In the future, technology will work together and make decisions for us, though it may not truly understand humans. Currently, technology can have negative effects like distracting and isolating people. However, if designed well with a focus on empathy, emotional intelligence, and human well-being, technology could have positive impacts like strengthening relationships and empowering personal growth. Creating technology with emotional sensitivity, transparency, and a wellness model may lead to a more human future.
What does it take to be named a Best Company to Work for by FORTUNE magazine? For starters, a winning culture, collaboration, and creating an environment for learning and growth. Take a look at these slides for more ideas!
This is the first SlideShare adaption of Timothy E. Johansson's 100 Growth Hacks in 100 Days. The growth hacks that's included in the slide are 1 to 10. Timothy is the front-end developer at UserApp (www.userapp.io).
This is the talk I gave January 12, 2017 at the G20/OECD Conference on the Digital Future in Berlin. I talk about fitness landscapes as applied to technology and business, the role of unchecked financialization in the state of our politics and economy, and why technology really wants to create jobs, not destroy them. (There is a separate PDF version, but some readers said the notes were too fuzzy to read.)
This document provides 20 quotes from historical figures to inspire creative genius. The quotes encourage thinking outside the box, taking risks, being curious, breaking rules, and gaining an unfair advantage through creativity. They emphasize trusting instincts, changing the world through committed groups, and navigating without a map in creative pursuits. The document aims to banish creative roadblocks by sharing inspirational thoughts on creativity.
In this event we will cover: - What is Generative AI and how it is being for future of work. - Best practices for developing and deploying generative AI based models in productions. - Future of Generative AI, how generative AI is expected to evolve in the coming years.
25 stats—13 positive, 12 negative—that reflect the marketing world, including content marketing, social media, email newsletters, analytics, blogging, digital video, and more. Keep these stats in mind when crafting your marketing strategy.
"From Design Thinking to Design Doing" Suzanne Pellican's presentation from the O'Reilly Design conference on January 21, 2016 at Fort Mason in San Francisco, CA.
This document discusses better collaboration between agencies and clients. It notes that historically, agencies did not provide clients with a full understanding of the creative process or ideas, and clients did not know how to properly evaluate work. It advocates that agencies start presentations with the agreed upon creative brief to provide necessary context before presenting ideas. Agencies should tell a story that bridges the brief to the final idea, giving clients a complete understanding. The document also provides models for properly evaluating ideas and ensuring collaborative discussions between agencies and clients.
The document discusses how generative AI can be used to scale content operations by reducing the time it takes to generate content. It explains that generative AI learns from natural language models and can generate new text or ideas based on prompts provided by users. While generative AI has benefits like speeding up content creation and ideation, it also has limitations such as not being able to conduct original research or ensure quality. The document provides examples of how generative AI can be used for tasks like generating ideas, simplifying complex text, creating visuals, and more. It also discusses challenges like bias in AI models and the low risk of plagiarism.
The document discusses various emerging wearable technologies and how they are being used to quantify health metrics, enhance experiences, simplify daily tasks, and systematize aspects of living and transportation. It describes technologies like smart clothing and sensors that track fitness data during exercise and provide form advice for running. Other technologies discussed monitor nutrition intake, sleep, posture, and baby vitals. Some technologies aim to enhance experiences through augmented bodies or overcome boundaries through connected intimacy devices. Life systematization technologies outlined include smart home buttons, an electric bicycle wheel, and self-driving cars.
SXSW Interactive is amazing this year! I’m talking VR, AR, IoT, enter next acronym here, and even the P.O.T.U.S. made an appearance. SXSW plays an increasingly important role in revolutionizing interactive media. While often known as a hotbed for tech startups, it’s the discussions around practical applications of such media, the opportunities they present, and the surrounding implications that have attracted the attention of a growing number of brands, platforms, and creators each year. In this webinar we share key takeaways from SXSW 2016 and discuss what each means for the year ahead.
This is my talk for TEDx Youth. It's about the three lies about the teen-age that is preached by our day and age. If you want to watch the video of my talk using this Powerpoint deck, you can do so here: https://www.youtube.com/watch?v=Fo8RyQpPpUA
This presentation provides a brief history and context to ChatGPT, gives examples of what ChatGPT can do, considers the implications and issues and the next steps to consider.
Download a full version of the report at: www.psfk.com/report/future-of-work-2016/ The PSFK Future of Work Report deep dives into the talent and development landscape to identify the conditions and qualities that cultivate tomorrow’s leaders in the workplace. In return for investing in greater opportunity and education, employers will reap the rewards of increased efficiency, engagement and entrepreneurship—reducing mistrust, stress and ultimately turnover across teams. Additionally, PSFK has developed six workplace visions that were inspired by 10 strategies to develop a new era of internal leadership. These boundary-pushing product and workplace concepts reimagine how teams can onboard employees, expand the office, and prevent miscommunication.
