Project Soli is a Google technology that uses radar sensors and machine learning to enable touchless gesture control. A small Soli chip contains radar that can detect subtle hand motions and movements. This allows devices to be controlled through gestures without touching screens. Google is developing a Soli developer kit to allow creators to explore uses for areas like health, art, smartwatches, and other interfaces. The technology provides an alternative to camera-based gesture systems by offering higher motion tracking speeds and the ability to sense movements through certain materials.
Google unveiled Project Tango, an experimental project from Google's Advanced Technology and Projects (ATAP) group to develop smartphones and tablets that can track motion in 3D and map environments. Project Tango devices use advanced sensors and computer vision to give mobile devices a human-like understanding of space and motion. The Project Tango prototype is an Android device that can create a 3D model of its surroundings without GPS or other external signals by tracking its own 3D motion and the infrared light it projects.
Wi-Vi or wireless vision is one of the most modern technologies which use wireless fidelity or Wi-Fi as the core principle. Basically, it deals with tracking and manipulation of Wi-Fi signals.
Wi-Vi is used to image the obstacles or solids behind any wall or obstructions. The most important advantage of this is it is completely wireless and no cables or wires are used. Hence it becomes more suitable for usage in mobile devices and other lightweight technologies. Wireless facility also allows it to use in armed force and other security agencies.
As we know that SOANR and RADAR uses the principle of transmission and reflected waves, the Wi-Vi which uses the same principle can be called as an adaptation of those. But it also posses several differences and simpler apparatus. We will see those modifications on the coming pages of the paper.
Microsoft Hololens is the technology that combines the VR with the real world. The company claims that this so-called computer over the head, HoloLens can process TBs of data per second which is insanely huge number. This technology has a lot many application which can not be explained simply as such.
Now, the time is not very far when the world will be more like the sci-fi movie.
The document discusses Microsoft HoloLens, a holographic computer developed by Microsoft. It begins with an introduction to holograms and augmented reality. It then describes the basic structure and components of HoloLens, including its sensors, cameras and projection system. The document explains how HoloLens uses these components to display holograms by tracking the user's movements and overlaying 3D images on the real world. It highlights some key features and applications of HoloLens, as well as potential advantages and disadvantages.
All about WEARABLE TECHNOLOGY...By..GEORGE KURIAN POTTACKAL
This document discusses wearable technology. It begins with an introduction that defines wearable technology as small portable computers designed to be worn on the body, often including health and fitness tracking. The document then covers the history of wearable technology from the 1960s to today. It describes the architecture and components of wearable devices including input devices, displays, and networks. Examples of wearable technologies are discussed like smart watches and smart glasses. Applications are wearable computing, healthcare monitoring, and fashion. Advantages include convenience and flexibility while disadvantages include limited battery life and potential health issues. The future of wearables is discussed as dominating personal electronics.
Google Glass is an optical head-mounted display developed by Google to provide a hands-free wearable computer. It displays information like a smartphone and allows users to interact via voice commands. In 2013, an Explorer Edition was made available to developers in the US for $1,500. Google Glass aims to produce a ubiquitous computer that is worn like a pair of glasses.
Google Glass is a wearable computer with an optical head-mounted display (OHMD) that is intended to be an "hands-free" device to provide information to the user. It uses technologies like wearable computing, ambient intelligence, 4G connectivity, and Android to allow users to access information and communicate through voice commands instead of manual interactions. While promising for hands-free access to information, it also raises privacy concerns about its always-on camera and potential for misuse.
A smartwatch is a computerized wristwatch with enhanced functionality beyond timekeeping. Modern smartwatches effectively function as wearable computers, running mobile apps or full mobile operating systems. Early models performed basic tasks while modern smartwatches allow access to notifications, calls, messages, mobile apps, and some function as mobile phones. Smartwatch developers include Sony, Samsung, and Pebble. Advantages include faster access to information and social media, while disadvantages include potential distractions and reliance on a connected smartphone. Future smartwatches may have more innovative features, varying functionality, and be even smaller and more portable.
