The document discusses principles for digital life and privacy in the digital age. It outlines 3 guiding principles: 1) Nothing online is truly private, 2) Anything electronic can still exist even if deleted, and 3) Life is increasingly digital. It then provides talking points on issues like digital footprints, online privacy and data retention, and what digital citizenship means to help people understand and navigate digital life.
This document discusses predictions for the future of technology in education and computing. It predicts that computers will become more visually projected like interfaces seen in movies. Educational technology is predicted to become more visual as well, using projectors and devices like iPads in new interactive ways. Siri is predicted to become more advanced and take a virtual, hologram form that can perform tasks beyond making calls from a projected image rather than just the phone screen.
This document provides an overview of various technology topics including online templates, plagiarism, charts, the cloud, online safety, malware, netiquette, blogs, 3D printing, video games, social media, and more. Each section briefly explains the topic and sometimes provides examples. Sources are listed at the end but specific citations are not provided. The document aims to inform readers about trending technologies in a casual, conversational style.
The document discusses predictions for advances in technology by the year 2025. It predicts that smart phones will come paired with watch phones that have the same capabilities. The Xbox Kinect technology will be adapted for home use and will be able to identify users, provide recommendations and assistance, and act as a home security system. It also predicts laptops will replace textbooks in schools in 2025, with students being provided laptops for virtual classrooms, ebooks, and the ability to access schoolwork from anywhere.
This document discusses various ways that brands can engage customers through digital disconnect, retail innovation, education, happiness apps, and storydoing. Some key points discussed include merging online and in-store shopping experiences; brands investing in education by teaching skills to customers and employees; apps and tools that aim to increase happiness and mindfulness; and marketing through actions rather than just words by becoming a "storydoing" company.
The document discusses predictions for the future of technology in 2025. It describes how smart phones will come paired with customizable watches that allow all phone functions. Home devices like the Kinect will expand beyond gaming to control home functions and provide task reminders through facial recognition. Schools will use "iLearn" laptops with built-in WiFi to replace textbooks and allow virtual classrooms, utilizing social learning through online collaboration. The predictions argue that emerging technologies will make everything increasingly accessible through new mobile and connected devices.
The slides were used to support the conversations with grades 4-9 at Calgary Girl's School for their Digital Citizenship Symposium. This was facilitated on January 20th, in Calgary Alberta
The document discusses several predictions for how technology will evolve and impact different areas by 2022. It predicts that tablets will largely replace textbooks in education within 5 years, and online education will continue growing. Gaming systems are incorporating motion sensors and getting users more active. Cars will be increasingly connected to the internet, with integrated dashboards and safety/backup cameras and sensors.
This document discusses emerging technologies including electric vehicles, cloud computing, mobile devices, social media, and location-based services. It notes Vincent Everts' plans to live stream video from his electric car and get feedback on social media. Other topics mentioned include innovation study trips, video sharing before YouTube, Dell's social media training, and the decline in distinguishing between mobile and fixed networks by 2013. Gamification and location-based social apps are also briefly discussed.
The digital lunch & learn agenda covered topics around location based services, social media customer engagement, the impact of technology on health, data analytics, and crowdsourcing. It also included a section on new developments with Facebook and Twitter as well as a showcase of 10 minutes of cool new technologies and digital marketing campaigns.