This document provides a tutorial for creating a simple quiz app for Android. It outlines the steps to build the user interface with questions, answers, and buttons using XML layouts. It then explains how to write Java code to initialize question and answer arrays, get references to the UI elements, add click listeners to the buttons, and write methods to display the next question, check the answered, and display the result. The tutorial instructs the reader to build and run the app on an Android emulator to test it.
The document describes an emergency messaging app called "I'm ok!". It allows users to quickly send preset messages to contacts during an emergency. A survey of 46 people affected by natural disasters informed the design. The app has a simple interface for ease of use during crises. It allows editing messages and syncing with social media and messaging apps to broadcast to more people. Key features include connecting to platforms like Facebook and Whatsapp, customized contact lists, and resending failed messages.
This presentation for Inclusive Design 24 (#ID24) explores how to create accessible, usable "floating" labels. Floating labels are where the label moves above form controls based on user interaction.
How to design and build great apps (with moderator notes)Andreas Weder
Mika and I look at what it takes to create great apps with Magnolia, and also present some of the new features of Magnolia 5.3.
This is the version also containing notes; the nicer looking, but less informative can be found over at Magnolia's official channel: http://de.slideshare.net/Magnolia_CMS/how-to-design-and-build-great-apps
Mika did quite some coding during our talk which isn't captured in the slides. Check out the video of the presentation to get it all: https://www.youtube.com/watch?v=hs4u5XNFi2g
A Comprehensive Guideline for Designing Most Efficient Web Forms: On Structur...Katy Slemon
In this blog post, you will get through the practical principles that have been drafted from field testing, eye tracking, usability testing and actual complaints made by different users.
This document provides guidance on using various viral channels to promote an OpenSocial application, including inviting friends, posting activities to newsfeeds, sending notifications, and sending email messages. It includes code examples for implementing each channel using the OpenSocial API. The document also provides some additional tips for improving an application's virality, such as translating it into multiple languages, incentivizing user engagement, and testing features that require interaction between users.
This document summarizes the design process of a mobile application called 4SELF, which allows users to track lost items. It describes how the designers conducted user testing at various stages of prototyping in Justinmind software. Based on user feedback, the designers made several improvements to the interface design, such as changing login options, adding instructions to buttons, and modifying colors and layouts. The final evaluation involved testing the prototype with students and collecting their feedback to further enhance usability.
The document provides an overview of how to set up and use the Oracle User Productivity Kit (UPK). It describes recording content using the UPK Developer tool, setting up a content hierarchy, editing topics, publishing content for end users, and importing/exporting content between developers. The goal of UPK is to create interactive training materials from live application demonstrations.
This document summarizes the design process of a mobile application called 4SELF, which allows users to track lost items. It describes how the initial design was created, user testing was conducted to evaluate usability, and the design was improved based on feedback. Key changes included removing social media login, simplifying category and item addition interfaces, clarifying buttons, and repositioning the logout button for better usability. The updated design enhanced understandability and interaction with the application.
Accessibility in Design systems - the pain and gloryRuss Weakley
Slides from CodeHeart Design 2018: Building a design system is a painful enough, but how do you add accessibility into the mix? Is it an "up-at-dawn, pride-swallowing siege", or can it become part of the normal work flow. We'll look at accessibility for different roles - such as UX, UI and devs, as well as where accessibility should be injected into the process.
This document provides an agenda and overview for a training session on how to build a canvas app in Power Apps. The session will cover the basic elements of Power Apps like screens, inputs, galleries and forms. It will demonstrate how to build a sample canvas app by connecting to a data source in Excel and designing the app interface. The session will also cover customizing app elements, using functions, and sharing the completed app. A knowledge check with multiple choice questions is included to assess understanding.
Discussion postArchitectural Styles Please respond to the fo.docxmadlynplamondon
Discussion post
"Architectural Styles" Please respond to the following:
· Analyze two architectural styles of your choosing and, for each, give an example of a real-world application whose software design would benefit by incorporating your chosen style. Justify your response.
