The document outlines quality standards and requirements, known as the "quality bar", for applications in the Windows Phone Store. It defines requirements in several areas such as user experience, design, performance, and more. Applications must meet all "must fix" requirements, which include things like having no critical bugs, following Windows Phone design guidelines, providing smooth performance, and being localized correctly. The document provides examples of specific issues that would require fixes or improvements.
From the point of view of customers, mobile has undoubtedly made their lives easy. With advent of apps, everything; right from buying grocery to apparels has fallen right to the finger tip of your target users. All this has entitled that digital marketers ride this boom and advertise their apps exactly where people are present – On mobile phones. So to reach users finger tips, the right method to utilize is ASO (App Store Optimization).
We are a widely known mobile app development company that creates highly robust and interactive mobile applications with elegant UI, amazing features and efficient code.
The presentation covered topics such as:
- Developing applications using tools like the Windows Phone Emulator and SDK
- Common application elements like the PhoneApplicationPage root and Application Bar
- The application lifecycle states including launch, running, deactivated, and closed
- Using launchers and choosers to integrate with phone features
- Accessing location services to create location-aware apps
- Resources for learning Windows Phone 7 development
The document provides guidelines for using Apple's Mac logo to identify Mac-compatible hardware and software products. It specifies that the Mac logo must only be used by authorized licensees and Apple employees to promote products that are optimized for the Mac platform. The guidelines outline allowed uses of the logo, required sizing and clear space, placement on packaging and marketing materials, and specifications for color versus grayscale versions. It states the logo must be used consistently and not altered, and provides resources for obtaining approved artwork files.
JD Edwards EnterpriseOne provides a web client that allows users to access core ERP functionality from an iPad. The interface utilizes touch gestures for navigation and data entry. While most features are supported, some like maximizing windows and drag-and-drop are not. The client also enables links to open external websites or launch the Google Maps app for integrated mapping data.
PRWD's Founder & Director of Optimisation shares insights and tips on what are the 10 key areas that retailers should aim to get right to improve user experience, average order values and conversion rate. The insights are based on years of user testing and A/B test on brands like ASOS, The North Face, AllSaints, Amazon, Schuh, Speedo and Topshop
Angela Frucci has experience in content strategy, copywriting, and technical writing. She has worked on projects including redesigning marketing websites, creating mobile app help content, and developing brand style guides. Her portfolio includes writing for publications such as the Los Angeles Times, Wired, and the New York Times.
These guidelines outline the proper use of Apple's identity and assets by Apple-authorized channel affiliates and certified individuals. The document provides direction on using Apple's channel signatures, trademarks, photography and other branding elements. It emphasizes presenting the Apple identity in a consistent manner while still representing the identity of the affiliate or certified party. Mistakes to avoid include altering Apple's signatures, logos, fonts or trademarks.
App Store Optimization - 2020 Ultimate Guide for Google Play Store ASO
ASO, or App Store Optimization, is the process of optimizing mobile apps and games to maximize the visibility and improve the conversion rate to install. It is sometimes called an “App Store SEO” because of its similarity with Search Engine Optimization, but technically, ASO is not only about visibility in search, but also about conversion rate optimization.
It's important to remark that ASO is not "SEO". SEO for Google Play exists, but although it's related to ASO, it's not the same thing.
Are you launching your first app on Google Play Store? Are you choosing your first ASO keywords? Sure you have a lot of questions and, maybe, need some help. Our play store optimization guide will show you what to do and how to do it. Let's start!
There are currently more than 5,3 million mobile applications on the biggest stores: Apple App Store and Google Play. The stores keep on growing exponentially and getting more competitive, so achieving a good visibility on the stores has become the biggest challenge for developers and marketers.
App Store Optimization is an essential strategy for mobile iOS & Android businesses, and a great solution to maximize visibility, improve search rankings, increase the conversion rate and drive more organic installs.
The App Store Optimization strategy consists of 3 main processes:
- Market Research & Keyword Optimization
- Google Play Store optimization & A/B testing
- Tracking / monitoring… and repeating the whole process :)
What do you think of our ultimate 2020 Google Play ASO guide? Tell us in the comments!
This document provides an overview of app store optimization (ASO) and its core components. ASO involves improving the visibility of mobile apps in app stores. The key components include optimizing app keywords, name, description and localization; using effective app icons, screenshots and visuals; and tracking important off-site factors like number of downloads, ratings and reviews to help optimize an app's performance in app stores.
This document provides instructions for creating an iPhone app without programming skills using AppMakr. It describes AppMakr as a web-based tool that allows dragging and dropping elements to design an app interface. The instructions outline three steps: 1) filling in basic app details like name, colors and images; 2) adding functions like blogs, bookshelves from available options; and 3) publishing the app, downloading it and sharing it. The document recommends AppMakr for its simplicity compared to other options like Titanium and PhoneGap that require coding skills.
Windows Phone 7 is a mobile operating system developed by Microsoft, and is the successor to its Windows Mobile platform.[2] It is aimed at the consumer market instead of the enterprise market like its predecessor.[3] It launched in Europe, Singapore and Australia on October 21, 2010, and in the US & Canada on November 8, 2010, Mexico on November 24, 2010, with Asia to follow in 2011.[4] With Windows Phone 7, Microsoft offers a new user interface with its design language named Metro, integrates the operating system with 3rd party and other Microsoft services, and plans to strictly control which hardware it runs on.
