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http://blogs.msdn.com/davrous
Creating 3D Worlds with WebGL and Babylon.js - Codemotion.es
Agenda 
 Why building a WebGL 3D engine ? 
 Using Babylon.js to create 3D apps and games 
 Discovering the basics 
 Advanced features 
 Handling touch devices & Performance first 
 Content Pipeline 
 Demos, demos & some code 
 From Blender/3DS Max to the browser with no line of code 
 Loading a scene by code 
 Third-parties demos 
 Code session
Why building a WebGL 3D engine ?

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The riseof GPUs 
Hardware accelerated 
rendering: 
2D Canvas, CSS3 animations 
Accelerated 3D 
with WebGL 
H264 & JPG hardware 
decoding
UsingWebGLdirectly 
Requires a compatible browser or device: 
A new context for the canvas: 
canvas.getContext("webgl", { antialias: true}) || 
canvas.getContext("experimental-webgl", { antialias: true});
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http://www.babylonjs.com 
https://github.com/babylonjs/babylon.js 
How to use it? Include one file and you’re ready to go! 
<script src="babylon.js"></script> 
To start Babylon.js, you’ve just need to create an engine object: 
var engine = new BABYLON.Engine(canvas, true);
Creating 3D Worlds with WebGL and Babylon.js - Codemotion.es
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IndexedDB 
Network optimizations 
Incremental loading 
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exporters 
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babylonjs.com/sandbox 
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physics engine
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Useful links 
What we’re working on in Internet Explorer: status.modern.ie 
• like Web Audio, Media Capture, ES6 features, etc. 
Visit http://modern.ie to find ways to test IE11 
• http://remote.modern.ie works on Windows, Mac, iOS & Android! 
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Creating 3D Worlds with WebGL and Babylon.js - Codemotion.es

  • 3. Agenda  Why building a WebGL 3D engine ?  Using Babylon.js to create 3D apps and games  Discovering the basics  Advanced features  Handling touch devices & Performance first  Content Pipeline  Demos, demos & some code  From Blender/3DS Max to the browser with no line of code  Loading a scene by code  Third-parties demos  Code session
  • 4. Why building a WebGL 3D engine ?
  • 5. The riseof GPUs Hardware accelerated rendering: 2D Canvas, CSS3 animations Accelerated 3D with WebGL H264 & JPG hardware decoding
  • 6. UsingWebGLdirectly Requires a compatible browser or device: A new context for the canvas: canvas.getContext("webgl", { antialias: true}) || canvas.getContext("experimental-webgl", { antialias: true});
  • 7. UsingWebGLdirectly WebGL is a low level API Need to handle everything except the rendering:  Shaders code (loading, compilation)  Geometry creation, topology, transfer  Shaders variables management  Texture and resources management  Render loop
  • 8. Using Babylon.js to create 3D apps & games
  • 9. How to use Babylon.js ? Open source project (Available on Github) http://www.babylonjs.com https://github.com/babylonjs/babylon.js How to use it? Include one file and you’re ready to go! <script src="babylon.js"></script> To start Babylon.js, you’ve just need to create an engine object: var engine = new BABYLON.Engine(canvas, true);
  • 11. Advancedfeatures Offline support IndexedDB Network optimizations Incremental loading Blender & 3DS Max exporters Design & render + babylonjs.com/sandbox Complete collisions and physics engine
  • 12. Advancedfeatures Smart shaders engine and postprocesses Device Orientation API and Oculus Rift support Advanced texture support (Bump, DDS) Touch, Gamepad & virtual joysticks
  • 15. Creation Pipeline .babylon Online/offline converter .FBX .OBJ .FBX .OBJ
  • 16. Enough of your blah-blah! Give us some demos, demos & code!
  • 20. Roadmap for v2 • Web Audio • Scene Optimizer • LOD • Unity Exporter • Procedural Textures • Asm.js & simd.js
  • 21. Useful links What we’re working on in Internet Explorer: status.modern.ie • like Web Audio, Media Capture, ES6 features, etc. Visit http://modern.ie to find ways to test IE11 • http://remote.modern.ie works on Windows, Mac, iOS & Android! Play with Babylon.js demos on www.babylonjs.com • and try some tutorials via our playground: www.babylonjs.com/playground Contact the IE Developer Relations team on twitter: @iedevchat and Babylon.js developers: @deltakosh & @davrous

Editor's Notes

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