An introduction presentation to FirefoxOS that was given during a FirefoxOS App Day (hackathon) in Montréal on May 25th, 2013.
This document discusses Adobe's focus on gaming and provides an overview of their gaming tools and initiatives. It highlights that gaming is a huge industry, with the biggest platforms being browser and mobile. It promotes Adobe's gaming SDK, frameworks like Starling and Away3D, and tools like Adobe Scout and FlasCC for bringing C/C++ games to the browser. It also mentions standards-based tools like CreateJS. The document encourages developers to use Adobe's free and open-source tools to build high-performance games across platforms.
The document discusses developing mobile applications using Adobe Flex and AIR. It provides an overview of new features in AIR 3 like native extensions and captive runtime. It also describes Flex, the mobile theme in Flex 4.5, and how to deal with different device resolutions. Key aspects of building mobile apps with Flex like the action bar, views, and view navigator are explained.
This document discusses options for developing mobile applications using .NET and C#, including developing native applications for iOS and Android using MonoTouch and MonoDroid, creating hybrid applications using technologies like PhoneGap that combine web technologies with native platforms, and developing HTML5 web applications. It also provides an overview of JavaScript frameworks for mobile development and considerations for choosing an approach.
This document discusses mobile application development options for developing applications that can run on both iOS and Android platforms using C#. It describes tools like MonoTouch and MonoDroid that allow building native iOS and Android applications using C# and .NET. It also discusses hybrid approaches like PhoneGap that use web technologies to build applications that can be deployed to both platforms. The document considers questions around enterprise deployment, security, data sharing and management of mobile applications.
This document discusses getting started with mobile development using Flex and Flash Builder. It covers using ViewNavigators to manage screens, customizing the action bar, accessing device features like the camera and microphone, and storing data. Example code is provided for common mobile app tasks like navigation, integrating phone/SMS functions, and working with media. The document encourages downloading tutorial materials and projects related to Flex mobile development.
Session Presented at 1st IndicThreads.com Conference On Mobile Application Development held on 19-20 November 2010 in Pune, India WEB: http://M10.IndicThreads.com ------------ Speaker: Hemanth Sharma Abstract: Write one code, ActionScript, and publish your application to multiple mobile devices, web, and desktops. Learn the aspects of multiscreen coding using Adobe Flex, Flash Builder, Flash Professional and emulate your content in Adobe Device Central. This session will cover ActionScript coding & designing for multi-screen and deployment across multiple devices making use of device specific features such as accelerometer, multitouch gestures, geolocation, etc..