The document presents a mood board for a client relationship management iPad application. It includes the proposed logo, color palette, typography, visual styles, and application inspirations. The logo and Futura font are recommended as guidelines. A dark tile background is proposed to focus on interface elements. Icons should be subtle yet explanatory. Layouts could include pop-up windows, typographic titling, and simple shading with easy-to-read text. Example apps like Twitter, NPR, and Kayak provided inspiration for clean interfaces using menus, pop-overs, and typography without unnecessary graphics.
This document summarizes different types of iPhone applications and design guidelines. There are three main types of iPhone applications: native applications, web-only content, and hybrid applications. Native applications resemble built-in apps and go through Apple's approval process. Web-only content is viewed through Safari and has no approval needed. Hybrid apps combine native and web features and go through the approval process. The document also discusses application styles like productivity, utility, and immersive apps and provides guidelines for gestures, simplicity, and branding.
Learn the best ASO practices and hacks with this App Store Optimization Guide. This ASO guide is a roadmap to understand App Store Optimization techniques including keyword research, deciding app title, app description, screenshots, understanding ratings and reviews and all other elements of the app store. This App Store Optimization Guide will surely help to boost your app's downloads to the sky if you follow the ASO techniques mentioned here.
The document provides guidance for creating an on-phone prototype deliverable. Students are instructed to design 4-6 high-resolution screenshot views of their mobile app that can be viewed sequentially like a photo album. The prototype will be evaluated based on how well it communicates the point of view, allows users to achieve primary tasks, maintains consistent design, and considers text and interactions. Resources for creating the prototype images and basic interaction design principles are also included.
The document summarizes key changes to Facebook pages for brands announced in February 2011, including a redesign of the page layout, new administrative functions, expanded moderation tools, and technical updates. Brands must explore the new layout features, test administrative settings, decide on moderation strategies, and evaluate technical changes to understand how these updates impact their communication strategies on Facebook. The changes aim to provide more functionality and control for brands managing their Facebook presence.
The document discusses game programming patterns, focusing on design patterns like command, flyweight, observer, prototype, singleton, and state. It provides examples of how each pattern can be used in game programming, such as using commands to configure inputs and give directions to actors, using observers for notifications between objects, and using the state pattern to allow objects to change behaviors based on internal state changes.
Computational advertising uses data and algorithms to match users and advertisements in specific contexts. It has several advantages over traditional advertising methods, including lower costs per opportunity and the ability to personalize ads. The computational advertising landscape involves advertisers paying for ad placements on a cost per thousand impressions (CPM) or cost per click (CPC) basis. Programmatic advertising allows campaigns to be run automatically through real-time bidding on digital ad exchanges. It provides benefits like automated processes and buy-side reporting tools.
Dokumen ini membahas tentang kualitas grafik generasi berikutnya dalam pembuatan game AAA menggunakan Unity. Beberapa poin utama adalah pemodelan asset 3D dengan teknik modular dan penempatan texture, penggunaan normal map dan peta material ID, serta pengaturan pencahayaan menggunakan lightmap dan render ke cubemap untuk menambah realisme. Dokumen ini juga membahas tentang kemungkinan untuk meningkatkan kualitas grafik game menjadi AAA w
Dokumen tersebut membahas tentang state management dalam pembuatan game. State management digunakan untuk menyimpan dan mengolah berbagai informasi penting dalam game seperti tingkat pemain, stage yang terbuka, skor tertinggi, dan quest. State disimpan dalam bentuk grafik aliran untuk menentukan transisi antar layar dan respon game. Dokumen tersebut memberikan contoh implementasi state management menggunakan variabel dan switch case untuk mengontrol layar yang ditampilkan.
Dokumen ini membahas tentang pengalaman menggunakan aplikasi digital coloring. Pengguna merasa hasil coloring yang dihasilkan kurang disukai oleh pacarnya dan dirinya sendiri, mungkin karena kurang latihan sehingga kurang asik. Pengguna juga merasa proses coloring terlalu cepat.
This document discusses mobile application development platforms. It describes native apps, which are built specifically for a single platform and can access all device features. Web apps are accessed through a mobile browser but "write once, run anywhere." Hybrid apps combine aspects of native and web apps. Popular mobile app stores include Google Play, the App Store, and Amazon Appstore. Cross-platform frameworks like PhoneGap, Titanium, and Sencha allow developing once and deploying to multiple platforms but lack full native capabilities.
The document provides 23 tips for optimizing a mobile application's page to boost traffic and increase downloads. It discusses optimizing elements like the application title, description, keywords, visual design including icons and screenshots, user reviews, and overall performance metrics. Following these tips can help maximize visibility in app stores through search engine results and influence users to boost downloads and ratings over time. Key recommendations include using relevant keywords, catchy titles and descriptions, informative screenshots, encouraging reviews, and motivating users to rate the application.
From the point of view of customers, mobile has undoubtedly made their lives easy. With advent of apps, everything; right from buying grocery to apparels has fallen right to the finger tip of your target users. All this has entitled that digital marketers ride this boom and advertise their apps exactly where people are present – On mobile phones. So to reach users finger tips, the right method to utilize is ASO (App Store Optimization).
We are a widely known mobile app development company that creates highly robust and interactive mobile applications with elegant UI, amazing features and efficient code.
