The document discusses how mobile devices are changing the way people live and work in the digital age. It recommends several apps in three categories: reading, news and learning; notes, sketches and presentations; and productivity and tools. Some of the highlighted apps include Pocket, iTunes U, TED, Evernote, MindHD, Dropbox, Instagram, Douban FM and IFTTT. The document emphasizes that mobile devices and apps allow people to access information, take notes, share content and automate tasks in an integrated way as part of a new "three-in-one" digital lifestyle.
This document contains links to various articles and resources about happiness, humor, creativity, and productivity. Specifically, it includes links to TED talks by Shawn Achor on finding happiness at work and Ken Robinson on changing education paradigms to foster more creativity in schools. It also links to articles on using humor and laughter to increase happiness as well as tips for improving language learning and productivity.
The document summarizes a workshop on wearable tech held by the Wearables Tech Group on September 10, 2013. It lists over 20 different wearable devices, including the Basis watch, Fitbit, Google Glass, Jawbone UP, Kapture Audio Watch, Lumus, Martian Watches, Memoto, Metawatch, Mutewatch, Nike Fuel Band, Pebble Watch, Qualcomm Toq, Samsung Galaxy Gear, Sony Smartwatch, Vizix Wrap, Watch2Pay, and XOWi Voice Companion. For each device, a link to its website is provided. The workshop included presentations by Ahmed Bouzid and Weiye Ma, the co-founders of
This document discusses several Linux system monitoring and troubleshooting tools, including strace, Wireshark, eBPF, and Sysdig. It provides examples of commands to capture system calls and file operations with Sysdig, filter captures, and view process information. Additional resources about Sysdig features like chisels and event filtering are also listed.
This document discusses Evernote and provides instructions for downloading and using the Evernote apps. It begins by listing the download links for the Evernote desktop and mobile apps for iOS, Android, Windows Phone, and BlackBerry. It also provides links for installing the Evernote browser plugins for Chrome, Firefox, Safari, and Internet Explorer. The document then gives an overview of the different note types in Evernote like desktop notes, mobile notes, and clipped notes. It concludes by offering potential uses for Evernote in classrooms for fieldtrip data collection, teacher-student notes, and organizing research papers.
The document provides links to resources about using iPods and podcasting in education, including manuals for the iPod nano 3rd generation, tutorials on using iPods and podcasts, and websites with educational podcasts and information on podcasting. It also includes links to resources on using handheld devices and video podcasting in education, as well as podcasts and websites focused on book reviews and literature for children.
Technology has significantly impacted our lives in several ways. Devices like computers and smartphones have become ubiquitous, replacing older technologies like landline phones and allowing constant access to information through the internet from anywhere. Modern transportation and infrastructure have also advanced with new materials and computer-aided design, whether through high-speed rail, self-driving vehicles, or improved medical devices that save lives. Overall, technology has changed the way we communicate, travel, and access services while shortening distances both physically and virtually in our increasingly connected world.
Technology has significantly impacted our lives in several ways. Devices like computers and smartphones have become ubiquitous and an integral part of modern life. Communication technologies have also evolved dramatically from traditional landline phones to modern wireless devices and social media. Transportation and medicine have likewise been transformed by technological innovations such as high-speed rail, self-driving cars, and advanced medical devices that improve health and save lives. Overall, technology continues to rapidly change the way we live, work, and interact with one another on a daily basis.
This was a short talk to the IMS Workshop on teaching and learning with mobile applications. I talk about how IMS LTI has been used and can be used to connect learning systems like Moodle, Sakai, D2L, and Balckboard to mobile applications.
The document discusses Really Simple Syndication (RSS) feeds, podcasting, mashups, and the future of Web 2.0. It provides an overview and resources for each topic. RSS feeds allow content from a website to be syndicated and updated on other sites. Podcasting involves distributing audio and video files over the Internet for playback on various devices. Mashups combine data from different sources. The future of Web 2.0 may include greater integration of tools/platforms and a focus on mobile and literacy skills. Students are assigned tasks related to developing an updated blog, mind map, and exploring additional RSS, podcast and mashup resources.