This document discusses touchless technology that allows users to interact with screens without physically touching them. It describes a touchless monitor developed by TouchKo, White Electronics Designs, and Groupe 3D that uses sensors around the screen to detect 3D motions and interpret them as on-screen interactions. The document also mentions several other touchless technologies like the Touchless SDK, Touch Wall, eye tracking devices, gesture recognition tools, and motion sensors that enable touchless control of devices.
Google Glass is the first mainstream augmented reality wearable eye display conceptualized by a large company. It has been promoted through a viral marketing campaign including a video that has been viewed over 18 million times. While Google Glass is framed as the brainchild of Google co-founder Sergey Brin, this paper argues that its popularity could instigate adoption of wearable eye displays as a new paradigm for human-computer interaction. The paper speculates that discussion of Google Glass draws on concepts from popular culture like Batman to promote its adoption.
This document presents a summary of Google Glass. It was presented by Nidhin P Koshy for the ECE department at TKMIT. Google Glass is a wearable computer with an augmented reality display developed by Google. It features a camera, display, touchpad, battery and microphone built into a spectacle frame. The display uses a prism to project 640x360 resolution graphics equivalent to a 25 inch screen from 8 feet away. Voice commands through the microphone allow users to take pictures, get directions, send messages and more just by speaking. While innovative, some disadvantages are potential privacy issues from photos taken without permission and distraction from the visual display blocking the user's line of sight.
This document discusses Project Soli, a new gesture sensing technology developed by Google ATAP. It uses millimeter-wave radar and machine learning to detect hand gestures for touchless human-computer interaction. The key component is the Soli chip, which can capture hand motions at 10,000 frames per second using a 150 degree radar beam. Potential applications include controlling smart devices, gaming systems, VR/AR headsets and more through wireless gestures. While it enables touchless control and has advantages like low power usage, Project Soli also faces limitations such as a small radar range and potential security threats.
Project Soli, a new, robust, high-resolution, low-power, miniature gesture sensing technology for human-computer interaction based on millimeter-wave radar
Microsoft HoloLens is an augmented reality headset that allows users to see holograms overlaid in their physical environment. It runs Windows 10 and does not require wires or connection to another device. HoloLens uses sensors to track user movement and gestures to interact with holograms. At the core is a computer with a CPU, GPU and HPU that processes data from 18 sensors. It projects holograms using two nanoprojectors and transparent lenses, allowing the user to see virtual objects blended with the real world. Some potential applications include providing visual work instructions and medical guidance in hazardous environments.
Google unveiled Project Tango, an experimental project from Google's Advanced Technology and Projects (ATAP) group to develop smartphones and tablets that can track motion in 3D and map environments. Project Tango devices use advanced sensors and computer vision to give mobile devices a human-like understanding of space and motion. The Project Tango prototype is an Android device that can create a 3D model of its surroundings without GPS or other external signals by tracking its own 3D motion and the infrared light it projects.
Wi-Vi or wireless vision is one of the most modern technologies which use wireless fidelity or Wi-Fi as the core principle. Basically, it deals with tracking and manipulation of Wi-Fi signals.
Wi-Vi is used to image the obstacles or solids behind any wall or obstructions. The most important advantage of this is it is completely wireless and no cables or wires are used. Hence it becomes more suitable for usage in mobile devices and other lightweight technologies. Wireless facility also allows it to use in armed force and other security agencies.
As we know that SOANR and RADAR uses the principle of transmission and reflected waves, the Wi-Vi which uses the same principle can be called as an adaptation of those. But it also posses several differences and simpler apparatus. We will see those modifications on the coming pages of the paper.
Microsoft Hololens is the technology that combines the VR with the real world. The company claims that this so-called computer over the head, HoloLens can process TBs of data per second which is insanely huge number. This technology has a lot many application which can not be explained simply as such.
Now, the time is not very far when the world will be more like the sci-fi movie.