· Evaluate the driving factors or conditions that affect the selection of an architectural style for a given open-source software application. Provide two examples of these conditions and how they help determine an application’s architectural style.
JR’s post states the following:Top of Form
Data centric style- a data store will be in the center of the architecture and accessed by other components that update, add, delete or modify the data present within the store (2008). I think this type of design would work best with organizations like Walmart and Amazon. This style is flexible and promotes integrability.
Layered style- divided style is divided into various horizontal layers and each layer has some specific function. It’s a beneficial style because different individuals/teams can work on different layers that they’re knowledgeable about and most efficient. I think this style would best for bank applications.
I think the budget and the client/users would affect the selected style. Depending on what type of budget is in place affects where the money is allocated to therefore selecting the most cost-effective options. The user/client affects the style because developers would have to select an option that would be most effective for the client and the end goal.
Reference
https://www.cisco.com/c/en/us/td/docs/solutions/Enterprise/Data_Center/DC_Infra2_5/DCInfra_1.htm
NM’s post states the following:Top of Form
Architectural Styles" Please respond to the following:
Analyze two architectural styles of your choosing and, for each, give an example of a real-world application whose software design would benefit by incorporating your chosen style. Justify your response.
The architectural style is a particular pattern that focuses on the large-scale of a system. And it is about selecting, adapting, and integrating several architectural styles in ways that best produce the desired result (Pfleefer & Atlee, 2010).
Two architectural styles: Component-based and pipe-and-filter.
Component-base is a method of software development whereby systems are created by assembling preexisting components (Graca, 2017). Meaning it reduced design complexity in each part solves smaller problems. Component reuse—reuse algorithm and environment model in a web application. And unit testing—where it eliminates retesting for durable components and reduces the cost of verification. A web developer uses component-based to the created web application to be more composable and performant. And the server API is more application.
Pipe-and-filter—system functionality is achieved by passing input data through a sequence of data-transforming components called filters to produce output data (Graca, 201 ...
Assignment Sheet
Project 1: Usability
Project Description
Students will create a 2-3 page internal report detailing the usability of a website or app. This will
include findings, usability research, and recommendations. This will be the only formal project
where using “I” will be acceptable.
Resources
Chapter 13
Canvas Resources
Class Lectures (Take Notes)
Office Hours
Due Dates
PEER REVIEW (complete draft required for credit): see schedule and Canvas
FINAL DOCUMENT: see schedule and Canvas
ABOUT THE PROJECT
To follow-up on our in-class discussions, we’ve learned that understanding audience is paramount to
quality technical writing. It is the technical writer’s job to construct an appropriate document based on
what the audience expects and needs. We’ve also covered the basics of what a “good” technical
document should do. We know that a technical document should:
Address a specific audience
Facilitate an audience’s ability to solve problems, gain new information, and to carry out work
Use genre, style, design, visuals, color, type, etc. to enhance readability, clarity, and usability
Allow the audience to gain information quickly and find information easily
Furthermore, technical documents are often the result of collaboration and usually represent an
organization’s or company’s goals, culture, and values (Markel, 2015, p. 7).
We also know that usability and user-based design is important in technical writing. In the broader
sense, usability often requires testing the effectiveness of a product, design, or building. Usability
engineers, for example, might spend time testing a design for a user’s ergonomic comfort. In terms of
technical writing, usability and usability testing refers to the readability and usefulness of the document.
To further our discussion on technical writing, audience, and usability, you are going to analyze how
effectively a website or a smartphone app has constructed its interface for its intended audience. In
(Project 1) 2
other words, your job will be to navigate a website or app of your choosing and analyze how the website
or app handles (or fails to handle) the needs of its users. The website or app will be your choice, but it
must be one that has more than one page or function (in other words, a website or app which can be
explored, has multiple pages, or has multiple user features). Although we will be doing limited usability
testing during a class session, the assignment requires you to test the website or app on one user
outside of our class (this user must have no background experience with the particular website or app
interface).
