Woodgrove Secondary School in Singapore implemented the i-DAL (Immersion in Design-based Active Learning) approach to transform students into active learners. The approach includes immersions where students explore the real world, such as interacting with elderly residents to understand user needs for their design projects. Students develop skills through pre-immersion training and reflect on their learning after immersions. The goal is to better engage students, foster cross-disciplinary thinking, and prepare them for the future through an experiential, project-based learning model centered around design.
This document discusses information architecture and usability. It provides an overview of information architecture and defines it. It then discusses various roles related to information architecture like information architects, interaction designers, and user experience designers. It provides tips for conducting information architecture work, such as creating site structures and wireframes. It also discusses methods for research like card sorting and provides examples of prototyping tools.
Global Unichip Corp. is a Taiwanese fabless semiconductor company that provides IC design, manufacturing, and testing services. It was founded in 1987 and has grown to employ over 270 people. The company specializes in SOC design and has taped out numerous chip designs at various technology nodes down to 65nm. It has a diverse customer base including foundries, IDMs, and other fabless semiconductor companies.
The document describes Robert Glaser's basic model of teaching which includes five components: instructional objectives, entering behavior, instructional procedures, performance assessment, and feedback loops. The model shows how performance assessment feeds back to each component to improve the teaching process. The components are then defined in more detail, with entering behavior describing students' prior knowledge and skills, instructional procedures outlining the teaching methods used, and performance assessment evaluating how well students achieved the objectives.
The document reflects on life stages from childhood education through career and family life. It discusses the ups and downs experienced, from striving for success to losing a job. This leads to contemplating how to improve one's life by taking it easier, spending more time with loved ones, and focusing on shared goals and happiness. The conclusion encourages sharing this message to remember friends.
The document discusses the value of time through examples of how different units of time like years, months, weeks, hours, minutes and seconds can be appreciated. It emphasizes treasuring every moment and living in the present. It also provides tips on living a healthy lifestyle and caring for friends.
The document provides guidelines for developing a Lesson Plan (RM) in Bahasa Malaysia. It discusses the importance and key components of an effective RM, which includes objectives, teaching steps and activities, progress monitoring, and assessment. An RM helps teachers structure their lessons to achieve curriculum goals, avoid omissions, and adapt instruction based on student responses. It also connects religious lessons to students' environment and lives.
981 å3⁄4žé›»å1⁄2±å ̧科å ̧ is an associate professor in the department of industrial design at a university. He has a PhD in applied physics and his research interests include e-learning for design education, intellectual property rights for design industry, and innovative product design. This document provides an introduction to his course on using video for teaching science and technology concepts.
This document summarizes key aspects of Six Sigma, including:
1. Six Sigma is a data-driven approach to process improvement originally developed by Motorola in the 1980s. It aims to reduce defects to 3.4 per million opportunities.
2. Key aspects of Six Sigma include its goal of near perfection, use of DMAIC and DMADV methodologies, and emphasis on data-driven processes and high levels of expertise among practitioners.
3. Six Sigma progressed from earlier quality approaches and standards over the 20th century and became widely adopted in the 1990s due to its effectiveness in significantly improving quality, reducing costs, and satisfying customers.
The document discusses different metaphors used in web design and development such as interfaces, films/multimedia, buildings/spaces, systems/applications, and industrial products. It provides examples of teams, deliverables, and artifacts for each metaphor. The document was presented by Charles Chen and provides further reading on communicating design and effective prototyping.
University-Industry Research Relationships(UIRRs) and Game AI
University-Industry Research Relationships(UIRRs) and Game AI: A Review of the Last 10 Year (CEDEC09)
For international PDF viewer only. Also available from CEDEC Digital Library (http://cedil.cesa.or.jp/).
The document discusses several short stories or lessons. It begins by encouraging the reader to carefully reflect on what they have read. It then describes a test given to medical students where all questions were answered except asking the name of the maid. It continues with stories of a student helping a woman stranded in the rain, a boy leaving a tip after buying an ice cream, and reflects on being fortunate to have basic necessities compared to many in the world.
The document discusses the role of an information architect and user experience design. It provides examples of how information architects work with designers to structure websites and ensure the architecture meets user needs. The information architect's role is to organize information and ensure the structure and navigation of a site works intuitively for users.