The document discusses Microsoft HoloLens, a holographic computer developed by Microsoft. It begins with an introduction to holograms and augmented reality. It then describes the basic structure and components of HoloLens, including its sensors, cameras and projection system. The document explains how HoloLens uses these components to display holograms by tracking the user's movements and overlaying 3D images on the real world. It highlights some key features and applications of HoloLens, as well as potential advantages and disadvantages.
This document discusses wearable technology. It begins with an introduction that defines wearable technology as small portable computers designed to be worn on the body, often including health and fitness tracking. The document then covers the history of wearable technology from the 1960s to today. It describes the architecture and components of wearable devices including input devices, displays, and networks. Examples of wearable technologies are discussed like smart watches and smart glasses. Applications are wearable computing, healthcare monitoring, and fashion. Advantages include convenience and flexibility while disadvantages include limited battery life and potential health issues. The future of wearables is discussed as dominating personal electronics.
Google Glass is an optical head-mounted display developed by Google to provide a hands-free wearable computer. It displays information like a smartphone and allows users to interact via voice commands. In 2013, an Explorer Edition was made available to developers in the US for $1,500. Google Glass aims to produce a ubiquitous computer that is worn like a pair of glasses.
Google Glass is a wearable computer with an optical head-mounted display (OHMD) that is intended to be an "hands-free" device to provide information to the user. It uses technologies like wearable computing, ambient intelligence, 4G connectivity, and Android to allow users to access information and communicate through voice commands instead of manual interactions. While promising for hands-free access to information, it also raises privacy concerns about its always-on camera and potential for misuse.
A smartwatch is a computerized wristwatch with enhanced functionality beyond timekeeping. Modern smartwatches effectively function as wearable computers, running mobile apps or full mobile operating systems. Early models performed basic tasks while modern smartwatches allow access to notifications, calls, messages, mobile apps, and some function as mobile phones. Smartwatch developers include Sony, Samsung, and Pebble. Advantages include faster access to information and social media, while disadvantages include potential distractions and reliance on a connected smartphone. Future smartwatches may have more innovative features, varying functionality, and be even smaller and more portable.
Touchless technology Seminar PresentationAparna Nk
This document discusses touchless technology that allows users to interact with screens without physically touching them. It describes a touchless monitor developed by TouchKo, White Electronics Designs, and Groupe 3D that uses sensors around the screen to detect 3D motions and interpret them as on-screen interactions. The document also mentions several other touchless technologies like the Touchless SDK, Touch Wall, eye tracking devices, gesture recognition tools, and motion sensors that enable touchless control of devices.
Google Glass is the first mainstream augmented reality wearable eye display conceptualized by a large company. It has been promoted through a viral marketing campaign including a video that has been viewed over 18 million times. While Google Glass is framed as the brainchild of Google co-founder Sergey Brin, this paper argues that its popularity could instigate adoption of wearable eye displays as a new paradigm for human-computer interaction. The paper speculates that discussion of Google Glass draws on concepts from popular culture like Batman to promote its adoption.
This document presents a summary of Google Glass. It was presented by Nidhin P Koshy for the ECE department at TKMIT. Google Glass is a wearable computer with an augmented reality display developed by Google. It features a camera, display, touchpad, battery and microphone built into a spectacle frame. The display uses a prism to project 640x360 resolution graphics equivalent to a 25 inch screen from 8 feet away. Voice commands through the microphone allow users to take pictures, get directions, send messages and more just by speaking. While innovative, some disadvantages are potential privacy issues from photos taken without permission and distraction from the visual display blocking the user's line of sight.
The document provides an overview of a seminar report submitted by Prakhar Gupta on Google Glass. The report includes an introduction to concepts like virtual reality and augmented reality. It discusses the key technologies powering Google Glass like wearable computing, ambient intelligence and 4G. The report also covers the design and working of Google Glass and analyzes its advantages and disadvantages. It concludes with the future scope of augmented reality devices like Google Glass.