NOTE
This is an individually written assignment. Make sure you thoroughly understand the assignment and
have thoroughly explored the website or app before writing your internal report. Being specific and
detailed in your report is required. For example, if you state that the app is ...
I. Intended audience A. American grandparentsB. Other Americ.docxwilcockiris
I. Intended audience
A. American grandparents
B. Other American Friends
C. Anyone who wants to communicate with me
II. Purpose of What’s App
A. Communicate internationally, especially with Saudi Arabia
III. Design of app
A. Access by icon on cellphone –green with white balloon and phone
B. Settings –bottom of screen
1. Status
2. Calls
3. Camera
4. Chats
5. Settings
C. contacts identified with visual and name
D. Selected setting identified at top of screen
IV. Technical writing attributes
A. Address specific audience –American contact
B. Facilitate ability to communicate internationally
C. Uses design and visuals to make it easy to use
D. Allows Americans to contact me easily
Assignment Sheet
Project 1: Usability
Project Description
Students will create a 2-3 page internal report detailing the usability of a website or mobile app. This
will include findings, usability research, and recommendations. This will be the only formal project
where using “I” will be acceptable.
Resources
Course Readings on Usability
Project 1 Canvas Resources
Class Lectures (Take Notes)
Office Hours
Due Dates
PEER REVIEW (complete draft required for credit): see schedule and Canvas
FINAL DOCUMENT: see schedule and Canvas
ABOUT THE PROJECT
To follow-up on our in-class discussions, we’ve learned that understanding audience is paramount to
quality technical writing. It is the technical writer’s job to construct an appropriate document based on
what the audience expects and needs. We’ve also covered the basics of what a “good” technical
document should do. We know that a technical document should:
Address a specific audience
Facilitate an audience’s ability to solve problems, gain new information, and to carry out work
Use genre, style, design, visuals, color, type, etc. to enhance readability, clarity, and usability
Allow the audience to gain information quickly and find information easily
Furthermore, technical documents are often the result of collaboration and usually represent an
organization’s or company’s goals, culture, and values (Markel, 2015, p. 7).
We also know that usability and user-based design is important in technical writing. In the broader
sense, usability often requires testing the effectiveness of a product, design, or building. Usability
engineers, for example, might spend time testing a design for a user’s ergonomic comfort. In terms of
technical writing, usability and usability testing refers to the readability and usefulness of the document.
To further our discussion on technical writing, audience, and usability, you are going to analyze how
effectively a website or a smartphone app has constructed its interface for its intended audience. In
(Project 1: Usability) 2
other words, your job will be to navigate a website or app of your choosing and analyze how the website
or app handles (or fails to handle) the needs of i.
Online tutorial created for android developer - beginners. Step by step instructions with real-time development video. Lesson plan is divided into three part to help create new android project, add new layout, activity and apply styles to widgets.
In this tutorial, we will learn how to open an existing android project and make changes to the existing layout and add new widgets.
For online video presentation, watch our YouTube video:
https://youtu.be/udZVXhf48Gc
The document provides instructions and templates for partners to submit designs for Nokia's review at two checkpoints: Proof of Concept and Quality Check. For Proof of Concept, partners must include an interaction map, visuals of main views, and optional key use case flows. Quality Check verifies that the application matches the approved Proof of Concept design. The submission must have no "must fix" issues and no more than 4 "should fix" issues to pass. Nokia also provides design tools and guidelines to help partners design their applications.
This document provides guidance on completing an assignment to write a white paper comparing two digital tools or apps. It outlines the following steps:
1. Choose two similar tools or apps to compare and identify tasks to complete with each, such as signing up and posting.
2. Test each tool by completing the tasks while taking detailed notes on what works well and any problems.
3. Write a 1000-word white paper for potential users following a specific format. This includes an introduction describing the tools and users, a methods section detailing the test, a results section presenting findings and any issues encountered, and a recommendations section.