The document is a collection of image links related to early childhood education and child development. The images show children engaged in various learning activities, educational materials, classrooms and playground settings. They also include illustrations of child growth charts and representations of diversity. The images collectively provide a visual overview of concepts, approaches and environments involved in early childhood education.
This document discusses various social media tools and platforms. It recommends focusing on Facebook and Twitter while also monitoring other platforms. It provides a long list of links to social media tools for monitoring, measuring influence, engaging users, searching, gathering statistics, automating tasks, moderating content, receiving alerts, and managing customer relationships. It suggests that future tools will increasingly focus on mobile access, integrating with internal networks, and moving beyond just Facebook and Twitter.
Slides used to introduce the DevOps Enterprise Forum whitepaper on tactics for implementing test automation for legacy code at the DevOps Enterprise Summit 2015 in San Francisco.
This is a presentation if gave at the Interactive Strategies conference in 2013. The conference is conducted by the Houston Interactive Marketing Association (HiMA), and the theme this year was multi-screen marketing. I used Star Trek as a model for multi-screen marketing.
This document provides resources for educators to teach news literacy, including an introduction video and links to the News Literacy Project website and social media accounts. It warns that a viral video claiming to show a cell phone popping like popcorn was actually a marketing hoax and provides links debunking the video. The document encourages readers to think about how they and their students would handle manipulated or outright false news stories.
This document provides a list of 67 tools for teachers in 60 minutes. It includes short descriptions and links to tools for creating videos, images, diagrams, presentations, games, math resources and more. The tools allow teachers to create and share educational content online for free. The document was created by Richard Byrne to share helpful technology resources for teachers.
This document provides a list of websites related to the history and design of websites, critique guides, educational websites for children, and website building tools. Some of the sites listed include www.webpagesthatsuck.com, www.graphic-design.com, www.useit.com, www.starfall.com, www.si.edu, www.crayola.com, and www.pbs.org for critiques, history, and education. Popular website building tools mentioned are Wordpress, Google Sites, Wikispaces, Edmodo, Weebly, Ning, and Wix.
This document discusses how corporations can leverage digital technologies to enhance their intelligence. It suggests that a corporation's intelligence (IQcorp) depends on factors like fluid intelligence (Gf), crystallized intelligence (Gc), quantitative reasoning (Gq), memory (Gsm/Glr), processing speed (Gs), and decision speed (Gt). While humans currently excel in areas like fluid intelligence, digital technologies can augment corporations in other factors like crystallized intelligence, memory, and processing speed through techniques such as analytics, machine learning, and collaborative workflows. The document argues that through a symbiotic human-machine relationship, corporations can develop super-human levels of intelligence.
The document discusses audience research for the 2011 film "The Inbetweeners Movie". It suggests the target demographic is teenagers aged 14-18, as the film is about four friends who have just finished school and are going on a summer holiday, which mirrors the experience of 18-year-olds finishing their exams. It also notes the film is based on a popular TV series about school life that was popular with teenagers. Additional evidence provided includes that the theme song has an alternative rock style popular with that age group, and the characters' costumes reflect stereotypical teenage styles. The gender audience is said to be balanced between male and female. The film was a box office success in the UK, setting records for comedy openings.
Este proyecto pedagógico de 2 meses busca crear conciencia sobre el cuidado del medio ambiente entre estudiantes de 4° grado a través del uso de las TIC. Los estudiantes realizarán actividades como presentaciones sobre daños ambientales, charlas orientadoras y elaboración de maquetas para demostrar habilidades de conservación, mientras son guiados por docentes. El proyecto aplica estrategias interdisciplinarias entre ciencias naturales e informática para despertar interés en el uso de tecnología para la protección ambiental.
