This document provides a summary of Bryan Rieger's career and interests over the past few decades. It mentions his work in theatre design, web design, mobile design, animation, and more recently his interest in documentation, prototyping, and using unconventional materials and methods to explore ideas. It discusses how technology has advanced rapidly and how definitions of prototypes have varied. It emphasizes the importance of direct interaction and making things to fully understand them.
The document discusses how technology is increasingly woven into everyday life and the physical world. It describes several new technologies like smart connected objects, self-driving cars that collect data, smart forks that track eating habits and communicate with apps. It argues that the web needs to embrace these new technologies and find ways to connect physical systems to provide more seamless experiences, rather than trying to compete with native apps. The future may involve the web enabling discovery of physical objects and powering connections between various systems and technologies.
Beyond The Mobile Web By Yiibu 110412113255 Phpapp01Therese Kokot
Mobile internet access is becoming ubiquitous, with over 1.3 billion people now using their mobile devices to access the internet. Context for how the internet is accessed has changed dramatically, with people now commonly using their phones, tablets, and other devices to engage in many online activities both brief and extended. This has disrupted traditional models of web design which focused on desktop access with predictable contexts. A new approach is needed to create engaging mobile content in this environment of tremendous diversity and unpredictability.
The document discusses how mobile devices enable new experiences and applications beyond the devices themselves. It notes that long queues at device launches provide opportunities for user research. While devices have impressive numbers of apps and downloads, people use apps for communication, entertainment, work and a variety of other aspects of modern life. The document advocates developing for the open web in addition to apps so content can reach all devices and browsers.
The document discusses the challenges of designing products in today's environment of rapid technological disruption and change. It notes that the adoption of new technologies is happening at an unprecedented pace, and that users now expect to cocreate and modify products. This shifting landscape requires designers to create more adaptable and loosely defined products that can evolve with input from many actors in the ecosystem. Orchestrating tightly controlled experiences becomes difficult as products spread online and are influenced by diverse perspectives.
Presented by Stephanie Rieger at Breaking Development in Dallas, April 11 2011 and Mobilism in Amsterdam, May 12, 2011.
Context is often cited as the single most important factor in design for the mobile medium. Mobile devices are of course 'mobile', but they are also small, always on, always with us, and can instantly connect us to the people we love. Mobile services must therefore be simple, social, and well-focussed--enabling us to quickly get things done on even the smallest screens.
This is all well and good, but mobile devices have changed. They may be mobile, but many have already stopped being 'phones'—nor do they resemble what we traditionally think of as computers. This presentation will explore how our use, and perception of mobile devices is changing, and how these changes may impact how we should design for them going forward.
Presentation by Bryan Rieger of Yiibu on Modeling the Mobile User Experience, presented on June 4th at the Mobile Design UK event at the RSA in London.
This document provides an overview of animation, including its definition, categories, techniques, principles, and file formats. It defines animation as bringing images to life by varying visual properties over time. There are two main categories: cell animation involving hand-drawn frames, and computer animation which can be 2D or 3D. Basic animation techniques include drawn, cut-out, model, and computer animation. Principles like squash and stretch, anticipation, and timing are described. Common file formats and animation software are also listed.
The document discusses the various tools and software used during the pre-production, production, and post-production phases of a film project. During pre-production, the group used iMacs, blogger, a digital bridge camera, Microsoft Excel, and a scanner. The canon video camera, tripods, and tracks were utilized for production. Post-production involved using iMovie to edit the film and freeplaymusic.com was used to find non-copyrighted soundtracks.
The post-Flash era is hardly free of animation. CSS animation is quickly becoming a cornerstone of user-friendly UI frameworks, and JavaScript libraries already exist to handle complex, interactive animations. And now there’s a new API coming to town specifically for web animations! In the wake of so much “CSS vs. JavaScript animation” infighting, you'll be introduced to the Web Animations API via the development styles and insights of four distinct groups of people: UI designers, interaction developers, library authors, and the browser teams implementing it.
The document discusses Adobe After Effects, a software program used for motion graphics and visual effects. It describes the basic functions and tools of After Effects such as importing footage, applying effects, creating compositions, using keyframes to animate layers over the timeline. The summary also mentions rendering compositions to output final video files.
This document discusses three sites related to Windows Movie Maker. The first site recommends using Movie Maker for educational projects where students can create stop-motion animated films. The second site outlines Movie Maker's features for importing, editing, and sharing digital videos in various formats. The third site focuses on reviews of Movie Maker, which averaged 3.2 stars out of 661 votes.