The document provides examples of tool categories and formatting tips for each white paper section to clearly
Every single day thousands of android devices are activated, the success of android owes to its simplicity and usability. This system aims at helping users with minimum or no programming background to build their own simple android application, which will in turn reduce the cost and makes the application friendlier. The principle behind the proposed system is simplicity and user friendliness for minimalistic applications. Development of mobile applications brings new challenges in possibilities for their adjustment to actual context of a user and a device. Our long-term goal is to design and implement a mobile client which can dynamically adapt to the surrounding conditions and requirements of the user.
Software design is the process of planning the structure and interfaces of a software program to ensure it functions properly and meets requirements. It includes architectural design to break the program into components and detailed design to break components into classes and interfaces. Software design patterns provide reusable solutions to common problems in design. The most important patterns include adapter, factory method, state, builder, strategy, observer, and singleton. The software design process involves research, prototyping, development, testing, and maintenance.
Deciding Between apps for SharePoint and SharePoint SolutionsDavid J Rosenthal
The document discusses factors to consider when deciding between building an app for SharePoint or a SharePoint solution. It covers the differences between apps and solutions in terms of object models, deployment, design patterns, and skill sets required. Key scenarios are also described, such as branding, line-of-business apps, and handling events, to help determine which option is better suited for a given need. The document aims to help readers make the right choice between apps and solutions based on their requirements and environment.
This document provides guidelines for optimizing the user experience and conversion for mobile apps. It outlines key principles to consider when assessing apps in order to identify areas for improvement. The guidelines are organized into four stages: Adopt, Use, Transact, and Return. The Adopt section focuses on removing barriers to adoption through an engaging splash screen, intuitive navigation, and streamlined sign-up process. It recommends providing clear value propositions and compelling reasons to use the app. The other sections outline best practices for app functions like search, checkout, and account management to optimize the user experience at each stage of engagement.
Mobile App UX Principles: Improving User Experience and Optimising ConversionMatthieu Tran-Van
The Mobile App UX Principles report is a conversion optimisation framework tailored to "Smartphone" mobile apps. It defines the key considerations when assessing apps, in order to identify how to improve the user experience (UX), optimise conversion and measure performance. It covers the whole customer journey, conversion points at each stage, and usability hygiene. Below is an executive summary of the report.
This document provides guidelines for optimizing the user experience of mobile apps to improve conversion rates. It outlines key principles for app design, including removing roadblocks to usage through quick loading splash screens and optional onboarding. The home screen should clearly communicate the app's purpose and priority tasks through simple navigation. Only primary content and functionality should be visible by default, with secondary options accessible via menus to reduce clutter. Metrics like bounce rates and onboarding completion can help evaluate the user experience.
This presentation gives an insight on the marketing strategy for an android app- 'Plan It'. Plan It is an app which helps one plan and organize almost anything and everything. Put simply, it is a must have 'Lifehack App' .
How to: A starters guide for app development on Apple WatchSoftTeco
The presentation focuses on key architectural elements for developing apps on Apple Watch. Goes over UI, software hierarchy, notification types, constraints and other useful information for both, future Apple Watch owners and app developers.
Website: www.softteco.com
Blog: www.softteco.com/blog
Facebook: www.facebook.com/softteco
Twitter: www.twitter.com/softteco
Linkedin: www.linkedin.com/company/softteco
The document discusses the heuristic usability evaluation of Microsoft Word 2013. It evaluates the software based on 10 usability heuristics: visibility of system status, match between system and real world, user control and freedom, consistency and standards, error prevention, recognition rather than recall, flexibility and efficiency of use, aesthetic and minimalist design, help users recognize, diagnose and recover from errors, and help and documentation. Examples are provided for each heuristic on how Microsoft Word adheres to or supports the usability principle.
The document discusses achieving quality constraints in mobile applications. It addresses key factors like performance, usability, security, availability, and modifiability. It provides tips to optimize performance such as understanding the target device, tools, and programming language used. Usability can be improved with task-based design, search functions, optimized speeds and images. Security risks from trusting platform security or using unverified code are highlighted. Availability relies on effective offline and synchronization functionality. Modifiability is supported by modular code design.