UGC allows users to generate and share content such as text, images, and videos by placing it on online platforms for others to view. Examples of UGC include blogs, wikis, video and photo sharing sites, podcasts, microblogging, and social networks. Research estimates that by 2010, the number of times UGC content is downloaded will exceed 650 billion times, generating $8.5 billion in revenue for UGC-based businesses. Common categories of UGC include blogs, wikis, video and photo sharing sites, podcasts, microblogging, social networks, news sites, functional tools, and educational content.
A man gifted a scarf to a woman he liked on her birthday. Years later, after they had parted ways and each married others, they met again by chance. The woman now realized the scarf she had been gifted was the one depicted in an article written by the man. Seeing the scarf brought back memories for the woman of her time with the man.
The document discusses the narrator's reflections on life and their plans to improve their life by taking things easier, spending more time with loved ones, traveling more, singing more, cooking tasty food, and trying to be happier and achieve common goals with friends. They hope others won't stop them from living life this way. While they can't be sure it's good for everyone, they believe having a wonderful time is what matters most.
Open Educational Resources and JISC OER Pilot Programme
The document discusses the UK Open Educational Resources (OER) pilot programme funded by JISC and the Higher Education Academy. The goals of the programme were to encourage sharing of educational resources between universities, support innovation in teaching and learning, and make resources more widely available. The programme involved projects at the institutional, subject, and individual levels and aimed to test OER development, adoption, and sustainability in the UK higher education sector.
The document discusses three types of training for developing human resources: learning, training, and development. Learning involves acquiring new knowledge and skills, especially hands-on skills. Training strengthens existing knowledge and skills through re-education, especially hands-on skills. Development refers to building and improving attitudes, abilities, values and beliefs over time, especially for managers, and can be seen as transformational learning. While knowledge and skills can grow quickly through learning and training in the short term, building and improving attitudes, abilities, values and beliefs takes much longer time, even fundamentally without progress.
This document provides a biography of Frank Toney, an expert in project management. It discusses Toney's extensive experience and credentials in project management, including his role leading benchmarking forums involving over 130 large companies. The document also discusses how benchmarking, or observing and duplicating best practices of other high-performing organizations, has been an important decision-making approach throughout history, dating back to ancient Chinese and Italian thinkers. Benchmarking allows companies to immediately improve their project management capabilities.
- The document discusses design thinking research conducted by the author. It provides an overview of the author's academic background and research interests, which center around understanding the cognitive aspects of design processes and behaviors.
- The author's research uses protocol analysis and the Design Content Oriented Coding Scheme to analyze recorded think-aloud protocols from design experiments in order to understand designers' cognitive processes.
- Key areas of focus include conceptual design, perception in design, knowledge and situatedness, creativity, and methodological studies of design processes. The goal is to better understand design cognition and modeling of design processes.
Using Technology Tools To Ensure Faculty Successguest1b72ee7
Slideshow used during Dr. Margaret Trybus' and Mr. Michael Sukowski's SLATE Conference presentation entitled Using Technology Tools to Ensure Faculty Success
This document discusses information architecture and usability. It provides an overview of information architecture and defines it. It then discusses various roles related to information architecture like information architects, interaction designers, and user experience designers. It provides tips for conducting information architecture work, such as creating site structures and wireframes. It also discusses methods for research like card sorting and provides examples of prototyping tools.
Global Unichip Corp. is a Taiwanese fabless semiconductor company that provides IC design, manufacturing, and testing services. It was founded in 1987 and has grown to employ over 270 people. The company specializes in SOC design and has taped out numerous chip designs at various technology nodes down to 65nm. It has a diverse customer base including foundries, IDMs, and other fabless semiconductor companies.
The document describes Robert Glaser's basic model of teaching which includes five components: instructional objectives, entering behavior, instructional procedures, performance assessment, and feedback loops. The model shows how performance assessment feeds back to each component to improve the teaching process. The components are then defined in more detail, with entering behavior describing students' prior knowledge and skills, instructional procedures outlining the teaching methods used, and performance assessment evaluating how well students achieved the objectives.
The document reflects on life stages from childhood education through career and family life. It discusses the ups and downs experienced, from striving for success to losing a job. This leads to contemplating how to improve one's life by taking it easier, spending more time with loved ones, and focusing on shared goals and happiness. The conclusion encourages sharing this message to remember friends.
The document discusses the value of time through examples of how different units of time like years, months, weeks, hours, minutes and seconds can be appreciated. It emphasizes treasuring every moment and living in the present. It also provides tips on living a healthy lifestyle and caring for friends.