El documento describe los esfuerzos de la Universidad Autónoma de Sinaloa para promover una cultura inclusiva, incluyendo aproximadamente 1200 estudiantes con necesidades especiales. La universidad ofrece un programa de educación inclusiva y la Facultad de Agricultura del Valle del Fuerte está capacitando a los maestros a través de un curso en línea sobre competencias docentes para la atención a la diversidad y educación inclusiva. El objetivo es que los estudiantes con discapacidades u otras necesidades puedan desarrollar competencias y participar
La comunicación asertiva implica expresar pensamientos, sentimientos y creencias de manera directa y apropiada sin violar los derechos de los demás. Se caracteriza por ser una comunicación abierta a las opiniones ajenas y aceptar que las posturas de los demás pueden ser diferentes. Para lograr una comunicación asertiva se deben desarrollar tres habilidades básicas: escuchar, observar y hablar.
This blogpost describes the Work In Progress (WIP) limits of the Kanban process in detail. How you should use them and what to keep in mind by using them.
Time is an Asset, Delay is a Cost: Applying qualitative and quantitative analysis for competitive advantage abstract In competitive product development, time often trumps cost and value. While cost of delay is now a part of our vocabulary, how to use it is less understood. Hear the historical context of time-agility strategies, have equations and qualitative approaches demystified - make more effective decisions. description While cost of delay has become a fashionable topic for Agile practitioners, agreement as to the correct way to apply it has been harder to find. This presentation will look to the historical use of time and agility to create winning strategies. It examines proposals to quantify cost of delay in product management contexts, and explains the justifications for the resulting formulae and archetypes - where appropriate giving the limitation of their applicability and when to apply different approaches. Finally the presentation looks to the synthesis of these ideas to use quantitative calculations and qualitative analysis in formulating product investment and development strategies.
The document discusses threats to information security and whether ethical hacking can help enhance security. It presents research conducted in Mumbai and Pune, India on this topic. The document contains an introduction on information security and the cities studied. It then outlines the research questions, objectives, and use of primary data. The following chapters will discuss the research theory/framework, literature review on current security crimes/issues, awareness among Indians, and emerging cyber threats like hackers, malware, viruses, and social engineering.
ITS PRESENTATION OF THE MARKETING STRATEGIES OF MCDONALDS AND SHOWS HOW MCDONALDS HAS GROWN AS A COMPANY OVER THE YEARS.
Only for private use
This document discusses software project management. It defines software project management as a process of managing, allocating, and timing resources to develop computer software that meets requirements. The document outlines the key tasks in software project management, including problem identification, definition, planning, organization, resource allocation, scheduling, tracking, reporting, controlling, and project termination. It emphasizes that software project management plans, implements, monitors, and controls software projects from start to finish.
The document discusses several sources on the digital divide, including websites from the International Telecommunication Union, Pew Research Center, and others. The digital divide refers to the gap between those who have access to digital and online resources and those who do not. Some key issues discussed are differences in access based on income, location, and age and the efforts of organizations to increase access and inclusion to help bridge the digital divide.
This document outlines an agenda for a web performance training course. It introduces key concepts like why performance matters, how to define and measure performance metrics, and how to identify and address performance problems. It provides numerous links to tools and resources for auditing site performance, establishing performance budgets, monitoring performance over time, and optimizing code and assets to improve loading speed. The goal is to help attendees learn how to evaluate the performance of their sites and make them faster.
This document lists and briefly describes 20 apps and tools that can be used with the iPad for educational purposes. It includes apps for creating and sharing documents, forms, and videos as well as for note taking, collaboration, and presenting. Links are provided for each app to learn more about its features and educational uses. A credits section acknowledges the sources of app screenshots and images used in the document.
The document contains a list of links related to mobile user experience design. Specifically, it lists links to websites about mobile UX/UI design concepts for Twitter, the Discovery Channel, and an iPhone music app. It also lists general links about mobile experience design and mobile-optimized websites.
The document discusses how various technologies and activities are being re-imagined in the digital age. It lists examples of how magazines, note taking, life stories, home improvement, reading, video, music, traffic information, yellow pages, signatures, and scrapbooking have been transformed. It also briefly mentions that Pinterest has become the 4th largest traffic driver worldwide. The document suggests that while things have changed, accessing information and sharing content digitally can still be made easy through various online tools and applications.
Presented at LavaCon 2010 San Diego Overview of augmented reality and its potential to support situational learning.