A holistic guide to annotated wireframes for app developmentConcetto Labs
Annotated wireframes can be a huge advantage for any mobile App Development project. We use the latest technology & creative methodology to craft an awesome application for your business
Overview of wrap Features in Power Apps.pptxConcetto Labs
If you have a vision or idea for a new application? This wrap feature of Power Apps allows you to create wraps around your canvas applications as customized Android or iOS apps
This document repeats the date "Sunday, September 22, 13" multiple times without providing any other context or information. It appears to be a document consisting solely of the repeated date "Sunday, September 22, 13" on multiple lines.
This document discusses design principles for Windows Phone user interfaces. It covers visual design including themes, colors, icons and imagery. It also discusses layout principles for different screen elements like the grid, pages, panoramas and pivots. Finally it addresses motion and transition design, emphasizing the importance of establishing physics-based interactions and providing feedback for long processes. The overall document provides guidance on visual, layout and interaction design best practices for Windows Phone applications.
Google+ allows businesses to create pages to interact with customers. It offers features like circles to organize contacts, video chatting, and sparks to share relevant content. While it currently has a smaller user base than Facebook, Google+ may provide businesses opportunities to create more direct relationships with customers through its focus on sharing professional and industry-specific information. Integration with other Google services also provides benefits for brands.
Professional design drives turnover, return, and growth.
How to strengthen the power of design in your domain?
The key is to introduce, specialize, and organize critical capabilities.
Design capacity thus becomes a strategic advantage: valuable, unique, and organized.
Cases from construction, manufacturing, and servicing provide proof.
Achieve your ambition faster with our subject expertise.
Call on us for instruction, support, or execution.
Request a free quick scan* to start.
*) Ask for our conditions.
https://designimpulse.nl
This PowerPoint presentation demonstrates my beginner skills in creating product showcases. It provides an overview of a specific product, showing my ability to gather key information and present it clearly. The presentation highlights my efforts to organize content logically and use basic visual aids effectively.
Right Choice Landscaping offers exceptional villa landscape maintenance servi...rightchoicelandscapi
"Right Choice Landscaping offers exceptional villa landscape maintenance services in Dubai. Our dedicated team ensures that your villa’s outdoor spaces are beautifully maintained, enhancing both the aesthetic appeal and the value of your property. We offer landscaping and Garden design services to commercial property owners and homeowners all over the UAE.
Professional Document Editing Services / Bank Statement EditingEdit Bank Statement
Need to modify any document? Look no further! I offer expert editing services for all types of documents, ensuring accuracy and confidentiality. Whether you need adjustments for bank statements, certificates, bills, pay stubs, or any other documents, I can help. Contact me now for prompt and reliable editing services!
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Design for charms & contracts
1. Design for Charms &
Contracts
Design your app for a great charms bar and
contracts
2. Use of charms and app
contracts to enable common
app commands and avoiding
duplicating app contract
functionality with in the app’s
canvas or in the app bar
Contracts are the glue that binds apps together and to the
system UI.
Two apps that have implemented the same contract can work
together to complete a broad or complex scenario.
Some contracts are represented by charms.
3. Search
Let your users search through your app's content quickly from
anywhere in the system.
4. You can and should rely on the
Search charm instead of creating
search-specific UI to search your
app's content.
Also you can use the Search charm
to respond to users' queries and
display search results in an app
page of your own design.
5. customizing suggestions and
placeholder text in the search
pane
There are two types of suggestions an app can provide: query
suggestions and result suggestions.
6. Query suggestions
Query suggestions are
auto-completions of the
user's query text, and provide
queries that the user might
want to search for.
User entered the query
"word" and the "Wordament
HD" and "WordPress.com"
queries were suggested.
8. Instead of entering the entire
query, users can select one of
the suggested queries and
immediately execute the
search.