The document provides guidelines for developing a Lesson Plan (RM) in Bahasa Malaysia. It discusses the importance and key components of an effective RM, which includes objectives, teaching steps and activities, progress monitoring, and assessment. An RM helps teachers structure their lessons to achieve curriculum goals, avoid omissions, and adapt instruction based on student responses. It also connects religious lessons to students' environment and lives.
981 å3⁄4žé›»å1⁄2±å ̧科å ̧ is an associate professor in the department of industrial design at a university. He has a PhD in applied physics and his research interests include e-learning for design education, intellectual property rights for design industry, and innovative product design. This document provides an introduction to his course on using video for teaching science and technology concepts.
This document summarizes key aspects of Six Sigma, including:
1. Six Sigma is a data-driven approach to process improvement originally developed by Motorola in the 1980s. It aims to reduce defects to 3.4 per million opportunities.
2. Key aspects of Six Sigma include its goal of near perfection, use of DMAIC and DMADV methodologies, and emphasis on data-driven processes and high levels of expertise among practitioners.
3. Six Sigma progressed from earlier quality approaches and standards over the 20th century and became widely adopted in the 1990s due to its effectiveness in significantly improving quality, reducing costs, and satisfying customers.
The document discusses different metaphors used in web design and development such as interfaces, films/multimedia, buildings/spaces, systems/applications, and industrial products. It provides examples of teams, deliverables, and artifacts for each metaphor. The document was presented by Charles Chen and provides further reading on communicating design and effective prototyping.
University-Industry Research Relationships(UIRRs) and Game AIsyamane
University-Industry Research Relationships(UIRRs) and Game AI: A Review of the Last 10 Year (CEDEC09)
For international PDF viewer only. Also available from CEDEC Digital Library (http://cedil.cesa.or.jp/).
The document discusses several short stories or lessons. It begins by encouraging the reader to carefully reflect on what they have read. It then describes a test given to medical students where all questions were answered except asking the name of the maid. It continues with stories of a student helping a woman stranded in the rain, a boy leaving a tip after buying an ice cream, and reflects on being fortunate to have basic necessities compared to many in the world.
The document discusses the role of an information architect and user experience design. It provides examples of how information architects work with designers to structure websites and ensure the architecture meets user needs. The information architect's role is to organize information and ensure the structure and navigation of a site works intuitively for users.
UGC allows users to generate and share content such as text, images, and videos by placing it on online platforms for others to view. Examples of UGC include blogs, wikis, video and photo sharing sites, podcasts, microblogging, and social networks. Research estimates that by 2010, the number of times UGC content is downloaded will exceed 650 billion times, generating $8.5 billion in revenue for UGC-based businesses. Common categories of UGC include blogs, wikis, video and photo sharing sites, podcasts, microblogging, social networks, news sites, functional tools, and educational content.
A man gifted a scarf to a woman he liked on her birthday. Years later, after they had parted ways and each married others, they met again by chance. The woman now realized the scarf she had been gifted was the one depicted in an article written by the man. Seeing the scarf brought back memories for the woman of her time with the man.
The document discusses the narrator's reflections on life and their plans to improve their life by taking things easier, spending more time with loved ones, traveling more, singing more, cooking tasty food, and trying to be happier and achieve common goals with friends. They hope others won't stop them from living life this way. While they can't be sure it's good for everyone, they believe having a wonderful time is what matters most.
Open Educational Resources and JISC OER Pilot Programmecetisli
The document discusses the UK Open Educational Resources (OER) pilot programme funded by JISC and the Higher Education Academy. The goals of the programme were to encourage sharing of educational resources between universities, support innovation in teaching and learning, and make resources more widely available. The programme involved projects at the institutional, subject, and individual levels and aimed to test OER development, adoption, and sustainability in the UK higher education sector.
The document discusses three types of training for developing human resources: learning, training, and development. Learning involves acquiring new knowledge and skills, especially hands-on skills. Training strengthens existing knowledge and skills through re-education, especially hands-on skills. Development refers to building and improving attitudes, abilities, values and beliefs over time, especially for managers, and can be seen as transformational learning. While knowledge and skills can grow quickly through learning and training in the short term, building and improving attitudes, abilities, values and beliefs takes much longer time, even fundamentally without progress.
How to Install Theme in the Odoo 17 ERPCeline George
With Odoo, we can select from a wide selection of attractive themes. Many excellent ones are free to use, while some require payment. Putting an Odoo theme in the Odoo module directory on our server, downloading the theme, and then installing it is a simple process.
