The document discusses the author's journey to move faster in UX design. It emphasizes lean and agile principles like rapid prototyping, frequent customer validation through testing prototypes, and shipping ideas quickly through short iteration cycles. Combining UX, product, and development teams allows for fast collaborative idea generation, prototyping, testing, and refinement to determine what is valuable to customers.
Keeping up with the state of web technology is one of the biggest challenges for us developers today. We invent new tools; we define new best practices, everything’s new, always... And we do all that for good user experience! We do all that to build the best possible web – it’s all about our users. But is it, really? Or do developers like to play with technology secretly loving the new and shiny? Or do we only pretend that it’s about users, and behind closed doors, it’s developer experience that matters to us? Did we lose direction? Is it time for a critical look at the state of the web and the role JavaScript plays in it?
This document discusses building responsive websites and apps with Drupal. It begins by explaining what responsive design is and how it allows websites to adapt to different screen sizes through CSS media queries and flexible grids. It advocates using a mobile-first approach where the mobile version is the baseline and enhanced for larger screens. Key aspects covered include responsive images, the Modernizr module, feature detection libraries, and front-end performance optimization.
This is the short talk I gave at the beginning of the June 2nd, 2011 meeting of the NYC Agile Experience Design meetup. It is meant to give context to the panel discussion which followed. That consisted of 4 non-designers (dev, product, qa) giving their POV on Lean UX. The full video of that talk is here: http://www.vimeo.com/24638334
The document discusses responsive web design and some of the challenges it faces. It recommends adopting a mobile first approach where the mobile styles are defined first before desktop styles, allowing for a progressive enhancement. It also emphasizes the importance of performance and ensuring responsive designs are not just focused on layout but also on optimizing for speed. Key techniques discussed include building mobile first, reordering media queries, keeping basic styles outside queries, and scoping images within media queries to avoid unnecessary downloads.
This document discusses using ethnographic techniques to understand user needs and behaviors in libraries, archives, and museums. It outlines 7 key ethnographic techniques including observation, interviews, cognitive mapping, and cultural probes. The goal is to gather insights that can be used to design small changes that improve the user experience. Examples are given of changes institutions have made based on ethnographic research, such as adjusting opening hours, adding signage and charging stations. The document encourages organizations to try these methods by starting with a specific space or user group and making changes quickly based on findings.
This document discusses best practices for UX deliverables. It emphasizes adapting deliverables to the intended audience, whether that be clients, teams, or developers. Different approaches are needed depending on whether development is handled internally or outsourced. The document also stresses that deliverables should add value to the project by effectively communicating insights, rather than just making pretty documents. Quotes from UX professionals provide examples of what various stakeholders find important in good UX deliverables.
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This document discusses how user experience (UX) design and data storytelling can shape policymaking. It provides examples of using data visualization to improve road safety and budget transparency in the Philippines. The presentation covers defining UX and design, challenges of policymaking in the Philippines, how to combine data and storytelling, and two case studies where design was used to bring relevant data to policymakers and the public to impact road issues.
The document discusses best practices for UX deliverables. It emphasizes that UX deliverables should be adapted to the intended audience and add value. Deliverables should have a clear narrative and tell a story. Creating visually engaging deliverables that keep the audience's attention is important, especially when presenting to clients who may not have a background in UX. The document also stresses that UX is about collaboration between different roles and that effective deliverables facilitate common understanding between teams.
1) Advances in artificial intelligence and automation will significantly impact jobs and the nature of work in the coming decades. Many existing jobs will be replaced by machines and new types of jobs will emerge. 2) To prepare for these changes, there will need to be a major focus on education and developing skills like creativity, critical thinking, and empathy that are uniquely human. 3) Rather than fighting technological progress, society will need to adapt and find new ways for humans and machines to collaborate, with people focusing on work only machines cannot do.