The presentation covered topics such as:
- Developing applications using tools like the Windows Phone Emulator and SDK
- Common application elements like the PhoneApplicationPage root and Application Bar
- The application lifecycle states including launch, running, deactivated, and closed
- Using launchers and choosers to integrate with phone features
- Accessing location services to create location-aware apps
- Resources for learning Windows Phone 7 development
The document provides guidelines for using Apple's Mac logo to identify Mac-compatible hardware and software products. It specifies that the Mac logo must only be used by authorized licensees and Apple employees to promote products that are optimized for the Mac platform. The guidelines outline allowed uses of the logo, required sizing and clear space, placement on packaging and marketing materials, and specifications for color versus grayscale versions. It states the logo must be used consistently and not altered, and provides resources for obtaining approved artwork files.
JD Edwards EnterpriseOne provides a web client that allows users to access core ERP functionality from an iPad. The interface utilizes touch gestures for navigation and data entry. While most features are supported, some like maximizing windows and drag-and-drop are not. The client also enables links to open external websites or launch the Google Maps app for integrated mapping data.
PRWD's Founder & Director of Optimisation shares insights and tips on what are the 10 key areas that retailers should aim to get right to improve user experience, average order values and conversion rate. The insights are based on years of user testing and A/B test on brands like ASOS, The North Face, AllSaints, Amazon, Schuh, Speedo and Topshop
Angela Frucci has experience in content strategy, copywriting, and technical writing. She has worked on projects including redesigning marketing websites, creating mobile app help content, and developing brand style guides. Her portfolio includes writing for publications such as the Los Angeles Times, Wired, and the New York Times.
These guidelines outline the proper use of Apple's identity and assets by Apple-authorized channel affiliates and certified individuals. The document provides direction on using Apple's channel signatures, trademarks, photography and other branding elements. It emphasizes presenting the Apple identity in a consistent manner while still representing the identity of the affiliate or certified party. Mistakes to avoid include altering Apple's signatures, logos, fonts or trademarks.
App Store Optimization - 2020 Ultimate Guide for Google Play Store ASOTheTool - ASO Tool
ASO, or App Store Optimization, is the process of optimizing mobile apps and games to maximize the visibility and improve the conversion rate to install. It is sometimes called an “App Store SEO” because of its similarity with Search Engine Optimization, but technically, ASO is not only about visibility in search, but also about conversion rate optimization.
It's important to remark that ASO is not "SEO". SEO for Google Play exists, but although it's related to ASO, it's not the same thing.
Are you launching your first app on Google Play Store? Are you choosing your first ASO keywords? Sure you have a lot of questions and, maybe, need some help. Our play store optimization guide will show you what to do and how to do it. Let's start!
There are currently more than 5,3 million mobile applications on the biggest stores: Apple App Store and Google Play. The stores keep on growing exponentially and getting more competitive, so achieving a good visibility on the stores has become the biggest challenge for developers and marketers.
App Store Optimization is an essential strategy for mobile iOS & Android businesses, and a great solution to maximize visibility, improve search rankings, increase the conversion rate and drive more organic installs.
The App Store Optimization strategy consists of 3 main processes:
- Market Research & Keyword Optimization
- Google Play Store optimization & A/B testing
- Tracking / monitoring… and repeating the whole process :)
What do you think of our ultimate 2020 Google Play ASO guide? Tell us in the comments!
This document provides an overview of app store optimization (ASO) and its core components. ASO involves improving the visibility of mobile apps in app stores. The key components include optimizing app keywords, name, description and localization; using effective app icons, screenshots and visuals; and tracking important off-site factors like number of downloads, ratings and reviews to help optimize an app's performance in app stores.
This document provides instructions for creating an iPhone app without programming skills using AppMakr. It describes AppMakr as a web-based tool that allows dragging and dropping elements to design an app interface. The instructions outline three steps: 1) filling in basic app details like name, colors and images; 2) adding functions like blogs, bookshelves from available options; and 3) publishing the app, downloading it and sharing it. The document recommends AppMakr for its simplicity compared to other options like Titanium and PhoneGap that require coding skills.
Windows Phone 7 is a mobile operating system developed by Microsoft, and is the successor to its Windows Mobile platform.[2] It is aimed at the consumer market instead of the enterprise market like its predecessor.[3] It launched in Europe, Singapore and Australia on October 21, 2010, and in the US & Canada on November 8, 2010, Mexico on November 24, 2010, with Asia to follow in 2011.[4] With Windows Phone 7, Microsoft offers a new user interface with its design language named Metro, integrates the operating system with 3rd party and other Microsoft services, and plans to strictly control which hardware it runs on.
The document presents a mood board for a client relationship management iPad application. It includes the proposed logo, color palette, typography, visual styles, and application inspirations. The logo and Futura font are recommended as guidelines. A dark tile background is proposed to focus on interface elements. Icons should be subtle yet explanatory. Layouts could include pop-up windows, typographic titling, and simple shading with easy-to-read text. Example apps like Twitter, NPR, and Kayak provided inspiration for clean interfaces using menus, pop-overs, and typography without unnecessary graphics.