The membership Module in the Odoo 17 ERPCeline George
Some business organizations give membership to their customers to ensure the long term relationship with those customers. If the customer is a member of the business then they get special offers and other benefits. The membership module in odoo 17 is helpful to manage everything related to the membership of multiple customers.
How to Store Data on the Odoo 17 WebsiteCeline George
Here we are going to discuss how to store data in Odoo 17 Website.
It includes defining a model with few fields in it. Add demo data into the model using data directory. Also using a controller, pass the values into the template while rendering it and display the values in the website.
No, it's not a robot: prompt writing for investigative journalismPaul Bradshaw
How to use generative AI tools like ChatGPT and Gemini to generate story ideas for investigations, identify potential sources, and help with coding and writing.
A talk from the Centre for Investigative Journalism Summer School, July 2024
(T.L.E.) Agriculture: Essentials of GardeningMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏.𝟎)-𝐅𝐢𝐧𝐚𝐥𝐬
Lesson Outcome:
-Students will understand the basics of gardening, including the importance of soil, water, and sunlight for plant growth. They will learn to identify and use essential gardening tools, plant seeds, and seedlings properly, and manage common garden pests using eco-friendly methods.
How to Show Sample Data in Tree and Kanban View in Odoo 17Celine George
In Odoo 17, sample data serves as a valuable resource for users seeking to familiarize themselves with the functionalities and capabilities of the software prior to integrating their own information. In this slide we are going to discuss about how to show sample data to a tree view and a kanban view.
Delegation Inheritance in Odoo 17 and Its Use CasesCeline George
There are 3 types of inheritance in odoo Classical, Extension, and Delegation. Delegation inheritance is used to sink other models to our custom model. And there is no change in the views. This slide will discuss delegation inheritance and its use cases in odoo 17.
Understanding and Interpreting Teachers’ TPACK for Teaching Multimodalities i...Neny Isharyanti
Presented as a plenary session in iTELL 2024 in Salatiga on 4 July 2024.
The plenary focuses on understanding and intepreting relevant TPACK competence for teachers to be adept in teaching multimodality in the digital age. It juxtaposes the results of research on multimodality with its contextual implementation in the teaching of English subject in the Indonesian Emancipated Curriculum.
Join educators from the US and worldwide at this year’s conference, themed “Strategies for Proficiency & Acquisition,” to learn from top experts in world language teaching.
The Jewish Trinity : Sabbath,Shekinah and Sanctuary 4.pdfJackieSparrow3
we may assume that God created the cosmos to be his great temple, in which he rested after his creative work. Nevertheless, his special revelatory presence did not fill the entire earth yet, since it was his intention that his human vice-regent, whom he installed in the garden sanctuary, would extend worldwide the boundaries of that sanctuary and of God’s presence. Adam, of course, disobeyed this mandate, so that humanity no longer enjoyed God’s presence in the little localized garden. Consequently, the entire earth became infected with sin and idolatry in a way it had not been previously before the fall, while yet in its still imperfect newly created state. Therefore, the various expressions about God being unable to inhabit earthly structures are best understood, at least in part, by realizing that the old order and sanctuary have been tainted with sin and must be cleansed and recreated before God’s Shekinah presence, formerly limited to heaven and the holy of holies, can dwell universally throughout creation