Another light-hearted look at what we think the zeitgeist of 2016 will be for marketing, tech, pop culture and everything in-between. Many of our previous predictions are still in play and while we like to be right we'd rather make you smile with these less predictable trends. Follow us for more updates.
Infographics are awesome, simply because they can capture and hold our attention so well - if done right. The best part is, there are so many great examples out there that we can draw inspiration from. Here are 24 infographic ideas that you can use to create your next beautiful creation.
Pollen VC builds a digital lending business to help app developers access their app store earnings early. Their tech platform connects directly to app stores to price risk in real time. This allows developers to reinvest earnings daily into user acquisition instead of waiting 60+ days for platforms to pay out. Typically, developers fail to get early credit and can't acquire more users, but Pollen VC's new model provides funding using real-time app data to validate risk. They aim to fund more opportunities for long tail developers by improving access to working capital.
Machine learning, advanced robots, and virtual reality are here. Crucial design and ethical decisions are being made, and will be made in the near (3-5 year) future that will shape the interactions between machines and people for years to come. Today’s designers and product managers will be and are the architects of these relationships moving forward. Learn what are the most important decisions designers will make, and the skills and knowledge you will need to design our future with technology.
In this keynote presentation at the Frankfurt Book Fair, I offer a fresh perspective of how info pros can look at their services and roles in relation to AI initiatives.
This document discusses how people are developing emotional relationships and attachments to relational artifacts and machines. It explores how this affects concepts of life, love, and what it means to be human. Children in particular describe feeling love and care for objects like Furbies in a way similar to how they feel about living things. The document raises questions about how loving machines may change what love means and how people view themselves and their human identity.
One of our concerns as the Metaverse has taken shape has been that it could just turn out to be place with realistic images but no substance. Now we see impressive advances in artificial intelligence. We ask ourselves; will AI give us a smarter Metaverse? https://youtu.be/gd65aqGmcr8
Users are not like us — they view the world with a completing different filter. As designers, we’ve trained ourselves to notice every little detail about a design — everything grabs our attention. We assume that users do the same when coming to a site or using an application for the first time. We assume that all those details that took us, as the designers, hours to figure out just right will catch a user’s eye and invoke pleasant thoughts and emotions that go along with facilitating a positive user experience. But, that’s not how our brains work. In fact, the average user will miss almost everything within their field of vision when working with a design for the first time. This phenomenon occurs all the time during usability studies, much to our bewilderment. Fortunately, recent research within neurological and cognitive science offers some clues to why this behavior occurs. This session will review several concepts that shows how little people actually pay attention to the things they interact with, and will provide some tips and tricks for getting past this mental limitation.
The document discusses how people are developing emotional relationships and attachments to relational artifacts and machines. It explores how this affects concepts of life, love, and what it means to be human. Children in particular are learning about new categories of "alive", distinguishing between an animal and a Furby. The document raises questions about what kinds of relationships with machines are appropriate and how this may change our understanding of emotions, love, and human identity.
URL of the original TEDx Talk: https://www.youtube.com/watch?v=PjiZbMhqqTM Notes from my 2015 TEDx presentation, titled: "We Should Wake Up Before The Machines Do," on the topic of artificial intelligence and consciousness. Speaker: Daniel Faggella Location: Southern New Hampshire University
Artificial intelligence and expert systems can be used to both simulate human mental processes and allow computers to think independently. Expert systems are applications that do not require common sense, are generally well understood, can be described objectively, and where human expertise is scarce. While expert systems have advantages like permanent expertise and consistent results, they also have disadvantages like a lack of common sense and inability to explain logic. People and machines each have their own strengths when it comes to decision making.
The biggest risk associated with the Internet of Things is hackers. Devices currently have poor security that has been exploited in attacks like Mirai and Senrio Devil's Ivy. These attacks took advantage of weak default logins and vulnerabilities that allowed hackers to easily take over devices. While technology may enhance human capabilities, computers do not actually have emotions and encoding emotions into algorithms would be extremely complex. Smart devices should provide information to users but not make moral decisions, as algorithms lack qualities like sympathy needed to make such choices.
The document discusses potential future technologies and predicts that artificial intelligence will be a major development. It notes that AI could help companies make better decisions by analyzing large amounts of data and comprehending language better than humans. Virtual reality is also mentioned as a technology that may become more integrated in how people interact with the world. The conclusion states that while the future is difficult to predict, virtual reality shows promise as a next big technology based on current trends and developments by companies.
ONLINE SAFETY conference for Parents in Escuela Americana - What every parent should know about impact of new technologies on their children - www.ideaworks.la - @rokensa
Deja vu Security CEO Adam Cecchetti was invited to present the keynote speech at this year's (sold-out!) Hushcon in Seattle. Rich in humorous anecdotes and practical analysis, Test For Echo explores the relationship between time, ken, and the future of computer security.
This is the first of a three part set of online workshops. Originally presented April 9, 2018 as part of OTF Connects.