This document summarizes different types of iPhone applications and design guidelines. There are three main types of iPhone applications: native applications, web-only content, and hybrid applications. Native applications resemble built-in apps and go through Apple's approval process. Web-only content is viewed through Safari and has no approval needed. Hybrid apps combine native and web features and go through the approval process. The document also discusses application styles like productivity, utility, and immersive apps and provides guidelines for gestures, simplicity, and branding.
Learn the best ASO practices and hacks with this App Store Optimization Guide. This ASO guide is a roadmap to understand App Store Optimization techniques including keyword research, deciding app title, app description, screenshots, understanding ratings and reviews and all other elements of the app store. This App Store Optimization Guide will surely help to boost your app's downloads to the sky if you follow the ASO techniques mentioned here.
The document provides guidance for creating an on-phone prototype deliverable. Students are instructed to design 4-6 high-resolution screenshot views of their mobile app that can be viewed sequentially like a photo album. The prototype will be evaluated based on how well it communicates the point of view, allows users to achieve primary tasks, maintains consistent design, and considers text and interactions. Resources for creating the prototype images and basic interaction design principles are also included.
The document summarizes key changes to Facebook pages for brands announced in February 2011, including a redesign of the page layout, new administrative functions, expanded moderation tools, and technical updates. Brands must explore the new layout features, test administrative settings, decide on moderation strategies, and evaluate technical changes to understand how these updates impact their communication strategies on Facebook. The changes aim to provide more functionality and control for brands managing their Facebook presence.
The document discusses game programming patterns, focusing on design patterns like command, flyweight, observer, prototype, singleton, and state. It provides examples of how each pattern can be used in game programming, such as using commands to configure inputs and give directions to actors, using observers for notifications between objects, and using the state pattern to allow objects to change behaviors based on internal state changes.
Computational advertising uses data and algorithms to match users and advertisements in specific contexts. It has several advantages over traditional advertising methods, including lower costs per opportunity and the ability to personalize ads. The computational advertising landscape involves advertisers paying for ad placements on a cost per thousand impressions (CPM) or cost per click (CPC) basis. Programmatic advertising allows campaigns to be run automatically through real-time bidding on digital ad exchanges. It provides benefits like automated processes and buy-side reporting tools.
Dokumen ini membahas tentang kualitas grafik generasi berikutnya dalam pembuatan game AAA menggunakan Unity. Beberapa poin utama adalah pemodelan asset 3D dengan teknik modular dan penempatan texture, penggunaan normal map dan peta material ID, serta pengaturan pencahayaan menggunakan lightmap dan render ke cubemap untuk menambah realisme. Dokumen ini juga membahas tentang kemungkinan untuk meningkatkan kualitas grafik game menjadi AAA w
MGDW4 Online Camp #3b - State ManagementAgate Studio
Dokumen tersebut membahas tentang state management dalam pembuatan game. State management digunakan untuk menyimpan dan mengolah berbagai informasi penting dalam game seperti tingkat pemain, stage yang terbuka, skor tertinggi, dan quest. State disimpan dalam bentuk grafik aliran untuk menentukan transisi antar layar dan respon game. Dokumen tersebut memberikan contoh implementasi state management menggunakan variabel dan switch case untuk mengontrol layar yang ditampilkan.
Dokumen ini membahas tentang pengalaman menggunakan aplikasi digital coloring. Pengguna merasa hasil coloring yang dihasilkan kurang disukai oleh pacarnya dan dirinya sendiri, mungkin karena kurang latihan sehingga kurang asik. Pengguna juga merasa proses coloring terlalu cepat.
Mobile App UX Principles: Improving User Experience and Optimising ConversionMatthieu Tran-Van
The Mobile App UX Principles report is a conversion optimisation framework tailored to "Smartphone" mobile apps. It defines the key considerations when assessing apps, in order to identify how to improve the user experience (UX), optimise conversion and measure performance. It covers the whole customer journey, conversion points at each stage, and usability hygiene. Below is an executive summary of the report.
This document provides guidelines for optimizing the user experience of mobile apps to improve conversion rates. It outlines key principles for app design, including removing roadblocks to usage through quick loading splash screens and optional onboarding. The home screen should clearly communicate the app's purpose and priority tasks through simple navigation. Only primary content and functionality should be visible by default, with secondary options accessible via menus to reduce clutter. Metrics like bounce rates and onboarding completion can help evaluate the user experience.
The document provides guidelines for designing a mobile app, including:
- Layout content so it is viewable without scrolling horizontally on an iOS device.
- Use visual weight and alignment to emphasize important elements and show hierarchical relationships.
- Ensure text is at least 11 points and legible at default size without zooming. Consider changes to text size in settings.
- Only use high resolution images to avoid blurriness and maintain professional appearance.
- For newsroom apps, focus on delivering easy to access content without draining resources in order to track user behavior and monetize through various advertisement formats. Keep the app simple and relevant to bring users into other platforms.
Best UI UX Practices for Mobile App & Website Design by Harssh Trivedi.pdfHarssh Trivedi
The document outlines 31 best practices for mobile app UI/UX design. Some key practices include maintaining consistent design, reducing uncertainty, simplifying user journeys, prioritizing one main action per screen, ensuring smooth transitions between portrait and landscape modes, creating different user paths, keeping designs simple, minimizing data inputs, and optimizing performance. Following these practices can help create engaging mobile apps that attract and retain users.
Callvenient is an app that knows when you can’t be interrupted and handles your incoming calls made by phones or skype, helping people find the best times to contact you.