The document discusses light-based Wi-Fi (Li-Fi) which uses visible light communication and LED lamps to transmit data wirelessly. It notes that Li-Fi has significantly higher capacity than radio-based Wi-Fi as the light spectrum is much larger. It also describes how Li-Fi has advantages over Wi-Fi such as better security since light cannot pass through walls to intercept signals. The document outlines some of the key components used in a Li-Fi system like LED lamps that can transmit data by varying in intensity and a photodetector that receives the signals.
Gesture recognition is a topic in computer science and language technology which interpret human gestures via mathematical algorithms.
Gestures can originate from any bodily motion or state but commonly originate from the face or hand.
Gesture recognition enables humans to communicate with the machine (HMI) and interact naturally without any mechanical devices.
Google Glass is an augmented reality head-mounted display being developed by Google. It consists of a small display and camera that are built into eyeglass frames. The device runs on Android and responds to voice commands, allowing the wearer to take pictures, get directions, search the internet, and more using just their voice. While Google Glass provides hands-free access to information and enables new applications, concerns exist around privacy and potential health issues from prolonged use.
The document summarizes a seminar presentation on Wi-Vi technology. Wi-Vi was created by researchers at MIT to use Wi-Fi signals to detect and locate moving objects behind walls. It can determine the number of moving humans in a closed room and identify gestures. The technology works by transmitting low-power Wi-Fi signals from two antennas and receiving the reflections to tease out human movements from other reflections using MIMO nulling. Potential applications include military monitoring, hospital/mall security, and rescue operations.
This document discusses Project Soli, a new technology being developed by Google that allows users to control their devices without touching them using gestures detected by small radar chips. Project Soli uses radar technology embedded in small chips to detect finger micro-motions and aims to allow intuitive control of computers, smartphones, wearables and gaming without touching screens. The technology is still in development stages and has not yet been released publicly but is expected to be made available to developers and potentially incorporated into consumer devices in the near future.
Project Soli is a new technology that uses radar to enable new types of touch less interactions. The movements of gestures from a human can be captured using a radar sensor, and by detection of these gestures, some special task on a device can be done.
The document discusses various Google projects focused on the future including Google Now on Tap, Google Photos, virtual reality initiatives like Cardboard and Expeditions, self-driving cars, Project Loon for internet access, Google Lens, Project Soli, and advice to talk to everyone, listen, and show respect. It also mentions the author Robert Nyman working at Google Stockholm and projects like TEKLA, Jacquard, and Spotlight Stories.
Makalah ini membahas tentang Project Soli dari Google ATAP yang berupaya memanfaatkan gerakan tangan untuk berinteraksi dengan perangkat dengan mendeteksi gerakan tangan secara akurat melalui sensor radar yang berukuran kecil."
Este documento resume el proyecto Soli de Google, un sensor de radar que permite controlar dispositivos a través de gestos sin necesidad de contacto físico. El sensor puede detectar movimientos sutiles como deslizar los dedos y será integrado en wearables y otros dispositivos para controlarlos con gestos. El proyecto ofrecerá APIs para que desarrolladores creen aplicaciones compatibles.
This seminar presentation introduces DigiLocker, India's digital document storage service. DigiLocker allows users to store documents digitally, eliminating the need for physical documents. It aims to increase the use of authenticated electronic documents across government agencies. The presentation covers the objectives of DigiLocker in reducing administrative overhead and enabling anytime, anywhere access to documents. It also explains how DigiLocker provides a solution to current challenges around sharing and verifying physical documents.
- DigiLocker is a secure cloud storage service launched by the Government of India to allow Indian citizens to store important documents and e-documents linked to their Aadhaar number.
- It aims to minimize the use of physical documents and provide easy access to authenticated e-documents issued by government departments and agencies to facilitate services.
- Individuals can access their DigiLocker using their Aadhaar number to store documents uploaded by themselves or issued by authorized entities linked through Uniform Resource Identifiers.
COMP 4026 Advanced HCI lecture 6 on OpenFrameworks and Google's Project Soli. Taught by Mark Billinghurst at the University of South Australia on August 25th 2016.