Webinar Innovative assessments for SOcial Emotional SkillsEduSkills OECD
Presentations by Adriano Linzarini and Daniel Catarino da Silva of the OECD Rethinking Assessment of Social and Emotional Skills project from the OECD webinar "Innovations in measuring social and emotional skills and what AI will bring next" on 5 July 2024
4. i-DAL:
Immersion in 浸濡在
Design-based
以设计为基础的
Active
Learning 主动学习的模式
林景中学
Woodgrove
VISION: A school of Choice.A community of dynamic learners. Secondary
5. 面对的挑战 Challenges
学生无法把课堂所学的知识和生活经验联系
在一起 Not able to connect learning in class to real world
学生无法把不同知识与观点融汇在一起学习
Not able to integrate learning from different discipline and perspectives
学生不能满足消费者的需要,无法设计出令消费
者满意的产品 Not meeting needs of users
学生不懂得如何从不同管道収集资料
Not resourceful in info gathering
学生被动学习 Passive learners
林景中学
Woodgrove
VISION: A school of Choice.A community of dynamic learners. Secondary
7. 主要的特点 Key Features
学生成为主动学习者,并激发他们的创造力
More engaged and creative learners
通过“浸濡”方式教导设计课程
Through IMMERSIONS (design-focus)
掌握新的技能和技巧 Acquire new competencies & skills
提高学生自主学习的能力
Foster Active Learning
林景中学
Woodgrove
VISION: A school of Choice.A community of dynamic learners. Secondary
8. 浸濡在真实的世界
MMERSIONS in the REAL world
了解消费者的需要 understand users
通过不同的学习管道,开拓学生的视野
diverse exposure* to widen perspectives
能把不同学科的知识与技能,融入在一起学习
allow integration of knowledge across discipline
学习之旅 ---学生参观产品设计学院,与产
品设计师交流,向他们学习
LJ to design institutions, interactions with designers
林景中学
Woodgrove
VISION: A school of Choice.A community of dynamic learners. Secondary
9. 成效 Outcomes
提升创新能力
Increased in Creativity
学习更加投入
Greater Engagement in learning
提高学习的热忱及能力
Enhancement in Learning Disposition
林景中学
Woodgrove
VISION: A school of Choice.A community of dynamic learners. Secondary
10. 研究进程 Implementation
每周两节的课时进行“以设计为主”
的专题作业
Design@Project Work – 2 periods/week
抽样选出20位中二《快捷课程》的学生
20 Sec 2 Express students
林景中学
Woodgrove
VISION: A school of Choice.A community of dynamic learners. Secondary
11. 研究进程 Implementation
单元一: 单元二: 单元三: 单元四:
设计的情况 脑力激荡 开发新概念 评估
Module 1: Module 2: Module 3: Module 4:
Design Situation Ideation Development of Evaluation
ideas
浸濡活动一 浸濡活动二- 浸濡活动三– 呈现新点
访问消费者 有组织的学 与设计师进 子
Immersion 1- 习之旅 行交流 Presentation
interview to Immersion 2 Immersion 3 of ideas
understand users
Structured Critique session
Learning with designers
Journeys
小组讨论, 通过网络和书籍找寻新点子,
草拟设计蓝图、制作产品模型、进行反馈、改进产品
林景中学
Woodgrove
VISION: A school of Choice. A community of dynamic learners. Secondary
12. 浸濡活动 IMMERSION
浸濡活动的三大部分 3 components
浸濡活动前:让学生掌握相关的技能
Pre Immersion: Equip students with skills
实际的浸濡活动:探索真实的世界
Actual Immersion: Explore the real world
浸濡活动后:扩展本身的学习
Post Immersion: Extend learning
林景中学
Woodgrove
VISION: A school of Choice.A community of dynamic learners. Secondary
13. 专题作业(单元一) :设计的情况
Module 1: Design Situation
浸濡活动一 :了解消费者
IMMERSION 1 – Understanding Users(Module 1 of PW)
浸濡活动前:让学生掌握相关的技能
Pre Immersion : Equip Students with skills
训练学生掌握和年长者沟通的技能 通过角色扮演实践所学到的技能
Training on proper social skills Role play to practise what they
students need during interactions
with elderly
have learned
林景中学
Woodgrove
VISION: A school of Choice.A community of dynamic learners. Secondary
14. 专题作业(单元一) :设计的情况
Module 1: Design Situation
浸濡活动一 :了解消费者
IMMERSION 1 – Understanding Users(Module 1 of PW)
实际的浸濡活动:探索真实的世界 Actual Immersion : Explore
the real world
和居民沟通与交流 Interacting with residents
学生们分享彼此的经验,
并记录自己的学习心得
Students sharing their experience with
teaches and writing down their reflections
懂得如何与陌生人交流
“We learned to smile and say Thank You even