With a Microsoft account, Callvenient fetches your appointment informations and agenda, so when people try to reach you, Callvenient will act before the call, and if you are busy, it’ll notify the caller and provide him with options to contact you in a better time.
It doesn’t simply block your incoming calls, but handles them in a more personal way offering ways for the connection to happen in the most convenient time.
Overview of UX best practices when building your Salesforce1 mobile app including "Do's & Do Not's". This deck can also be found on the Salesforce1 Mobile Chatter group.
Aneeq Anwar is a software engineer who has created documentation summarizing iOS 7 UI guidelines for designing mobile apps. The document provides guidance on layout, navigation, interactivity, animation, color, typography, terminology and more. It emphasizes deference to content, clarity, depth and instant usability. Interactive elements should have ample spacing and important content should be elevated. Animation should be subtle and consistent with built-in iOS apps. Color and text must always ensure legibility.
This document provides summaries of guidelines for designing iOS interfaces from Apple's Human Interface Guidelines. It discusses principles like using visual weight to show importance, avoiding splash screens, common gestures, appropriate use of buttons, incorporating brands subtly, using a single font, and views like maps, tables and text. It also covers do's and don'ts of formatting, touch targets, text size, contrast, spacing and more. The document concludes with an assignment to create sketches for a smart home app including login, home and event history screens.
This presentation gives an insight on the marketing strategy for an android app- 'Plan It'. Plan It is an app which helps one plan and organize almost anything and everything. Put simply, it is a must have 'Lifehack App' .
The document discusses common UX design mistakes that should be avoided when building mobile apps. It outlines mistakes like having an unimpressive first impression, a complex user interface, poor layering of the app architecture, ignoring user feedback, creating a clone app instead of offering something unique, overusing push notifications, issues with compatibility, and inconsistent branding. The key advice is to focus on simplicity, intuitiveness, and creating a seamless user experience by addressing these common pitfalls.
1) The document provides tips for designing mobile apps that are beautiful and user-friendly, covering topics like idea conception, user research, navigation design, interface design, accessibility, and testing.
2) It emphasizes the importance of understanding user needs through competitive research and usability testing, as well as employing best practices for navigation, visual design, animations, and empty states.
3) The goal is to make apps that are intuitive, engaging, and help users achieve their goals in 3 steps or less through a focus on good UX principles during the design and development process.
13 Things To Keep In Mind For Enhanced Mobile App UI/UX Design BugRaptors
85% of adults think that a mobile site should be better than the desktop version, while Marketing Charts found that 46.7% of consumers will tell others about a bad experience.
Even though most mobile app development companies, developers, and even mobile app testing services know the aforementioned points of UI significance, they often end up missing very minute details that can affect product performance in the market.
Development must be followed by testing ( mobile as well as usability); learn more about tools and technologies to implement to deliver seamless mobile application functionality here https://www.bugraptors.com/usability-testing-services.php
The document proposes solutions to improve the user experience (UX) of the SoccerTrac app based on analytics of key metrics like page views, time spent, and bounce rates.
Key areas identified for improvement include simplifying registration, emphasizing Facebook login, redesigning pages like Tournaments and Fixtures for easier navigation within thumb reach, adding search and favorite features, and optimizing the flow to reduce bounce rates and improve engagement.
How to: A starters guide for app development on Apple WatchSoftTeco
The presentation focuses on key architectural elements for developing apps on Apple Watch. Goes over UI, software hierarchy, notification types, constraints and other useful information for both, future Apple Watch owners and app developers.
Website: www.softteco.com
Blog: www.softteco.com/blog
Facebook: www.facebook.com/softteco
Twitter: www.twitter.com/softteco
Linkedin: www.linkedin.com/company/softteco
Developing a Unique Wallpaper App for Android with Fluttergearallnews1
Developed a dynamic Flutter-based Wallpaper App, featuring Firebase authentication for secure login, JSON API integration for real-time wallpaper updates, efficient Provider state management,
personalized user experiences through Shared Preferences, and seamless Google Account login.
The app ensures a smooth authentication process, real-time wallpaper updates fetched from a JSON API, and efficient state management using Provider.
The document provides instructions and templates for partners to submit designs for Nokia's review at two checkpoints: Proof of Concept and Quality Check. For Proof of Concept, partners must include an interaction map, visuals of main views, and optional key use case flows. Quality Check verifies that the application matches the approved Proof of Concept design. The submission must have no "must fix" issues and no more than 4 "should fix" issues to pass. Nokia also provides design tools and guidelines to help partners design their applications.
Excellence in the Android User Experiencemobilegui
The document discusses ways to provide an excellent Android user experience. It covers making a great first impression with the app icon, title and description. It also discusses designing for ease of use through clarity in information hierarchy and navigation patterns. The document provides tips on UI design and development, and introduces new prototyping and asset creation tools to help improve the app quality and continue impressing users.
Mobile app Technology's path has led us to an age where the most significant developments that can fit on a smartphone. Here we share Top Qualities of Successful Mobile Apps in Startup Tech Companies. To develop a successful mobile app for your business, visit: http://www.greymatterindia.com/mobile-application-development
This document provides an overview of the Microsoft Office Professional 2010 software suite. It describes the main programs included in Office Professional 2010, which are Word, Excel, PowerPoint, OneNote, Outlook, Access, and Publisher. It also discusses the common user interface across Office 2010 programs, including the ribbon interface and Backstage view. Finally, it promotes certification through the Microsoft Office Specialist program as a way for individuals and employers to validate skills in Office 2010 applications.
