This document provides an analysis of audio elements from the game Resident Evil remake. The setting includes live recorded sounds of a door opening and closing, bubbling, and pages turning. The mood features a chilling piano and violin with an xylophone played at the start. Based on clues being investigated for a mystery and supernatural elements, the game genre is identified as a horror puzzle game. The narrative describes characters Jill and Barry investigating in a lab and reading documentation to find a missing vital clue.
A group of four friends attend a horror event after midnight where the zombies and monsters come to life. They become trapped and realize one of the friends has been bitten by a zombie. To escape, they must complete a horror game that tortures them with videos of their past crimes and misdeeds as punishment. McCall is inspired to continue fighting injustice and helps others in need by advertising his vigilante services.
The soundtrack for the game South Park: The Stick of Truth was created using various production techniques:
Metal clanging sounds were produced by striking prop swords or metal rulers together in an open space. Screaming and yelling were created by having multiple people record individually into microphones. Stabbing sounds were also recorded in a sound studio. Cartman's constant chanting in the background was meant to imitate fantasy role-playing game soundtracks and was achieved by using the voice actor's recording. Narrative elements like Cartman explaining the plot were layered over the ambient battle sounds recorded in a studio.
The document discusses several existing products that provide inspiration for game design elements. It analyzes The Big Lez Show for its setting, characters, and animation style. Fallout 4 and Skyrim are discussed for their similar game engines and RPG systems of interactive pickups and equipment. Pokémon: Let's Go Pikachu is analyzed for its overworld view, lighting, music, and color palette. The original Legend of Zelda is also summarized for its 8-bit style, minimal depth, repetitive environments, and impact at the time. The analysis concludes that the designed game will take inspiration from these sources' styles, free-roaming aspects, and customizable character systems.
The document discusses several existing products that provide inspiration for game design elements. It analyzes The Big Lez Show for its setting, characters, and animation style. Fallout 4 and Skyrim are discussed for their similar game engines and RPG systems of interactive pickups and equipment. Pokémon: Let's Go Pikachu is analyzed for its overworld view, lighting, music, and color palette. The original Legend of Zelda is also summarized for its 8-bit style, minimal depth, repetitive environments, and impact at the time. The analysis concludes that the designed game will take inspiration from these sources' styles, free-roaming aspects, and customizable character systems.
The document provides an analysis of the game Grand Theft Auto V. It summarizes the setting as the game world of San Andreas featuring various locations. It describes the mood of the game trailer as fast-paced and energetic, showing action and humor between psychotic characters. The genre is identified as action/adventure due to its massive open world and ability to make choices. The narrative is conveyed through character dialogue in cutscenes that establishes their personalities. Production techniques for the soundtrack are analyzed, concluding it was likely created using computer software and real instruments that were manipulated and edited.
Two to four is the magic number – playing games togetherLorenzo Pilia
Video games that can be played by two or more people in the same room, also known as local multiplayer games, are going through a very popular phase. More and more independent developers are creating this sort of games specifically for smartphones and tablets, taking advantage of the new opportunities offered by touch screens – in this talk we're looking at some of the most successful and interesting examples.
I gave this talk on July 20 2013 during Republika Fest in Rijeka, Croatia, as part of the A MAZE. Indie Pop-Up event, where I also curated a small exhibition of local multiplayer games for touch screen devices. For the occasion I launched www.localmultiplayer.com – a website with resources about this specific kind of games.
The document provides an analysis of the cover art and gameplay elements of the Grand Theft Auto V video game. It summarizes that the graffiti-style font on the cover is intended to appeal to the target audience. It also notes that the cover uses vibrant colors to represent different moods and times of day in the game. Additionally, it observes that the props, costumes, locations, sounds, and realistic elements shown in the game help create audience appeal by mirroring real-life experiences.
The document discusses conventions of supernatural horror films and how the media product challenges or develops these conventions. Specifically, it discusses how the plot follows a conventional haunted house storyline. It also explores how elements like costumes, props, lighting, sound, editing, and camerawork both challenge conventions and adhere to them. For example, it uses more blood than typical but doesn't use common props like dolls or toys. It represents the main characters as young white females and does not include male or minority characters. The representations of the female characters both challenge and reinforce ideologies about gender.