Should contain the user's
current query text.
Should directly reflect the
results that your app can
provide.
The Weather app
automatically completes the
user's query to suggest
cities for which the app can
provide weather reports.
9. Result suggestions
Result suggestions are strong
or exact or matches to the
user's query that the user may
want to view immediately
The Wordament app was
suggested as a result (under
the Recommendations label)
for the "word" query.
10. If you want to recommend
strong or exact matches for
the user's query, use result
suggestions to let the user go
directly to the details of a
particular result without the
need to navigate to a search
results page.
Should consist of an
appropriate image or
thumbnail, a relevant title or
label, and a brief description.
11. If you want to supply multiple
result suggestions, use
labeled separators to help
users distinguish between
results.
If you provide both types of
search suggestions (queries
and results), you should
provide only one result
suggestion and it should be
displayed last, at the bottom
of the list of suggestions.
These suggestions are based
on the user’s search history
with your app and will be
shown first.
12. Tips
Supply no more than five search suggestions.
Use placeholder text in the search box to describe what users can
search for in your app.
13. Designing a search results page
Because you design the search results page for your app, you can
ensure that the results presented to your user are useful and have an
appropriate layout.
19. Let users navigate back to the last-viewed page after they look at
the details for a result.
20. Inappropriate use of search
If search is not the primary purpose of your app, don't add search UI
to your app.
Don’t place search UI in the app bar.
Don’t use the Search charm to add a "find-in-page" feature to your
app.
21. Share and data exchange
Let your users share your app's content with other people they
care about, receive shared content from other apps, and display
it to your users.
22. The Share charm likewise provides a
front-end to the new system-wide
Share contract, which lets two apps
share information.
When people choose to share
content, source apps provide the
requested content in a shareable
format, and display the metadata in
the content preview.
The chosen target app launches,
reads the shared content, and
displays whatever UI is appropriate.
23. If a sharing operation fails, Windows displays an informative
message from the target app with steps to correct the problem
when possible.
24. Best practices
Respect user selections
Set properties and use them to supply useful information (Adding a
thumbnail when sharing an image or a link to a webpage can
provide a visual reference to the user.)
Provide a message to the user when sharing cannot be completed
Handling errors and other issues
Don't display a message that sharing is not supported by your app.
Windows will display a standard message to the user if your app
does not support the sharing contract.
25. Best practices
Do not create a Share command on your app bar, or create a Share
button in your app window or context menus.
Keep the look and feel the same between your target app and your
primary app.
If your setup and sign-in interactions are simple (one-step) you
should let users complete those tasks through the Share charm so
that users don't have to change context.
26. Settings
Provide both context-sensitive setting for the current Metro-
style app, the desktop, or Start screen as well as a grid of
system-level settings, and a link to the Metro-style PC Settings
interface, that is available from anywhere in Windows 8.
Key among the system-level settings, of course, is the Power
icon, which lets you restart or shut down the PC.
27. The settings pane includes both
app and system settings.
The bottom part of the pane
includes PC settings provided by
the system, like volume, brightness,
and power.
The Settings charm is the one place
to keep all settings for an app. Use
the Settings charm as the single
entry point to your app's settings.
Fewer settings are better. Define
smart defaults and decrease the
number of settings as much as
possible.
28. Choose which app features are
accessed in app settings
Provide access to configuration options that affect the behavior of
the app as a whole and that are adjusted only occasionally, like
choosing between Celsius or Fahrenheit
Don't include features that are part of a typical app workflow, like
changing the brush color in an art app. These features belong
on an app bar or on the canvas
Use the Settings charm to provide access to app info that's not
needed very often, such as privacy statements, help, app
version, or copyright info.
29. Inappropriate use of settings
Don't add to the settings area any commands that are associated
with common app workflow. These commands should be
placed in the app bar or on the app canvas.
Don't use the settings window to navigate into another part of
the app. When the settings window closes, the user should be in
the same place in the app that they were when they entered
settings.