This document provides tips for pitching a startup to investors. It discusses the importance of traction, introductions, crafting a high-concept pitch and elevator pitch. An effective elevator pitch should describe the product, problem it solves, traction or social proof, team experience and a call to action. A presentation deck further expands on the company summary, team, problem/solution, technology, marketing, sales, competition and future milestones. Obtaining a term sheet formalizes the investment and leads to stock and legal agreements finalizing the funding. The goal is to tell a compelling story that intrigues investors and turns them into supporters of the startup's vision.
Dokumen tersebut merangkum tentang perangkat Emotiv EPOC, yaitu headset yang mendeteksi aktivitas otak dan gerakan kepala untuk mengontrol permainan komputer. Perangkat ini dapat mendeteksi berbagai jenis gerakan otak, ekspresi wajah, dan emosi melalui sensor-sensor yang dipasang di kepala. Informasi hasil deteksi kemudian diterjemahkan menjadi perintah input untuk permainan melalui software khusus.
Presentasi dari Valentinus Rama Kurniangga, Crew dari Agate Studio dalam event Talent Development Saturday Agate Studio. http://agatestudio.com
Talent Development Saturday adalah acara Agate Studio crew sharing berbagai topik. Mulai dari Art, Programming, Game Production dan General Business/Management. TDS ini dilakukan tanggal 16 Agustus 2014 di Bandung Digital Valley.
The document describes the architecture of an MMO game called Happy Me. It discusses three key parts of the architecture: an object management system using MVC design, an automatic synchronization framework between server and client, and a custom network message dispatching system. The architecture provides a seamless MVC framework across server and client and addresses common challenges in synchronization for active server games. It also allows the game to easily scale on AWS infrastructure.
This document discusses ways to persuade people effectively. It notes that nagging and coercion do not work and that the art of persuasion is getting people to want what you want. It identifies 10 common barriers to successful persuasion, such as talking too much, providing too much information, and getting desperate. Research shows that people are persuaded by those who keep promises, are reliable, sincere, honest, and knowledgeable. Key skills for successful persuaders include having high self-esteem, empathy, good listening skills, building rapport and trust, clear communication, and being organized.
This document contains information about various audio equipment including microphones, audio interfaces, studio monitors, headphones, and a MIDI keyboard controller. It provides specifications for the Line 6 TonePort UX1 and M-Audio Fast Track audio interfaces, Shure SM58 microphone, Behringer C-1 and C-2 condenser microphones, M-Audio Axiom 49 and KeyRig49 MIDI keyboard controllers, Sony earbuds, Sennheiser headphones, Xiaomi earphones, Samson MediaOne studio monitors, and Behringer Tube Ultragain Mic100 microphone preamplifier.
Heroes of the Storm (HoTS) adalah game bergenre online team brawler dari Blizzard yang menampilkan hero dari franchise perusahaan. Pemain dapat membangun hero dengan menyesuaikan gaya bermain dan berkompetisi di berbagai medan pertempuran. Game ini menawarkan 29 hero unik yang dapat diperoleh melalui mata uang dalam game atau uang nyata, serta fitur-fitur yang terbuka seiring dengan meningkatnya level akun pemain.
Advanced encryption standard (aes) epulAgate Studio
The Advanced Encryption Standard (AES) is a specification for encrypting electronic data established by the U.S. National Institute of Standards and Technology in 2001. AES is based on the Rijndael cipher developed by Belgian cryptographers Joan Daemen and Vincent Rijmen. AES encryption operates in rounds, with each round consisting of substeps like subbytes, shiftrow, mixcolumns, and addroundkey.
The document discusses RTF, a real-time framework for developing scalable multiplayer online games. RTF provides an object-oriented, C++-based middleware system that abstracts the complexity of distributed programming and scalability mechanisms. It supports zoning, instancing, and replication distribution concepts and includes features like automatic serialization, portals for entity movement between zones, and interest management through publish-subscribe. The framework aims to simplify the development of large-scale, real-time multiplayer online games.
Sleep mode turns off most computer operations like the hard drive while keeping RAM powered to allow quick boot times when waking. It uses battery power and is best for short absences. Hibernation saves RAM contents to the hard drive, fully powers down to consume no power, and allows restoring files on startup but takes longer than sleep mode. It is best used for prolonged absences over hours from the computer.
This document discusses ways to harden the security of an Apache web server. It covers configuring SSH authentication, limiting access to the Apache configuration, disabling unnecessary modules, restricting directory access, using mod_security to prevent SQL injection attacks, using mod_evasive to prevent DOS attacks, enabling Apache logging, and using Fail2Ban to ban malicious IPs. The goal is to secure the Apache service, machine, and application level to prevent exposures and attacks.
Introduction to Global Illumination by AryoAgate Studio
This document provides an introduction to global illumination techniques for real-time rendering. It summarizes several methods including direct lighting only, reflective shadow maps, virtual point lights, light propagation volumes, and radiance maps. Performance results are given for different resolutions and methods, with virtual point lights at 800x600 resolution and 36 point lights achieving 47 fps. Further optimization of virtual point lights to an array was able to achieve 65 fps. Light propagation volumes were slower at less than 1 fps for an 8x8x8 volume.