The document discusses the soundtrack of the Grand Theft Auto V game trailer. It analyzes the setting, mood, genre, and narrative conveyed by the trailer. For the soundtrack, it states that computer software was likely used to create an upbeat, techno-style track that fits the game's chaotic world and action-packed tone without overwhelming the character dialogue. The energetic music matches and enhances the trailer's fast pacing and variety of scenes, supporting the game's crazy, comedic narrative.
This document analyzes and summarizes several movie posters. It discusses elements like taglines, titles, colors, backgrounds, images, and implications about the movies' genres, directors, and plots based on clues from the poster designs. Key details that imply the movies involve horror, danger, death, ghosts, and supernatural threats are highlighted.
The document discusses research on existing video games to inform the production of a new role-playing game. It analyzes Doki Doki Literature Club, Undertale, The Last Night, and Monkey Island, noting gameplay elements, visual style, lighting/sound, and audience appeal. Key aspects the producer wants to include are the choice-based storytelling of Monkey Island, the pixelated art of The Last Night and Undertale, and the text boxes and music cues of Doki Doki Literature Club. The research found common features like dramatic lighting, music to set tone, and fighting/action.
CIS 2015 Modernize IAM with UnboundID and Ping Identity - Terry Sigle & B. Al...CloudIDSummit
UnboundID and Ping Identity are partnering to bring together
their solutions for Federated Single Sign-On, high performance LDAP directory servers, and customer identity
and preference management into an integrated solution for enterprise customers. Obtain a joint product briefing and demo of these solutions to modernize legacy IAM systems.
The document discusses how mobile devices enable new experiences and applications beyond the devices themselves. It notes that long queues at device launches provide opportunities for user research. While devices have impressive numbers of apps and downloads, people use apps for communication, entertainment, work and a variety of other aspects of modern life. The document advocates developing for the open web in addition to apps so content can reach all devices and browsers.
Managing self-provisioned profiles and customer-generated
data within legacy IAM has proven overwhelming and costly. A cloud-based Customer Identity and Access Management (cIAM) platform can meet this challenge while helping your business extract maximum value from customer data.
1. The document discusses six principles of persuasion that can be used to influence people's choices: reciprocity, scarcity, liking, authority, social proof, and commitment/consistency.
2. It provides examples of how to apply each principle online, such as giving things away for free to get people to return (reciprocity) or establishing authority through endorsements to make it easier for people to choose you.
3. The overall message is that by combining these persuasion techniques like appealing to emotions, establishing scarcity, and leveraging social influence, marketers can "herd the digital sheep" and influence online choices and behaviors.
The document discusses trends in mobile usage and expectations in 2016. It predicts that user expectations for mobile experiences will increase greatly, forcing companies to better integrate mobile into their overall strategies. Specifically, it forecasts that a quarter of companies will fully integrate mobile, treating it not just as a channel but as core to the customer experience. It also predicts that mobile success will be a key factor in the vendor landscape, with digital platforms seeking to own more mobile moments and consolidation among enterprise mobile vendors. Contextual data and next-generation mobile technologies will be important to fueling these new mobile experiences.
Identity Beyond Employees: How Customer Experience Impacts Your IAM PracticesPing Identity
Customer identity and access management (CIAM) is a high-priority imperative in the age of the customer. If your customers can’t register or log in for service, and can’t conduct transactions in an easily usable manner, it really doesn’t much matter how your website, mobile app, or phone channel is architected; they may move on to your competition.Learn how customer experience influences IAM and security and what actions you can take to meet both sets of goals.
FUTURE-PROOFING CONSUMER IDENTITY AND ACCESS MANAGEMENTForgeRock
This document discusses future trends in identity and access management (IAM). It predicts that by 2020, IAM will need to manage identities of people, devices, and services. The Internet of Things will redefine identity management to include what people own, share, and use. Also by 2020, 80% of digital access will be through mobile and cloud-based architectures, up from 5% today. External identity providers will handle 60% of identities interacting with enterprises through a competitive marketplace, up from less than 10% currently.
