trained countless young consultants since. The document is not a manual. If you follow it 100% you would not have time to do your project management job. But I trust there is always an idea or two that is useful on any project. To me, the most difficult part of this document was to create the 18 rays with the grey contours. It involves some trigonometry. Getting this right was fun.
Introduction to entrepreneurship
Transform your home into a festive wonderland this Christmas with our guide to small Christmas trees, elegant candle centerpieces, and unique wreaths for your front door. Discover the perfect small Christmas tree for limited spaces, learn how to create stunning candle centerpieces, and find the best unique wreaths for your front door to welcome guests. Embrace sustainable decorating ideas, personalize your decor, and achieve a cohesive holiday look that spreads joy throughout your home.
TALENT ACQUISITION AND MANAGEMENT LECTURE 2
Analyze the idea behind Binance KYC Bypass and compare it to the KYC policies of other cryptocurrency exchanges. Find out about the dangers of trying to bypass KYC and the verification procedure.
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Business presentation for Destor.One
Strategies for effective transition and operational planning to help your organization adapt and thrive in the face of change.
This is a presentation which focuses on the importance of Quality Transformations in VUCA world.
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