During production of their opening film sequence, the document's author used various technologies for research, development, and presentation. Websites like Art of the Title, YouTube, and IMDB helped with genre research and analyzing other films' opening sequences. The author also used the Celtx program to structure their script conventionally and plan shooting. For filming, they used a camera with an external microphone, and in post-production edited footage in Adobe Premiere, adding sound effects and matching music to video. Overall these technologies had a major impact on developing and improving their two-minute opening sequence.
In today’s blog we will discuss how can one make his own short animation film be it 2d animation or in 3d animation.
Art has been a point of fascination for mankind from the very beginning. From cave paintings in prehistoric times, to mixed media art in the present day, art has endured through time.
Ever wondered what it takes to create an animation? In this fun and descriptive eBook, you will learn how animation starts from imagination to the big screen! Lets take a step-by-step journey into the world of an animation studio.
The document provides information about video production for students. It discusses past experience with video, competitions students could enter, roles in video production, camera equipment and costs, editing software both paid and free, planning the production process including storyboards and consent forms, camera operation techniques, shot types and their meanings, lighting basics, audio tips, and common mistakes to avoid in production. The document serves as a guide for students learning about video production.
This document provides an overview of various technologies that can be used in middle school classrooms, including iPods, laptops, interactive whiteboards, and software for activities like photo editing, creating timelines and slideshows, and collaborative projects. It also outlines different levels of teacher integration of ICT from entry to invention and provides links to additional resources from Jacqui Sharp on using technology in education.
This document defines animation and describes different animation techniques. Animation is created by displaying a sequence of images rapidly to give the appearance of motion. It can be created using traditional methods by photographing drawings one frame at a time or digitally using software. Effective animation typically uses a frame rate of 24 frames per second. Key animation principles include persistence of vision and phi phenomenon. Popular animation techniques include cel animation and tweening used in Disney films as well as Flash and 3D animation. Animations can be saved in formats like GIF, QuickTime, AVI, and MPEG for display on websites, in multimedia projects and films.
Autodesk Maya is an industry-standard 3D modeling, rigging, and animation software. The document discusses various 3D modeling and animation techniques in Maya like traditional 2D animation involving hand-drawn frames, digital 2D animation using software, 3D animation allowing for realistic characters, stop motion using physical object manipulation, and puppetry animation using life-like puppets. It also details animation concepts such as character rigging using digital skeletons and rendering to generate images from 3D models. Examples made in Maya using these techniques included a crow, soda can, and humanoid character.
Sean Cawood proposes creating a 3D animated trailer and promotional materials for a science fiction movie aimed at teenagers and young adults. He will use software such as Maya, Substance Painter, After Effects, and Premiere Pro that he has experience with. The trailer will be inspired by Star Wars: The Clone Wars, Stargate: Atlantis, and Mass Effect. Sean will need to experiment with rendering and potentially use a render farm. He will research the target audience and existing products. The project will be evaluated based on aesthetic quality through peer reviews and a production reflection.
Animation is created by displaying a series of pictures or frames to simulate movement. Rendering is the process used to create the finished images and involves compiling the frames. Popular software for 3D animation includes 3D Studio Max, Blender, and Maya. Render farms with multiple computers are often used to render complex animations more quickly through distributed processing. Motion capture can also be used to record movement that is then applied to digital models. Animation has applications in areas like films, games, television, design, and education.
Creating stop-motion animations with iStopMotion software allows students to bring models and drawings to life. The software captures frames from a digital camera or iSight camera connected to a Mac. Students can plan stories, create simple models and backdrops, then manipulate the models between frames to create the illusion of movement when played back at 12 frames per second. Captured animation clips can be edited and exported from iStopMotion to use in iMovie projects.
Animation
The rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement.
Relies on the persistence of vision to create the illusion of movement.
In the early 1800s, the phenomenon known as persistence of vision gave mankind the first glimpse into the modern world of animation.
Persistence of vision refers to the way our eyes retain images for a split second longer than they actually appear, making a series of quick flashes appear as one continuous picture.
The DVD menu for Transformers: Dark of the Moon uses CGI animation and visual effects to zoom into the mechanical eye of the character Sentinel Prime. When his eye lights up, the camera zooms deep inside to reveal highly detailed animations of how his eye works on a mechanical level. This transition serves to transport the viewer into the DVD menu interface where they can select options like Play or Scene Selection. Advanced techniques like changes in lighting, sharpness, distortion and rotation are used to draw the viewer in. The video uses standard MP4 formatting at 360p resolution and 30 frames per second for a cinematic feel.
