Polymer is a library that makes it easier to create reusable web components using Web Component standards like custom elements, shadow DOM, HTML imports, and templates. It fits into the web components model by providing polyfills for backwards compatibility and tools to define, register, and use custom elements. The Polymer library encapsulates components and their styling using shadow DOM to make them reusable across projects. Developers can install Polymer using Bower and build web applications with reusable custom elements that encapsulate functionality like maps, forms, or other UI components.
The document discusses browser internals and trends related to mobile browsers. It provides an overview of the major rendering engines including WebKit, Blink, and Chromium. It then focuses on specifics of Android's WebView and how it has transitioned to using the Chromium engine. Finally, it describes the multi-process architecture of Chromium which separates rendering and browser components across multiple processes for improved stability.
Introduction speech about my up and coming Wade.Go client-side centric web framework for Go. The project is at http://github.com/phaikawl/wade
At WordCamp Norway I presented about why Javascript matters when developing for WordPress. The amount of Javascript grows and it's time that developers look more into Javascript. The focus is around the example I build for WordSesh to show what you can do with Javascript and Node.js
Blazor is a new web framework that allows web applications to be written in C# instead of JavaScript. It uses WebAssembly to run .NET code directly in the browser. Developers write Blazor apps using Razor components with HTML and C# code. At runtime, the Blazor runtime compiles the Razor components to WebAssembly, which generates the app's rendering tree and updates the DOM efficiently as the app runs. Blazor provides a way to build interactive client-side web UI using .NET instead of JavaScript.
This document discusses the Android Chromium rendering pipeline. It covers topics like the critical rendering path in browsers, Chromium's multi-process architecture, and differences between Chrome, Chromium WebView, and the Android rendering model. The document also looks at how Chromium uses techniques like GPU acceleration, multi-threading, and layers to improve performance. Finally, it examines the current and future states of the Android WebView.
The talk explains that Chrome Developer Tools are actually just an (un)usual web page, every Blink browser has an embedded WebSocket server and that allows Node Inspector to reuse Developer Tools GUI for building Node.js debugger.
This is the presentation I was using when delivering the free meetup "Node.js Jump Start" (Crash Course). You can find the video at https://www.youtube.com/watch?v=UEVaBHMTLcQ
Given at CSS Dev Conf 2014 in New Orleans on October 14, 2014. This full presentation written with Web Components can be viewed with Chrome 36+ online at http://andrewrota.github.io/web-components-and-modular-css-presentation/presentation/index.html#0. The source of the presentation is available on GitHub: https://github.com/andrewrota/web-components-and-modular-css-presentation.
This slides describe overview of ChromeOS UI Framework, consists of many visual components and aura, and aura shell.