This document discusses recovery methods for high performance sports. It covers fundamental concepts of recovery including overtraining and examining overtraining symptoms. It evaluates different recovery methods like sleep, nutrition, compression, massage, and cold water therapy. The research showed no significant physiological benefits from compression, massage or cold water individually. It emphasizes collecting meaningful data and providing athletes autonomy in their recovery routines. The key takeaways are following biologically dictated periodization, perception is an athlete's reality, giving autonomy when possible, and gathering useful performance metrics.
This document summarizes survey results from LinkedIn on emerging technologies such as wearables, virtual reality, self-driving cars, and artificial intelligence. Some key findings include: 35% of respondents use wearables daily, with use increasing with age and job level up to a point; 24% would purchase a self-driving car when available, decreasing sharply with age; 16% intend to purchase a VR headset in the next 12 months, highest among those aged 25-34; and 32% are concerned about the rise of artificial intelligence, decreasing with age. Those concerned about AI are more open to self-driving cars and VR headsets but no more likely to use wearables.
Digital assessment can transform the learning process and increase engagement if implemented properly. While technology has evolved significantly since 2000, assessment practices have not changed much. The overuse of technology for content delivery instead of focusing on the learning process has resulted in workload issues for teachers and disengagement among students. However, digitizing the assessment process can improve efficiency and functionality similar to other areas. A trial at one school saw digitized assessments requiring far less time but providing more feedback interactions and an increase in independent learning and math skills relating to real life situations. With only basic device, WiFi and internet requirements, any school can trial digital assessment by enlisting one teacher.
Despite the myth of "digital natives," most of my students have very little experience using technology as anything more than a consumer device. It doesn't have to be this way. By using the design thinking cycle, teachers can foster creative thinking in every content area.
The document summarizes key takeaways from the SXSW conference. Some of the main topics discussed include: 1) The importance of designing technology with purpose and creating positive human experiences. 2) How collaboration between companies can drive innovation. 3) The value of not being constrained by audiences and taking creative risks. 4) The growing role of virtual and augmented reality. 5) How the rate of technological change is accelerating exponentially. 6) How cognitive computing is being applied across many domains to solve problems. 7) Emerging technologies like self-driving cars that are closer to widespread use than perceived. 8) How ubiquitous computing is already integrating technology into many aspects of life. 9) The growing role of robots and focus on
Artificial intelligence (AI) is everywhere, promising self-driving cars, medical breakthroughs, and new ways of working. But how do you separate hype from reality? How can your company apply AI to solve real business problems? Here’s what AI learnings your business should keep in mind for 2017.
Design for emotion - some examples of designing for emotion from thought leaders like Stephen P Anderson and Aaron Walter.
Маркетинговое агентство «СМАРТ КВИН» реализует комплексные решения в области стратегического маркетинга, продаж, брендинга, PR и рекламы. Работает на рынке с 2008 года.
The job of UX designers has always been challenging: you have to create things that your users will love. There are design principles and best practices to help you but you need to apply them now in an ever-changing environment where screens, devices, and contexts vary constantly.
The document discusses best practices for creating UX deliverables. It emphasizes the importance of adapting deliverables to the intended audience and project needs. UX deliverables should clearly communicate their purpose and add value by moving projects forward. Presenting information visually and through narrative is important to engage audiences. The document also provides perspectives from professionals in UX, design, development and content on their preferences for effective UX deliverables.
The document discusses the role of a UX designer as a protagonist in developing an experience strategy. It outlines establishing the need for change by researching current experiences and problems. The UX designer then works to set a vision for transforming experiences by defining experience principles and scenarios. Finally, the strategy is validated through testing and iteration to demonstrate requirements before further experience design work.
The Prairie Initiative is a family of projects that aim to make Drupal.org a more supportive environment for people who are new to the community and a more productive environment for our contributors.
We've all heard about the Lean Startup, and now Lean UX. This is a intro into how I've been using these methods to speed up the UX process, and work better within product teams.