CIS 2015 So you want to SSO … Scott Tomilson & John DasilvaCloudIDSummit
Are you asking yourself how do I take my inhouse application and make it available to internal users, partners or customers using SSO and access management technologies? Oh, and you don't want it to be a 6 month project? No problem. Come and find out how to leverage your existing investments and move to modern standards like OpenID Connect, without having to rip and replace infrastructure. Learn the capabilities and tradeoffs you can make to deploy the right level of identity and access management infrastructure to match your security needs.
IAM for the Masses: Managing Consumer Identities ForgeRock
Lori Robinson, Gartner's Research VP for Identity & Privacy Strategies, presents a keynote on managing consumer identities at the 2014 IRM Summit in Phoenix, Arizona.
IAM Methods 2.0 Presentation Michael Nielsen DeloitteIBM Sverige
Deloitte gave their view on an approach for successful identity and access management governance projects togehter with IBM Security Systems and CrossIdeas, an IBM company.
This is a Google presetation that was made for CMS users and content owners that manage assets on the YouTube platform.
I obviously didn't make this presentation and YouTube has stopped sharing because they are in the process of updating it. In the meantime I thought I'd upload it here for safekeeping and to share with those who have an interest on the subject.
This is a training session/knowledge mashup that I put together after watching a stanford breakfast series video on persuasion. Also my first attempt of a slidecast.
The document describes the Gartner Identity and Access Management (IAM) Program Maturity Model which outlines 5 levels of maturity for an organization's IAM program:
1. Initial - Ad hoc processes with little awareness or value.
2. Defined - Certain business drivers identified and tactical priorities set with informal roles and processes.
3. Managed - IAM vision and strategy defined and aligned with business, formal processes and governance established.
4. Operational Excellence - IAM architecture refined, processes integrated and contribution to business imperatives is high.
5. Transformational - IAM vision, strategy, processes, architecture and governance optimized for maximum business value.
A look at how advertisers use the concepts of logos, ethos, and pathos to persuade audiences. Includes definitions and examples. Videos can be found on YouTube. Ideas can be adapted to debates and persuasion lessons in general.
Identity and Access Management Reference Architecture for Cloud ComputingJohn Bauer
This presentation will outline a comprehensive reference architecture for meeting the secure access and provisioning demands of outsourcing business and technology processes to “the cloud”. The attendee will walk away with a more solid understanding of what identity and access management challenges face organizations looking to move application and business process support to cloud computing providers as well as offer a reference architecture that outlines how to build standards based solutions for each challenge.
John F. Bauer III has over 20 years of Information Technology and Security delivery experience. John is currently the Enterprise Security Architect for Key Bank and has previous held leadership positions at British Petroleum, Cliffs Natural Resources, MTD Products, and National City/PNC Bank. John has spoken previously on the topic of Information Security at CA World, Oracle Open World, Digital ID World and NACHA conferences. John has both a Computer Science degree and MBA from Case Western Reserve University’s Weatherhead School of Management and is a frequent Adjunct Professor on Network Security at Cuyahoga Community College. John also maintains an active blog: MidwestITSurvival.com.
Presentation on the 7 'deadly' sins of account planning given at the 2007 AAAA Account Planning Conference by Gareth Kay of Modernista! and ... less Mark Lewis of DDB San Francisco
The document provides research on existing radio dramas and horror podcasts, noting their use of sound effects, music, and voice acting to set mood and immerse the listener. It then outlines an idea for a radio drama about a group of teenagers who have strange experiences after using a Ouija board on Halloween night. Daily reflections begin documenting the production process.
The document appears to be a collection of headlines or short phrases from various sources on a variety of unrelated topics. Some of the headlines include "Laika the Space Dog", "The Open Source Revolution", and quotes from the CEOs of Euro RSCG and WPP Group about the future of media and advertising.
The document provides a summary and analysis of several existing audio products that were researched, including a haunted house soundscape, an audio of making mince pies in a kitchen, and a Doctor Who audio drama. Key points made about each include descriptions of the sounds, music, and dialogue used; evaluations of what was effective and could be improved; and aspects the researcher aims to incorporate into their own audio project. The researcher indicates they want to create a similar immersive audio story without narration for their work by using sounds like footsteps, thunder, and creaking doors.