Grant's presentation covered various examples of digital media including an outdoor projection onto Big Ben facing legal issues, creating websites and web pages, digital manipulation of images, 3D modeling of fashion designs and interior spaces, vector graphics, animations of products and logos, catalogues of design work, typography manipulation, and photographic manipulation using software like Photoshop. Grant's main interest is in photography and using Adobe Photoshop.
This presentation provides a framework that can be used by digital photographers to define their own digital workflow. Includes references to sites that help in creating workflow.
Similar to Of Prototypes, Rubber Ducks And Little Men Behind The Curtain (20)
Slides from the "What Would Picasso Do?" panel session from Over The Air 2010 #ota10 featuring Mathias Dahlström, Jason Fields, Tom Hume, mills™ and Filip Visnjic - moderated by Franco Papeschi and Bryan Rieger.
This document discusses creating an accessible and inclusive mobile experience. It begins by noting that while some devices like the iPhone are popular, they only represent a small portion of the overall mobile device market and user population. It then examines the need to make the mobile web accessible to all users, not just those with certain devices, and provides examples of how usage and capabilities vary greatly across the global mobile landscape. The document advocates for an adaptive approach that considers this diversity and creates an experience optimized for all types of mobile browsers and networks.
8 Ways to Improve App Store User ExperienceBryan Rieger
Presentation by Stephanie Rieger of Yiibu for Informa Mobile User Experience conference in London, UK 11/09
Officially called "Developing An Interface For The Future Of Mass Market Software Distribution"
This document discusses how AJAX (Asynchronous JavaScript and XML) can be used to improve the mobile web experience. It begins by explaining what AJAX is and how it works, allowing web pages and applications to be more responsive by updating parts of a page asynchronously without reloading the entire page. It then discusses how AJAX is used in mobile web sites, widgets, hybrid applications, and how some of the constraints of mobile devices can also present opportunities to enhance the user experience with AJAX. Finally, it provides some examples of common AJAX use cases for mobile and examples from sites like Wikipedia, Flickr, and Google.
Going Mobile - A Pragmatic Look At Mobile DesignBryan Rieger
This document discusses key considerations for mobile design. It notes that mobile devices have limited memory, small screens, and various platforms and technologies. Designing for mobile requires an understanding of indirect manipulation without mice, limited battery life, and usage in public contexts with possible distractions. The document provides tips on designing for human beings, doing research, iterating quickly, testing ideas, focusing on content over pixels, and understanding usage context. It also lists several resources for mobile design.
Mastering Web Design: Essential Principles and Techniques for Modern WebsiteswebOdoctor Inc
Dive into the dynamic world of web design with our comprehensive guide that covers everything from foundational principles to advanced techniques. Whether you're a beginner looking to understand the basics or a seasoned designer aiming to refine your skills, this article offers invaluable insights. Explore topics such as responsive design, user experience (UX) optimization, color theory, typography essentials, and the latest trends shaping the digital landscape. Gain practical knowledge and actionable tips to create visually appealing, functional, and user-friendly websites that stand out in today's competitive online environment. Perfect for designers, developers, and anyone passionate about crafting compelling web experiences, this guide equips you with the tools needed to elevate your web design proficiency to new heights.
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Gender Equity in Architecture: Cultural Anthropology in Design IdeologiesAditi Sh.
This PowerPoint presentation offers a comparative analysis between a female and a male architect, focusing on their ideologies, approaches, concepts, and interpretations for a mixed-use building project. This study prompts a reconsideration of architectural inspiration and priorities, advocating for gender equity and cultural anthropology in architectural design.
Portfolio of Family Coat of Arms, devised by Kasyanenko Rostyslav, ENGRostyslav Kasyanenko
The Ukrainian and German journalist Rostyslav Kasyanenko has dedicated himself to genealogical research and heraldry. Originally Ukrainian, now living in Munich (Bavaria) he working in Ukrainian Free University (Est. 1921) as archivist. Curator of Heraldic Teams, Member of Ukrainian Heraldry Society (UHS) R.Kasyanenko is Deviser of the Family and Municipal Coat of Arms and Author of the exhibition concept project: “Maritime flags and arms of the Black Sea countries vs. Mediterranean: what has changed in 175 years?”
Author of scientific articles (2023-24):
Parallels between the meaning of Symbol and Myth according to Hryhorii Skovoroda and heraldic systems
Heraldry as a marker of evolution of national identity in Ukraine and Slovakia: from the Princely era to the "Spring of Nations" (XI-XIX centuries)
Historical parallels in the formation of national awareness in Ukraine and Slovakia in modern times (1848-1992)
Proto-heraldry of Kievan Rus': dynastic symbols of the Princely era, and how does the Palatine Lion relate to this?