Mantras of startups: "fail fast", "move fast and break things", "keep shipping" - these are all great slogans, but unknown to many - these are really all about learning. It's about getting things in front of your customers early, and often. Watching - and learning. Finding what ideas were not quite as brilliant as you once thought - and finding this out as fast and cheap as possible. How are modern product teams making this happen? Where does User Experience and customer research fit in this model? Taking from Agile, Lean, and User Centered Design - this talk will go over the build-measure-learn process, and how you can start to shape your organization to move fast, without leaving your customers behind. This talk was given at Big Design 2013 #bigd13
As a product owner or manager how should you be using your User Experience team? In this quick talk I go over the top three ways to use your UX team to support you in building better products.
While some organizations are still grappling with moving to Agile or hiring their first UX Designer, others are moving fast to embrace methods that have been proven to generate success. Are you still creating product roadmaps? Are you investing in understanding your customers? Are your technology platforms built for experimentation? Come hear how organizations are achieving success, and how you can help your organization move in the right direction. This presentation was originally given at the Big Design Conference in Dallas, TX on 9/19/2015
This document discusses the importance of customer development and learning in creating successful products and startups. It emphasizes that startups should not follow the traditional "build it and they will come" model, but instead should invent a parallel process of customer discovery to learn about customers' needs and problems. Quotes from Steve Blank and Ash Maurya promote iterating products quickly based on customer feedback in a "build-measure-learn" loop, rather than developing a detailed plan before launching. The document argues this approach leads to better outcomes than having a single "Plan A" by finding a product/market fit before running out of resources.
Your typical medium sized international enterprise will typically outsource to smaller agencies that specialize in Internet marketing, design, and development. By bringing that type of talent in-house, an enterprise can communicate their marketing strategies and messages with greater speed to market and more collective creative control. While the initial capital investment may be greater than simply outsourcing, the long-term benefit of having immediate and direct contact with an in-house team will lead to a greater understanding of company culture and values reflected within the framework of your digital properties.
Product development - From Idea to Reality - Viet Youth Entrepreneur Bootcamp Leader Talk. Sharing to help VYE Boot-camper solidify their ideas and prepare for better pitch.
Slides 18-66 used in prior presentations, slides 77-160 largely from other presentations, but a few new examples.
This document provides an introduction to user experience (UX) strategy and design. It discusses the history and evolution of UX from early command line interfaces to modern touchscreen interfaces. It outlines fundamental UX principles like designing for users' needs and making their lives easier. The document also describes common UX techniques like personas, journey mapping, prototyping, content writing, and persuasion design. It emphasizes the importance of understanding users through research and testing designs with them. Finally, it provides recommendations for resources to learn more about UX and tips for practitioners.
I've given this talk as a guest lecturer at Bogazici University Software Design Process graduate class (SWE530) in Spring 2015. This talk introduces key concepts of user experience design to software engineering graduate students and outlines the process of integrating design and engineering. Starting from ideation, it goes through all the steps including but not limited to user research, sketching, prototyping, user testing, design validation and iteration. Hand on best practices are also shared as case studies part of this presenation.
The slides from my talk at SAUX2014. Link to Youtube video: https://www.youtube.com/watch?v=2yrMYqkdAUY
Presentation at the Geekmeet in Craiova, Romania talking about the adoption of APIs and libraries as a way to prevent unmaintainable products.
Have you found yourself designing features that don't seem to make sense? Do you have this gut feeling that there is just a better way to determine what it is that your website should be doing? Alas there is, and it all starts with the user. Find out some creative ways of promoting UX within an organization that has not yet recognized it as their development process. Get ideas on how to sell the value of UX and start designing great experiences.
This document discusses the importance of user experience (UX) and provides tips for improving UX. It notes that customers pay for the satisfying experience, not just the product, and that everyone has customers. It outlines benefits like increased sales and productivity from good UX. Five tips are presented: know your users, understand why things are being designed, test early and often, follow conventions, and use helpful tools. The document encourages getting involved in local UX groups and concludes with contact information.
My presentation to folks at Mahindra Comviva on the launch of their Product Management Council in Bangalore, Sep 26
Slides from the workshop @danny_bluestone and @duckymatt from Cyber-Duck Ltd gave at UX London 2013. The workshop focused on how by putting the user at the centre of design decisions you can deliver a better experience. With a mixture of theory and hands-on activities the workshop covered user research, activity mapping, card sorting and participative sketching techniques.