Here is a summary of the key points from your evaluation:
- Research of existing products was very helpful for understanding design elements and ensuring your own work would look professional. This research influenced the design of your video game, advertising poster, and magazine cover.
- Planning techniques like character types, mind maps, and style sheets were useful for developing your ideas and getting a visual representation of the final products.
- Time management of production went well due to passion for it, but written aspects were more challenging to manage time for due to stress and overwhelm.
- Technical qualities of the final package like resolution, detail, and use of space were considered. Aesthetic qualities like story elements and options menus were also evaluated.
The document provides a review of existing audio products including horror podcast The Black Tapes, comedy podcast The Fellas, and ambient audio Atmospheric Worlds - Hogwarts Potions Class. It notes production elements like use of sound effects, microphones, and music to build tension or set the scene. The reviews indicate areas of strength in storytelling technique and areas for potential improvement for the author's own audio project.
A few weeks ago, I had the privilege of attending SXSW Interactive. In a nutshell, SXSWi is where all the geeks converge and talk about everything and anything digital. Surprisingly, me, my iPhone and my Mac laptop fit in well there. Who would've thought?
Anyway, this was my first year to go, so there was definitely a learning curve. There were so many speakers and topics to cover, it was quite overwhelming. But all in all, I had a blast and even learned a thing or two.
So here it goes, the thing or two I learned. Most of the stuff you might already have heard before, but it serves as a good reminder of how we should approach marketing, especially in the digital space. I've also conveniently left out all the things I learned from 5pm on (man, can geeks party).
- Kevin Botfeld, Associate Creative Director and Writer, 22squared
Here are a few things you could improve on for future projects:
- Be more flexible with your initial plans and ideas. Don't be afraid to pivot if something isn't working.
- Do more research on storytelling techniques like building tension. Understanding how to craft an engaging narrative is important.
- Plan your production schedule better. Leave more time for editing and polishing versus coming up with new ideas last minute.
- Get feedback earlier from others. Sharing drafts of your script or sounds could help catch issues before the end.
Overall it's great you were willing to change course when needed. With some tweaks to your planning process, your next audio project will benefit. The most important thing is
The document discusses trends in social media usage as more people go online. It outlines four steps or trends that occur as usage increases from 5% to 42% of a population:
1) People project parts of their real identity online through profiles and accounts.
2) People see themselves as part of a social network and focus on building connections with others.
3) Sharing content and transparency increases as people spend more time and share more online.
4) Eventually, social media becomes ubiquitous and integrated into daily life, and people care less about the distinctions between online and offline.
This summary provides the key details from the document in 3 sentences:
The document is an excerpt from the novel "Any Coincidence Is" by Daniel Callahan. It describes several unrelated scenarios: a boy being interrogated by a man in a lab coat, a teenager working at a movie theater playing Ed Wood films, and an elderly man finishing work on a cattle pen on his ranch while noticing something strange in the sky.
The document provides an analysis of existing audio products and their use of sound effects to build atmosphere and suspense. It discusses Orson Welles' 1938 radio broadcast "War of the Worlds" and how it used subtle sounds like beeping and ticking to create a visceral experience. It also examines the BBC radio series "The Archers" and how it uses background noises to clearly set different scenes. Finally, it analyzes how Doctor Who uses the roar of a flamethrower mixed with a victim's screech to generate a disturbing atmosphere from just two sounds.
Here are the key strengths and weaknesses of my research:
Strengths:
- The existing product research provided good examples of sound effects, music styles and narrative structures that could be incorporated into my audio story. This helped me decide what elements to include.
- Researching the historical context and accounts of Spring Heeled Jack gave me accurate information to base the story on.
Weaknesses:
- Some of the existing audio products I analyzed didn't have clear relevance to the style I wanted to create. I could have been more discerning in my selection.
- I didn't research audio editing/production software in depth beforehand, which caused issues when putting everything together.
- More research on Victorian-era speech patterns and
The document provides examples of audio projects that could be used for research, including The Archers radio drama, Short Cuts documentary, Lore podcast, and Doctor Who and Soundscapes audio clips. It also includes instructions to delete the slide when done with the research.