The document discusses the key considerations for releasing a mobile game on app stores, including preparing the game build for different platforms, obtaining the necessary store IDs, using effective marketing tools like icons and screenshots, properly versioning game updates, and including a privacy policy and terms of use. It provides information on the major app stores like the Apple App Store, Google Play Store, and Windows Store, as well as the process for creating store IDs, enrollment/registration fees, and timelines for app updates on each platform.
Dokumen tersebut merangkum program pengembangan game card Alchemist di Agate Studio. Program ini melibatkan para desainer dalam membuat konsep, mekanik, dan prototype permainan bertema manajemen idol dengan gaya deck building. Beberapa poin utama yang dirangkum adalah tujuan membuat prototype game berkualitas tinggi, tinjauan awal mekanik permainan, umpan balik dari tes awal, dan rencana pengembangan selanjutnya.
Carnival Zombie is a cooperative board game about surviving a zombie outbreak. Players work together to survive the night by controlling zombie swarms and exploring the city by day to find equipment and survivors. The game features an area control battle system and day-night cycle. It also includes nightmare event cards, different endings depending on escape methods, and a plot twist. While the game has beautiful art and varying difficulty levels, some criticisms are the translation from Italian and the game's difficulty and expense. Overall, the document analyzes and describes the gameplay mechanics and story elements of the Carnival Zombie board game.
This document provides a postmortem analysis of the mobile game "Jokowi GO!" which was created to support the 2014 Indonesian presidential candidate Joko Widodo.
The game was developed over 3 months with a target audience of Indonesians aged 18-25. Key aspects that went well included planning the 3D modeling process efficiently, learning how to use the Unity game engine's NGUI system, and establishing clear roles and responsibilities among the development team.
Some challenges encountered were not having enough 3D modeling tasks, room for improvement in the game's GUI design, a lack of object categorization, and not having enough time to implement all desired content and features due to the tight schedule. Lessons for
3. Why do we need a quality bar?
The existing Store certification is designed to provide a minimum quality measure and set of policy requirements that applications must fulfil to be listed in the Windows Phone Store.
4. Why do we need a quality bar?
The Depth Partner Program carefully chooses partners to build Showcase applications that will delight customers with the highest standards of design and application quality. This document defines the high quality standards expected of these applications and is designed to encourage development of usable, sticky and innovative applications.
5. The Bar Defined
The bar pulls in quality requirements from several areas, such as user experience, functionality, design principles, and performance. Each application must pass all requirements. At the top level the requirements are defined as follows:
Design review feedback incorporated
o No MUST FIX items from design review are present
Quality review
o No MUST FIX bugs
o No more than 4 SHOULD FIX bugs
6. Look and Feel
The Windows Phone design philosophy is exemplified by clean, uncluttered app screens that operate quickly, minimize typing and surface new info automatically. Interactions happen directly with content and visual elements have great fit and finish. The look and feel of the app should integrate seamlessly with the design style of Windows Phone Platform.
7. Look and Feel
Standard WP icons from the SDK are repurposed for another meaning. Content is not visible or reduced in visual appeal under light or dark themes. Page headers use inconsistent text case across the app. App does not use a custom splash screen (default is used). App does not use a custom app tile (default is used).
MUST FIX
8. Look and Feel
Page headers on secondary level pages are unnecessarily large. Page headers do not fit the current context. Use a suitable page title, instead of simply repeating the app name. Icons that are not appropriate for the context or do not clearly indicate intended purpose. App bar icon graphics have an extra circular border making the circle look thicker or misaligned.
SHOULD FIX
9. Look and Feel
Consider introducing brand images or iconography into the app‟s background (if suitable). Ensure that the system tray colour and transparency fits the branding of the app
RECOMMENDATION
10. Layout
All actionable controls in the app should be designed for “fat finger” and should have touch targets and padding such that these are easy to tap accurately. Margins should be consistent, and content should be aligned to a grid. Care should be taken to avoid conflicting UI elements i.e. horizontally actioned items displayed in horizontally scrolling controls.
12. Layout Inconsistent page margins used across the app (left, right and top). Page content not left-aligned with header. Touch gestures overlap: horizontally scrolling maps, horizontal scroll viewers, toggle switches, etc. are placed within a pivot or panorama (horizontally scrolling controls). Touch target sizes are smaller than 9mm (34px). Padding between touch targets is less than 2mm (8px), or touch targets overlap.
MUST FIX
13. Layout
App shows empty pages when there is no content to display, e.g. if there are no favourites added. Display placeholder text to explain what will be shown here. App shows blank page if no search results are returned. App should show a clear „no results found‟ message on the page.
SHOULD FIX
14. App tiles
A Tile allows the app to present rich and engaging content to users on the Windows Phone Start screen when the app isn‟t running. Tiles can be live (updated through notifications), or left static. Tiles on the Start screen come in three sizes—small, medium, and wide (wide being optional).
It is good practice to avoid pinning content which is static or likely to expire, such as individual news stories. Instead, allow pinning the news category with a live tile to highlight the latest category story. To allow the user to access individual pieces of content, consider whether an in-app „favourites‟ feature would be more appropriate.