when we were rejected…”
林景中学
Woodgrove
VISION: A school of Choice.A community of dynamic learners. Secondary
15. 专题作业(单元一) :设计的情况
Module 1: Design Situation
浸濡活动一 :了解消费者
IMMERSION 1 – Understanding Users(Module 1 of PW)
浸濡后:扩展本身的学习 Post Immersion : Extend learning
分析调查问卷与研究报告,收集学生的回馈
Interpreting survey results with students and obtaining feedback from students
林景中学
Woodgrove
VISION: A school of Choice.A community of dynamic learners. Secondary
16. 专题作业(单元三):开发新概念
Module 3: Development of ideas
学生上网浏览有关资料
Students searching the internet for
information
学生利用版面电脑,草拟他们
的设计蓝图
Students sketching out their
ideas on tablet PCs 林景中学
Woodgrove
VISION: A school of Choice.A community of dynamic learners. Secondary
17. 专题作业(单元二): 脑力激荡
Module 2: Ideation
浸濡活动二-有组织的学习之旅 Immersion 2: Structured LJ
浸濡活动前:让学生掌握相关的技能
Pre Immersion : Equip Students with skills
教导学生如何记录学习心得及掌握
从浸濡活动中学习到新的知识与技能
Coaching students on writing of reflections as well
as how to construct new knowledge during immersions
林景中学
Woodgrove
VISION: A school of Choice.A community of dynamic learners. Secondary
18. 专题作业(单元二): 脑力激荡
Module 2: Ideation
浸濡活动二-有组织的学习之旅 Immersion 2: Structured LJ
实际的浸濡活动:探索真实的世界
参观红点博物馆和淡马锡理工学院(设计学院)
Actual Immersion : Explore the real world
@ Red Dot Museum & School of Design (Temasek Poly)
开发学生的新思维,促进学习…
Opening up their senses to learn…
林景中学
Woodgrove
VISION: A school of Choice.A community of dynamic learners. Secondary
19. 专题作业(单元二): 脑力激荡
Module 2: Ideation
浸濡活动二-有组织的学习之旅 Immersion 2: Structured LJ
浸濡活动后:扩展本身的学习 Post Immersion : Extend learning
林景中学
Woodgrove
VISION: A school of Choice.A community of dynamic learners. Secondary
20. 专题作业(单元三):开发新概念
Module 3: Development of ideas
在设计与工艺科技工作室制作产品模型
Models making @ D & T Workshop)
教师指导学生如何
改进产品模型
Teacher giving advice on
how to improve the models
学生制作产品模型
Students shaping their models
林景中学
Woodgrove
VISION: A school of Choice.A community of dynamic learners. Secondary
21. 专题作业(单元四): 评估
Module 4:Evaluation
呈现报告 Presentation
林景中学
Woodgrove
VISION: A school of Choice.A community of dynamic learners. Secondary
22. 专题作业(单元四): 评估
Module 4:Evaluation
浸濡活动三:和设计专才进行交流
IMMERSION 3 – Critique Session with experts (Module 4 of PW)
设计师为学生
提供改良产品的意见
Designers experts
Offering suggestions
for improvement
with students
学生呈现他们的创意点子
Students presenting their ideas
林景中学
Woodgrove
VISION: A school of Choice.A community of dynamic learners. Secondary
23. 通过以下方式,评估其影响力
Evaluation of impact
研究前和研究后能力测试与问卷调查
Pre and Post perception surveys
创造性测试 Creativity test
学生学习心得回馈表 Reflections
口头访问 Interviews
林景中学
Woodgrove
VISION: A school of Choice.A community of dynamic learners. Secondary
24. 研究成果 Outcomes
根据创造力的试验结果:
学生在新点子的原创性和阐述方面表现更好
根据个人意见调查问卷和口头访问
学生对创造力有更深一层的理解,也能够提出不
同的意见,并做出全面的评论
Fr Creativity tests
Performed better for Originality and Elaborations of ideas
Fr Perceptions surveys & interviews,
Deeper understanding of creativity : more critical views and
assessment
林景中学
Woodgrove
VISION: A school of Choice.A community of dynamic learners. Secondary
25. 研究成果 Outcomes
根据学生的调查问卷和口头访问,本校发现
本研究使学生:
更加积极与主动学习
更具有凝聚力与团体精神
与民众交流,和进行公开演讲时,更具信心
Fr Perceptions surveys & interviews,
Engagement level increased
Better group dynamics More confidence in communication
(public speaking)
林景中学
Woodgrove
VISION: A school of Choice.A community of dynamic learners. Secondary
26. 未来的计划 Going forward
通过改善及提升基本设计架构,让学生更
有效地掌握有关的技能,及参与各种浸濡
计划,使学习更有成效
Refine scaffolding structures to better equip students so as to maximise
learning opportunities during immersions
对不同课程源流的学生进行试验
Test out the model on different stream students
林景中学
Woodgrove
VISION: A school of Choice.A community of dynamic learners. Secondary
27. 谢谢
林景中学
Woodgrove
VISION: A school of Choice.A community of dynamic learners. Secondary