Of brains and buttons (DfC6, Cologne, Germany)Eric Reiss
There are four main topics in this presentation - from simple practical considerations to the more obscure cognitive triggers. IAs need to know this stuff and act on it before the interaction-design crowd, the business analysts, and the content strategists take it away from them:
1. Forms and basic functionality - the crap needs to work
2. Building shared references - folks won't buy what they don't understand
3. Value-added services - enhancing the experience through context
4. Cognitive triggers - influencing irrational decision-making processes
This is a more refined, somewhat European-ized version of an earlier presentation made in Denver, CO.
On how we turn into 100% converged personality. Online-offline is one. And we don't just project our identity - we create online.
Work-Personal is one.
Holistic view - Taylorism is gone!
The document provides guidance on connecting brands to people's lives in today's complex marketplace. It notes that people are overloaded with choices and information, making them frustrated, confused, and reliant on intuition over rational decision-making. As a result, brands must [1] empathize to understand people's expectations, [2] create balanced expectations around feelings a brand can deliver, [3] dramatize to elevate those expectations, and [4] demonstrate by delivering experiences that validate those feelings. A brand's role is to make people feel better about themselves and their decisions.
Essay Topics On Corruption. Online assignment writing service.Melanie Dunkel
The document discusses Deborah Tannen's book "You Just Don't Understand", which analyzes differences in how men and women communicate. Tannen's research finds these differences are inherent, not just due to socialization. Men's communication aims to establish status and dominance, viewing interactions like challenges for positioning in a hierarchy. Women seek intimacy through communication and don't understand men's resistance to assistance requests. Understanding these inherent styles can help address common relationship misunderstandings between men and women.
Slides from the "What Would Picasso Do?" panel session from Over The Air 2010 #ota10 featuring Mathias Dahlström, Jason Fields, Tom Hume, mills™ and Filip Visnjic - moderated by Franco Papeschi and Bryan Rieger.
This document discusses creating an accessible and inclusive mobile experience. It begins by noting that while some devices like the iPhone are popular, they only represent a small portion of the overall mobile device market and user population. It then examines the need to make the mobile web accessible to all users, not just those with certain devices, and provides examples of how usage and capabilities vary greatly across the global mobile landscape. The document advocates for an adaptive approach that considers this diversity and creates an experience optimized for all types of mobile browsers and networks.
8 Ways to Improve App Store User ExperienceBryan Rieger
Presentation by Stephanie Rieger of Yiibu for Informa Mobile User Experience conference in London, UK 11/09
Officially called "Developing An Interface For The Future Of Mass Market Software Distribution"
This document discusses how AJAX (Asynchronous JavaScript and XML) can be used to improve the mobile web experience. It begins by explaining what AJAX is and how it works, allowing web pages and applications to be more responsive by updating parts of a page asynchronously without reloading the entire page. It then discusses how AJAX is used in mobile web sites, widgets, hybrid applications, and how some of the constraints of mobile devices can also present opportunities to enhance the user experience with AJAX. Finally, it provides some examples of common AJAX use cases for mobile and examples from sites like Wikipedia, Flickr, and Google.
Of Prototypes, Rubber Ducks And Little Men Behind The CurtainBryan Rieger
This document provides a summary of Bryan Rieger's career and interests over the past few decades. It mentions his work in theatre design, web design, mobile design, animation, and more recently his interest in documentation, prototyping, and using unconventional materials and methods to explore ideas. It discusses how technology has advanced rapidly and how definitions of prototypes have varied. It emphasizes the importance of direct interaction and making things to fully understand them.
Presentation by Bryan Rieger of Yiibu on Modeling the Mobile User Experience, presented on June 4th at the Mobile Design UK event at the RSA in London.
Going Mobile - A Pragmatic Look At Mobile DesignBryan Rieger
This document discusses key considerations for mobile design. It notes that mobile devices have limited memory, small screens, and various platforms and technologies. Designing for mobile requires an understanding of indirect manipulation without mice, limited battery life, and usage in public contexts with possible distractions. The document provides tips on designing for human beings, doing research, iterating quickly, testing ideas, focusing on content over pixels, and understanding usage context. It also lists several resources for mobile design.