There are key things that will give you a much better chance at success. While these are well documented in numerous books, articles, and videos - there are still many stakeholders that don't subscribe to some basic truths, like: product decisions should be based on evidence, or having dedicated UX Designers on product teams. Jeremy will go over his top ten questions to ask any team to see if they're heading toward launching a great product experience. This presentation was originally given @ Refresh Dallas on 2/12/15
This document provides links to resources about Lean UX, product design, user experience research methods, and data-informed product development. It emphasizes embracing failure as part of the design process, collaborating across teams, and experimenting to validate ideas rather than following prescribed paths to success. The links cover topics like the evolution of Behance, Lean UX principles, the hype cycle, waterfall vs agile development, design feedback, and using data to inform rather than drive decisions.
Last day of the "Creativity and Design# module of the graduate program at the Institute for Asian Consumer Insights, NTU Singapore
At Startup Weekend (Fashion Technology) at WeWork in London, Danny from Cyber-Duck created a quick guide that explains how UX fits in to todays connected world and what UX's role is. The keynote focus on lean UX and also covers UX principles and tactics.
This document contains a list of 50 types of slides that can be used in presentations. It includes common chart types like bar charts and pie charts. It also lists types of slides for photos, infographics, text, important slides, figures, and more. The list was sourced from slideshare.net, a website where presentations can be uploaded and shared.
The document appears to list types of slides that can be used in presentations. It includes 50 types of slides organized under categories like CHARTS, PHOTO, INFOGRAPHICS, TEXT, IMPORTANT SLIDES, FIGURES. Common slide types listed include title slides, section slides, bar charts, photos, mind maps, and call to action slides. The source of the slides types is listed as slideshare.net.
The document lists 50 types of slides that can be used in presentations. It includes different types of charts, photos, infographics, text elements, important slides like title slides, figures, and other visual elements. The list provides high-level categories of visual elements that can be incorporated into presentations.
This document lists 50 different types of slides that can be used in presentations. Some of the highlighted slide types include charts (bar charts, histograms, scatter charts), photos (printscreen, photo of human and text, animals), infographics (visual metaphors, word clouds, timelines), text-based slides (quotes, lists, questions), and important structural slides (title slides, section slides, last slides). The document provides a high-level overview of different visual elements that can be incorporated into presentations.
The document lists 50 different types of slides that can be used in presentations. It includes charts, photos, infographics, text elements, important structural slides, figures, and other visual elements like timelines, processes, and coordinate systems. The source of the slides types is listed as slideshare.net.
This document contains a list of 50 different types of slides that can be used in presentations. It includes common chart types like bar charts and pie charts. It also lists other visual elements such as photos, infographics, mind maps, and timelines. The document categorizes the slides into sections like charts, photos, infographics, text, important slides, and figures. It indicates that the source of this list of slide types is slideshare.net.
This document lists 50 different types of slides that can be used in presentations. It includes various chart types like bar charts and histograms. It also includes slides with photos, infographics, different text elements, important slides like titles, sections and questions. The source of this list of slide types is cited as slideshare.net.
This document lists 50 different types of slides that can be used in presentations. It includes common chart types like bar charts and pie charts. It also includes slides for photos, infographics, text elements, important concepts, intro/outro slides, and more. The document provides a high-level overview of different slide options without descriptions of each type. It directs the reader to slideshare.net as the source for more information on the various slide types.
This document lists 50 different types of slides that can be used in presentations. It includes common chart types like bar charts and pie charts. It also includes slides with photos, infographics, text elements, important slides like title slides and thank you slides. The source of the slides types is listed as slideshare.net.
This document lists 50 different types of slides that can be used in presentations. It categorizes the slides into charts, photos, infographics, text, important slides, and figures. Some of the slide types included are bar charts, histograms, pie charts, photos of humans and text, word clouds, titles slides, questions slides, and call to action slides. The document notes that the source of the slides types is slideshare.net.