16. App tiles
The tile content not consistent with the app, or is not of a sufficient visual standard (in all sizes). Wide tile does not display live content. Duplicated app name on tile, text and logo. Secondary tile takes the user to the app‟s main page. App tiles use rounded corners, drop shadows and shine effects (certain exceptions can be considered for branding justifications).
MUST FIX
17. App tiles
Tile without the app name if name is not integrated with the logo The „pin‟ feature is not disabled or toggled to „unpin‟, when a page has already been pinned.
SHOULD FIX
Avoid using full black (#000000) or full white (#FFFFFF) tile backgrounds.
RECOMMENDATION
18. Navigation
The app navigation structure should be simple and shallow, the user should be able to get to the content they want in 5 taps or less. Pressing the back button should be a predictable experience and take the user back to the previously visited page. Tapping the back button after launching from an app tile must exit the app, even if this is a secondary tile. Avoid navigating the user back through pages they have not visited.
Home, back or close buttons are not required in Windows Phone apps as a physical back button is provided on every device allowing the app design to remain clean and simple.
19. Navigation
Some special exceptions can be made when the app is navigating the user through a „wizard‟ process, for example account registration or completing a shopping checkout. The best practice is to allow the user to back through the process stages or use a „cancel‟ button to quit the process and return to the start. When the user has completed the process, the app can provide a quick means to return home (e.g. via a „done‟ button).
20. Navigation
App contains back or close buttons. Back button does not close the app if tapped on the main page (even if navigated to from secondary tile). Back button does not close any transient UI such as keyboards, message boxes, list pickers, app bar menu and context menus. Back button does not cancel loading processes. Pressing the hardware Back button after launching application from secondary tile takes the user to main panorama or home page, rather than exiting the app. Home buttons are used in the app. (special exceptions can be made for apps with a valid business justification. Consider if a home button is truly required.) App uses buttons or the hardware back button to sideways navigate across a pivot or panorama.
MUST FIX
21. Navigation
Avoid using app exit confirmation message as these can become a little irritating to the user. Alternatively, consider providing an in-app setting to enable/disable this exit message to let the user choose.
RECOMMENDATION
22. Dialog and Message boxes
A message box is a prefabricated modal dialog box that displays a text message to a user. Message boxes interrupt interaction with the app and as such should only be used when critical information needs to be communicated to the user (e.g. the app is offline), or the user‟s input is required to continue using the app (e.g. confirm use of user‟s location). Since these require an extra tap from the user, consider carefully if the message box is really required or whether the information can be presented in a less intrusive way.
23. Dialog and Message boxes
The user is unable to dismiss any popup message or dialog box by pressing the back button. Message box is not model (user is able to interact with the app behind). Message dialogues go beyond communicating simple messages or questions. More complex content should be on a full page. Message box do not follow the standard Window Phone message box style. Single buttons should be left aligned, and multiple buttons should be centre aligned and extended to the sides of the dialogue.
MUST FIX
25. Language and Localisation
All content must be localised correctly to the languages that the app claims to support. The language used throughout the app should be grammatically correct, non-generic, and user friendly. The app should also respect the user‟s regional settings as some data, such as dates and numbers, can be misleading if presented in a format the user does not expect.
26. Language and Localisation
Regional Settings are not respected, e.g. time and date formatting. App is not correctly localized for the languages it supports. Error messages are not contextually-relevant, or contain stack traces or debugging information. Application dialogs and other help items do not correctly reference the platform and app type. Spelling or grammar mistakes are present.
MUST FIX
27. Performance and Stability
Speed and responsiveness in apps have a high impact on user's perception of the quality of the app. UI animations and transitions between pages must be smooth and fluid.
28. Performance and Stability The app fails to render the first page within 5 seconds after launch (does not include the splash screen). The app fails to respond to user input after 15 seconds. Transitions are not smooth and fluid. Progress indicators are not used to indicate when the app is loading content. Crashing bugs are found. App does not respond gracefully when its background agents are disabled. Background tasks include auto-sync and download functionality, e.g. email and update.
MUST FIX
App does not handle Battery Saver mode gracefully.
SHOULD FIX
29. Games
Game apps should follow good game UX design guidelines. Please ensure the app makes full use of the graphics layout capabilities and gesture support for an experience that makes interaction easy.
30. Games
The user is unable to dismiss any popup message or dialog box by pressing the back button. When the Back button is pressed during gameplay, the game does not pause or navigate the user to the prior menu screen. When the Back button is pressed outside of gameplay, the user is not returned to the previous menu or page. Pressing Back must does not exit the game on the initial start screen / menu. The game overrides the user's current music choice by turning off or changing music that was playing before the game was launched. If an application plays background music, the application does not provide the user with configurable settings for both the background music, and the background music volume. Game does not pause or remember game state when an incoming call is received.
MUST FIX
31. Games
On-screen home and back buttons used. Apps should rely on hardware back button unless absolutely necessary.
SHOULD FIX
Automatically save the game state while the pause menu is shown, in case the player exits the game (if suitable for the game type).
RECOMMENDATION
32. “Anyone Can Find a Crash Bug . . .” David Price (Test Lead, THQ, Inc.)
33. Will I play this game almost every day, for the next million months, with a smile on my face, sharp eyes and ears, faithfully reporting every bug I see?!
If you answered “yes,”
you just might make it as a professional video game tester.