Creating Casual Games, Content and Applications for the Mobile Long TailBryan Rieger
This document discusses creating casual games, content, and applications for the mobile long tail market. It begins by asking what constitutes content and provides some examples from the past like portraits, family photos, art, books, newspapers, and television. The document seems focused on exploring new forms of casual content and applications that can succeed in the large but less profitable mobile long tail market.
The document discusses moving from design-time to runtime when developing applications. It notes that the job is not done until the application runs well on the actual device, and that it is a shared responsibility between developers and others. It provides an example of an original design versus how it may run on a device.
Guide to Obtaining a Money Changer License in SingaporeEnterslice
Obtaining a Money Changer License in Singapore involves thorough preparation and adherence to regulatory guidelines. Applicants must submit a detailed business plan, demonstrate financial stability, and fulfill stringent anti-money laundering requirements. The Monetary Authority of Singapore (MAS) carefully evaluates each application to ensure compliance with regulatory standards before granting the license.
More Information:- https://enterslice.com/sg/money-changer-license-in-singapore
The Strengths and Weaknesses of Each Zodiac Signmy Pandit
Explore the strengths and weaknesses of each Zodiac Sign to understand yourself and others better. Discover detailed insights with MyPandit and enhance your personal growth and relationships.
Discover who your target audience is and reach themQuibble
This presentation goes through a number of elements you need to consider when going through the process of identifying your target audience in order to enable to you be able to reach them and sell to them. I go through the importance of customer profiling, along with a number of ways you can discover what they really want, and where they are.
Game Product Manager VS Product Manager.pdfshohreesmaili1
Hi guys!
To do the first things first, I have to introduce myself and my background, and we need an explanation for the reason and incentive behind this summary presentation and the series of articles that may follow for more details. I am a game designer with a focus on economy design. After some years of working in game design, I felt the most inspiring thing for me is seeing an increase in a graph (of course, not the churn graph). The combination of this with a focus on features and their results and the needs of the game led me toward becoming a product manager.
At first, I started reading about product managers' roles, responsibilities, daily routines, and most importantly, the methods they use for fulfilling their responsibilities. Initially, I tried to implement these methods in our structure, but the deeper I delved into gaming product management, the more methods I found that needed to change to achieve the best results. After some time, I realized that having knowledge of how product managers in application products operate is necessary but not sufficient to call oneself a game product manager.
Of course, they invented the wheel, special thanks to them, but the fact is that we do not have a car; we have bicycles or airplanes! So, the same wheel does not work for us! In this series of articles, I want to describe how things are different when playing the role of a PM or GPM, what you need to know, and what are not our primary challenges. How to become a GPM after discussing the pros and cons of being a PM or GPM. If you are going to choose between one of them, you can stop reading this and choose PM! But if you are passionate about becoming a GPM, I suggest you read these, then take a deep breath, make your final decision, take your sword, and be ready to face dragons, without knowing how to use the sword!
TPH Global Solutions Overview: Successful Strategies for Selling to Mass Merc...David Schmidt
TPH Global Solutions makes it easy to get your products to market, through the maze of retailer requirements and complex supply chain challenges that include missed deliveries, packaging errors, and shipping damage.
From pitch to profits, TPH delivers successful retail merchandising campaigns with custom point of purchase (POP) displays and custom packaging that meet the toughest demands of retailer buyers and customers at Costco, Sam’s Club, BJ’s, Walmart, Home Depot, Lowe’s, Walgreens, CVS, Kroger, Meijer, Petco, and more.
If you’re an established brand needing to take the pain out of your supply chain, TPH ensures global, on-time and on-budget delivery so you can focus on making great products instead of dealing with headaches.
If you’re an emerging brand needing to convert new retail opportunities, TPH will help you land and pass the test order – we know all major retailer requirements and provides you with total cost visibility, so you will negotiate with confidence and fly through the toughest approval process.
With deep expertise in retailer requirements and global supply chain management, we deliver confidence for brand managers – since 1965.