Symbols of the House of Romanovyches: the Bavarian influence in Ukrainian heraldry
Participant of Scientific Conferences (2023-24):
- XXХІІІ Heraldic Conference of the Ukrainian Heraldry Society, October 13, 2023, Lviv
- International Conference “Slovak-Ukrainian Relations in the Field of Language, Literature, and Culture in Slovakia and the Central European Space”, University of Prešov, Institute of Ukrainian Studies, Faculty of Arts, 18-20.10.2023
- International Conference „The Past, Present, and Future of Heraldry: Universality and Interdisciplinarity“, Vilnius, 12-13.06.24
- International Conference "Coats of Arms as Weapons – Heraldic Symbols in Political, Dynastic, Military, and Legal Conflicts of the Middle Ages and Early Modern Period”, Alfried Krupp Wissenschaftskolleg Greifswald.
According to the heraldist, he has worked with many heraldic artists over
the years. However, he developed the ideas for all the coats of arms himself, except for his own. The case of the Kasyanenko (from the Shovkoplias clan) family coat of arms — featuring an audacious Cossack riding a rhinoceros — deserves special attention. "After all, one could talk about one's own crest, just like one's ancestors, for an eternity," he says.
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Of Prototypes, Rubber Ducks And Little Men Behind The Curtain
1. Of
Prototypes,
Rubber
Ducks and
little men behind
the
curtain
quack bryan rieger <bryan@yiibu.com>
2. last millennium since then...
theatre
design web
illustration
from T
oronto,
Canada mobile
animation
, eh!
design
development
writing
Sabbatical in
Web games South East Asia
entertainment animation open source
DIY Tools
Mosaic
Director advertising management Java
Processing Qt
netscape
Hypercard
AfterEffects
Flash media on devices
WAP
Flash Lite
Web rapid prototyping mobile craft animation
Bill Buxton Web
motion graphics MPEG4 SVG UML research
graphic design QuickTime
animation
multimedia
SMIL standards John Maeda
UK design
Brenda Laurel
theatre design dot.com boom
research and design
1991 1996 2000 2005 2009
a little bit about me...
“a straight line may be the shortest distance between two points, but is by no means the most interesting...”
9. Options View Back
My Photo Sharing App My Photo Sharing App My Phot
preview image preview image
what size?
photo album 1
See 5.1.3.5a photo album 1 remove!
pr
img img img img img
photo album 2
photo album 3 animated? photo album 2
photo album 4 photo album 3 Previous
Options Select Back Options View Back Options
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pisicing elit, sed user is presented with a list of consectetur adipisicing elit, sed selected photo album list item (or fire butto
por incididunt photo albums from which to do eiusmod tempor incididunt they are presented with various presented w
re magna choose from. ut labore et dolore magna image previews from which to the image th
aliqua. select. selected.
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m veniam, quis joystick will change the focus of Ut enim ad minim veniam, quis Using the left and right navi-pad It rubs the lo
tion ullamco the selected list item towards nostrud exercitation ullamco or joystick controls the user can else it gets th
quip ex... the top of the screen... laboris nisi ut aliquip ex... select a preview image...
Version 3.25
nobody actually reads the docs
13. Bright
On
state
Off
Bright
Bright
Dim
Off Dim
state Dim
Off state
Off
Dim
state diagram for a lightbulb
standards such as UML will require literacy
from all contributors and stakeholders
17. proof-of-concept
lo-fidelity
functional
design-the-box
experience
PDF
vision
paper
Expression
design
wireframe
Flash
demo HTML
video
hi-fidelity Axure
technical
jQuery
definition of prototype varies considerably
51. Nokia 6680
Oyster card sticky tape
http://www.flickr.com/photos/chrismear/2068295183
make small pieces loosely joined
52. arduino
wii
remote
processing
http://www.flickr.com/photos/adactio/2338746600
do the simplest thing that could possibly work
53. Nokia 6630
python
arduino
http://www.flickr.com/photos/mellis/304872324
keep exploring, and iterate constantly
54. Minority
Report
inspire and capture the imagination
55. kept being told to
ship our models... XML is platform agnostic
views <view id="main" src="main_view.png">
<state id="a" />
states
<event key="fire" view="preview_1" />
<event key="down" view="list_item4" />
processing <event key="rsk" action="exit()" />
</state>
events
</view>
<view id="other" src="other_view.png">
</view>
experience should
lots of be very similar
but build models, not the actual things
56. the Eliza Effect fooled many people
and don’t hesitate to fake it
62. version control
methods
variables
model-view-controller design
parameters
functions
patterns
objects
classes
conditionals arguments
source
states datatypes
compile declarations
scripting
iterators
API this takes time
focus only on learning the basic concepts