Seminar Report with proper format. Includes Front page, Certificate and Acknowledgement pages. This is full report of seminar topic Augmented Reality. - See more at: http://seminartopics.info/sample-seminar-reports-format/#sthash.Y3hnq2Ca.dpuf
Project Jacquard is a wearable technology project that embeds conductive yarns into fabrics to enable touch-sensitive interactions. It was developed by Google's ATAP department to create garments that can control smartphone functions through gestures without making people feel uncomfortable wearing them. The conductive yarns are woven into fabrics using standard industrial looms and can be incorporated with different fiber types. This allows for large-scale production of interactive textiles for uses in clothing, toys, furniture and more.
Google has a unique organizational culture and HR strategies that have helped it become one of the top companies to work for. They hire only the best talent and provide an empowering work environment with perks like flexible hours, free food and activities. Their flat structure promotes collaboration and transparency. Performance is evaluated qualitatively rather than just metrics. Compensation is competitive with bonuses for team and individual achievements. Their people-first approach has allowed Google to attract top talent and drive innovation.
Digital Locker is an Indian government service that provides citizens with 1GB of secure online storage linked to their Aadhaar number to store important documents digitally. It aims to minimize physical documents, ensure authenticity of documents, and make services more accessible anytime from anywhere. Key features include linking to Aadhaar, 10MB free storage, uploading documents in XML format, and secure access. Advantages are reducing fraud, corruption-free services, and anytime access, while the main disadvantage is requiring an Aadhaar card for access.
Project Skybender aims to use drones powered by solar energy to beam 5G internet connectivity from the air. Google has been conducting secret tests at the New Mexico Spaceport Authority to deliver high-speed data using new millimeter wave technology from drones, which could provide speeds up to 40 times faster than 4G. The project is part of Google Access, which also includes Project Loon to deliver internet using high-altitude balloons.
Design and structural analysis of weed removing machine fitted with rotovator...Venkat Ram
This document describes the design and structural analysis of a weed removing machine fitted with a rotavator blade for use in Glory Lily plant cultivation. The machine was modeled and its cutter analyzed using Pro-E, HyperMesh, and ANSYS software. Various stresses on the cutter were calculated under self-weight, rotational, and soil resistance loads. The results found the design to be safe with stresses within acceptable limits. The new design is expected to improve weed removal effectiveness and efficiency while reducing operator fatigue compared to manual removal.
This document discusses various technologies related to wireless connectivity and WiFi including wireless charging of mobile phones, Jet Airways introducing WiFi-based in-flight streaming, Google's solar-powered drones aiming to deliver 5G WiFi from the air, and using Bluetooth and WiFi sensing from mobile devices to help improve bus service. It also lists some benefits and challenges of wireless technologies such as mobility, ease of installation, and interference.
Interior Architecture (Digital Documentation - Revit) - Student AcomodationLarissa Ellen
"Glenwood" is a building designed for students studying at Swinburne University of Technology. It is located on the corner of Glenferrie Rd and Burwood Rd in Hawthorn. This project allowed me to understand how to document and use commands in Revit (Industry standard CAD software). Furthermore, the project helped me understand the important elements that required for construction documentation and client documentation
Project Soli, a new, robust, high-resolution, low-power, miniature gesture sensing technology for human-computer interaction based on millimeter-wave radar
Google's Project Soli uses radar technology in a small chip to accurately detect hand movements in real-time, allowing for gesture control of devices. The 5x5mm Soli sensor was developed in 2015 and can capture submillimeter finger motions at 10,000 frames per second. It determines hand properties through Doppler effect and machine learning to translate gestures into commands. Potential applications include medical devices, gaming, and gadget control.
Soli is one of the projects of Google ATAP(Advanced Technology And Project group)
Soli is a new sensing technology that uses miniature radar to detect touchless gesture interactions.
Project Soli is a small sensor developed by Google's ATAP group that uses radar technology to detect finger movements in 3D space at a high rate of 10,000 frames per second. The sensor is only 5x5 mm in size and can be integrated into small wearable devices. It works by using a 60GHz radar chip to capture submillimeter motions and machine learning to translate those motions into commands to control devices through gestures. Potential applications include medical devices, gaming, and controlling gadgets without touching them.