Research Methodology, Objectives, Types and Significance of Researchindumathi967565
Research methodology refers to the systematic, theoretical analysis of the methods applied to a field of study. It comprises the theoretical analysis of the body of methods and principles associated with a branch of knowledge. research is integral to every aspect of business operations. It supports informed decision-making, identifies opportunities and threats, enhances customer understanding, improves efficiency, fosters innovation, aids in strategic planning, refines marketing strategies, manages risk, boosts employee satisfaction, enhances financial performance, and informs policy formulation. This comprehensive understanding and application of research allow businesses to operate more effectively and sustainably in a competitive environment. Research methodology refers to the systematic, theoretical analysis of the methods applied to a field of study. It encompasses the principles, procedures, and techniques used by researchers to collect, analyze, and interpret data. Essentially, research methodology provides the blueprint for the entire research process, ensuring that the study is carried out in a structured, reliable, and valid manner.
Innovative Full Stack Developer Crafting Seamless Web SolutionsHarwinder Singh
As an innovative full stack developer, I specialize in creating complete web solutions from front-end design to back-end functionality. With expertise in HTML, CSS, JavaScript, and server-side technologies like Node.js and Python, I build scalable, responsive, and user-friendly applications. My focus is on delivering high-quality, efficient, and impactful digital experiences.
ConvertKit: Best Email Marketing Tool for 2024Rakesh Jalan
Front Slide
ConvertKit: Best Email Marketing Tool for 2024
Next Slide
What is Email Marketing?
Email marketing involves promoting products or services via email to potential customers. Tools like ConvertKit enhance the effectiveness of email marketing by helping you reach your target audience and elevate your business.
Next Slide
What is ConvertKit?
ConvertKit is a top email marketing tool, favored by content creators and small businesses. It offers features like automation, landing pages, sequencing, and broadcasting, making it ideal for generating and converting leads efficiently.
Next Slide
Key Features of ConvertKit
1. Landing Pages: Easily create customizable landing pages.
2. Forms: Embed forms on your website to generate leads.
3. Automation: Automate email responses with pre-built templates.
4. Broadcasting: Send personalized emails to thousands of subscribers.
Next Slide
Key Features of ConvertKit
5. Sequencing: Automate email series to convert leads into customers.
6. Integration: Integrate with platforms like affiliate sites and e-commerce.
7. Commerce: Start an e-commerce business without a website.
8. Creator Pro: Advanced features for selling high-cost products.
Next Slide
How ConvertKit Can Help Your Business Grow
1. Convert Casual Visitors: Turn social media followers into subscribers.
2. Build Relationships: Customize emails to build strong audience relationships.
3. Source of Earnings: Use trust to convert subscribers into sales.
Next Slide
Join ConvertKit Affiliate Program
ConvertKit's affiliate program offers free training, premium tools, and a 30% commission for referrals.
Next Slide
ConvertKit Pricing Plans
ConvertKit has Monthly and Yearly plans with Free, Creator, and Creator Pro tiers. Start with the free plan and upgrade as needed.
Next Slide
ConvertKit Alternatives
1. Mailchimp: All-in-one marketing platform.
2. GetResponse: Focus on landing pages and email lists.
3. ActiveCampaign: Advanced follow-up sequences.
4. AWeber: Building mailing lists and designing newsletters.
Next Slide
ConvertKit vs. Mailchimp
- Automation: ConvertKit offers advanced options.
- Landing Pages: ConvertKit has more templates.
- Customer Support: ConvertKit offers 24/7 support in all plans.
- Email Sending Limit: ConvertKit allows unlimited emails.
- Migration: ConvertKit offers free migration services.
Next Slide
ConvertKit vs. GetResponse
- Simplicity: ConvertKit is user-friendly for small businesses.
- Sequencing: Easier to use in ConvertKit.
- WordPress Plugin: Available in ConvertKit.
- Charges: No charges for duplicate signups in ConvertKit.
Next Slide
Conclusion
Email marketing is an excellent method to showcase your business and sell high-value products. ConvertKit is a robust tool to help you reach your target audience and start earning.