This document contains a list of 50 types of slides that can be used in presentations. It includes different types of charts, photos, infographics, text elements, and other slides often used at important points in presentations like title slides, section slides, and last slides. The list contains items like bar charts, histograms, pie charts, photos, logos, icons, infographics, word clouds, timelines, and more. It does not provide any descriptions or details about the slides, only their type names.
The document lists 50 different types of slides that can be used in presentations. These include common chart types like bar charts and pie charts. It also includes slides with photos, infographics, text elements, important elements like titles and sections, and concluding slide types. The source of the slide types is listed as slideshare.net, a website where presentation slides can be shared.
This document lists 50 different types of slides that can be used in presentations. It includes common chart types like bar charts and pie charts. It also includes slides with photos, infographics, text elements, figures, and important slides like title slides and last slides. The source of this list of slide types is cited as slideshare.net.
The document lists 50 different types of slides that can be used in presentations. It includes charts, photos, infographics, text-based slides, important slides like titles and conclusions, figures, and more. The types of slides are organized into categories like charts, photos, info graphics, text, important slides, and figures. The source of the slides types is listed as slideshare.net.
The document lists 50 types of slides commonly used in presentations. These include various charts like bar charts, histograms and pie charts. It also includes photos, infographics, different text elements, important slides like title slides and last slides, figures, and time-based elements like timelines and processes. The source of this list of slide types is cited as slideshare.net.
This document lists 50 different types of slides that can be used in presentations. It includes common chart types like bar charts and pie charts. It also includes slides with photos, infographics, text elements, important elements like titles, sections and questions. The document provides a comprehensive list of slide types to consider when creating a presentation.
This document lists 50 different types of slides that can be used in presentations. It includes common chart types like bar charts and histograms. It also includes slides with photos, infographics, text elements, important concepts, figures, titles, and closing slides. The source of the slide types is listed as slideshare.net, which is a website where people share and discover presentation slides.
This document lists 50 different types of slides that can be used in presentations: - It categorizes the slides into charts, photos, infographics, text, important slides, and figures. - Some examples of slide types included are bar charts, histograms, pie charts, photos of humans/animals, word clouds, timelines, titles slides, and call to action slides. - The source of the slide types is listed as slideshare.net, an online platform for sharing presentations.
This document lists 50 different types of slides that can be used in presentations, grouped into categories such as charts, photos, infographics, text, important slides, and figures. The slides include options like bar charts, histograms, pie charts, photos, mind maps, timelines, call to action slides, and title slides. The document notes that the source of the slides types is the website slideshare.net.
This document lists 50 different types of slides that can be used in presentations. It groups the slides into several categories including charts, photos, infographics, text, important slides, figures. The slides range from basic elements like titles, sections and questions to more advanced elements like mind maps, processes, comparisons and timelines. The source of the slides types is listed as slideshare.net.
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Islamic architecture is a vast and rich field that spans centuries and continents, reflecting the diversity and unity of Islamic culture.
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A Green City is an urban area that prioritizes sustainability in its development, operation, and maintenance.
This PowerPoint presentation offers a comparative analysis between a female and a male architect, focusing on their ideologies, approaches, concepts, and interpretations for a mixed-use building project. This study prompts a reconsideration of architectural inspiration and priorities, advocating for gender equity and cultural anthropology in architectural design.
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Dive into the dynamic world of web design with our comprehensive guide that covers everything from foundational principles to advanced techniques. Whether you're a beginner looking to understand the basics or a seasoned designer aiming to refine your skills, this article offers invaluable insights. Explore topics such as responsive design, user experience (UX) optimization, color theory, typography essentials, and the latest trends shaping the digital landscape. Gain practical knowledge and actionable tips to create visually appealing, functional, and user-friendly websites that stand out in today's competitive online environment. Perfect for designers, developers, and anyone passionate about crafting compelling web experiences, this guide equips you with the tools needed to elevate your web design proficiency to new heights.
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A visual identity is the heart and soul of a place, embodying its unique character and heritage. By carefully preserving this essence, we can ensure that new elements blend seamlessly, honoring the past while embracing the future.
Project on computer ...... By saurabh........