Family/Indoor Entertainment Centers Market: Regulation and Compliance UpdatesAishwaryaDoiphode3
The global family/indoor entertainment centers market is valued at US$ 41 Bn in 2022 and is projected to exhibit growth at a CAGR of 12.2% and reach US$ 130 Bn by the end of 2032.
Staffan Canback - The 18 Rays of Project ManagementTellusant, Inc.
A while back I created this training material for project managers in 𝘀𝘁𝗿𝗮𝘁𝗲𝗴𝘆 𝗰𝗼𝗻𝘀𝘂𝗹𝘁𝗶𝗻𝗴. I am now sharing it widely since it is useful to a broader audience.
A central theme is that project management is much more than putting together presentations. It covers all kinds of high-level cognitive efforts, which is why it is exciting (at first).
It is also important to note that you do not improvise your way into project management. It is a well-developed craft that is far down its experience curve.
I started my career at McKinsey & Company in 1984 and was an Engagement Manager between 1986 and 1989. I then became a partner. So my project management days are long gone, but I have interacted with and trained countless young consultants since.
The document is not a manual. If you follow it 100% you would not have time to do your project management job. But I trust there is always an idea or two that is useful on any project.
To me, the most difficult part of this document was to create the 18 rays with the grey contours. It involves some trigonometry. Getting this right was fun.
Staffan Canback - The 18 Rays of Project Management
Mobile Persuasion
1. mobile persuasion
If a BMW promises the consumer 'Sheer Driving
Pleasure' (formerly the 'Ultimate Driving Machine'),
what does your mobile phone promise - and
more importantly what does it deliver?
Bryan Rieger
Design Director
3. *Nokia is being used for This presentation applies
illustration purposes only, equally to all mobile device
and not to single them out. manufacturers.
the status quo
generally consistent, simple and usable...
4. and quid pro quo
a little less consistent, simple and usable...
5. predictable
consistent
limited
simple
boring*
usable
*yes, I realize I may have just alienated myself...
6. Where are the craftsmen, dreamers and
lunatics who inspire (and persuade) us to
Think Different™?
15. Susan
Jeremy Gregory
now add three people
a young man, a working mom and an older gentleman
16. itunes
russell brand
sharing music
Keane
vampire weekend
coldplay
Elbow
social
Jeremy
paul
headphones
okenfold
DJ
the young man
a twenty-something man living in Manchester
17. ABBA
office radio
Elton John
80s hits
Barney
Susan
audio books
the working mom
a thirty-something married woman living in London
18. avid collector
chick corea
analogue
John Coltrane
Herbie Hancock
Gregory
full albums
american
Stevie Wonder
the older gentleman
a fifty-something divorcee living in Bristol
19. listen to music
purchase content
4GB storage
over
5,000,000
tracks
headphones
“cool design”
a little more about the device
and all the little messages that surround it...
features
20. itunes
avid collector
listen to music hmm?
listen to radio
purchase content nokia?
existing storage format
4GB storage
John Coltrane
over um...
Herbie Hancock
5,000,000
tracks
headphones
headphones
oh.
“cool design”
audio
books
and reactions to those messages
...as everybody attempts to connect with it individually
21. confusing
generic impersonal
ho-hum...
uninspiring, confusing and doesn’t reflect the individual
22. cold hot
warm warm
trust
message
persuasion cool cool
your message should both inspire and build trust
44. phone?
is this pointless
differentiation?
ocarina?
...a missed opportunity?
wonderfully different, but still the same on the inside
45. the long wow...
gimmicks aren’t enough - surprise and delight everyday
* http://www.adaptivepath.com/ideas/essays/archives/000858.php
46. Give me the freedom (and control) to
absolutely love your product!
Make the easy decisions for me.
Don’t make me feel (or look) stupid.
Control
Find the right balance between too much and too little.
47. be polite don’t be rude
be honest don’t mislead
be attentive don’t forget
be forgiving allow mistakes
be clear avoid obscurity
be coherent speak clearly
Language
Don’t ignore all of the little details.
48. “...to make things of such obvious
superior quality as to overcome the
advantages of the machine...”
Craftsmanship
Push far beyond the acceptance criteria and usability requirements.
49. thank you
bryan@yiibu.com
http://bryanrieger.com