The document summarizes Project Tango, an experimental project from Google's Advanced Technology and Projects (ATAP) group. It discusses how Project Tango uses sensors and computer vision to allow mobile devices to understand their physical environment and motion in 3D without relying on external signals. The key capabilities of Project Tango devices include simultaneous localization and mapping, depth perception through infrared projection and cameras, and area learning to recognize previously mapped locations. Potential applications mentioned include indoor navigation, augmented reality games, and assisting emergency responders.
Project Tango is a prototype smartphone developed by Google that uses advanced sensors and cameras to create a 3D map of the environment around it in real-time. The phone tracks its motion and position using an array of cameras including a rear-facing RGB/IR camera, 180-degree fisheye camera, and 120-degree front camera. It also has a depth sensor and infrared projector that allow it to make over 250,000 3D measurements per second to build a 3D model. The goal of Project Tango is to provide mobile devices with a human-scale understanding of 3D space to enable new applications around augmented reality, indoor navigation, and 3D modeling.
Project Tango is a prototype smartphone developed by Google that uses computer vision to allow mobile devices to understand their position and orientation in 3D space. It contains specialized cameras and sensors that enable features like motion tracking, area mapping, and depth perception. The main challenges were implementing simultaneous localization and mapping (SLAM) algorithms typically requiring high-powered computers onto a mobile device. It works by using a combination of cameras, sensors, and custom computer vision chips to generate real-time 3D models of environments.
Virtual Automation using Mixed Reality and Leap Motion ControlIRJET Journal
This document discusses using leap motion technology and mixed reality to control a robot virtually. It proposes a robot system that can be operated solely through human gestures detected by a leap motion sensor, without any other external devices. The robot's movements and tasks would be displayed to the user through an augmented reality mobile app and virtual reality headset. The system aims to provide an immersive experience for applications like shopping assistance, industrial training simulations, and inquiry-based learning. It describes the robot architecture, use of a controller like Arduino, augmented reality development using Unity 3D, and virtual reality using Google Cardboard. Experimental results showed the gesture controls and mixed reality interfaces worked accurately and provided a realistic experience to the user.
This document is a seminar report on Google Glass submitted by Ghanshyam Devra to Rajasthan Technical University. It includes an introduction to virtual and augmented reality and Google Glass. It discusses the technology used in Google Glass like wearable computing, ambient intelligence, smart clothing, eye tap technology, smart grid technology, 4G technology, and the Android operating system. It describes the design components of Google Glass like the video display, camera, speaker, button, and microphone. It explains how Google Glass works and its features, advantages, disadvantages, and future scope. The report aims to provide information on Google Glass and discuss how it can be used.
This document summarizes augmented reality (AR) technology. It discusses how AR enhances the real-world environment by incorporating digital information like graphics. Examples of AR applications discussed include Intel's x-ray glasses that allow seeing inside objects and Google's Project Tango, which uses sensors and cameras to integrate 3D environments into mobile devices. The document traces the history of AR concepts back to Rene Descartes in the 1600s and discusses ongoing research areas like improving depth sensing and object recognition to advance AR capabilities.
Project Glass is an augmented reality head-mounted display developed by Google. The glasses allow hands-free access to information and allow users to interact with the internet via voice commands. Key features include a small video display, front-facing camera, speaker, and a single button. The glasses operate using Google's Android platform and can access information from Google services and the internet through a 4G or WiFi connection.
This document provides an overview of Google Glass. It discusses how Google Glass is a wearable computer with an optical head-mounted display that is being developed by Google. The glasses will run on Android and allow hands-free access to information by communicating with the internet via voice commands. Key features will include a camera, GPS, motion sensors, and the ability to pull in augmented reality information from Google services to be displayed on the lenses. While the glasses are not meant to be worn constantly, they will function as a see-through computer monitor for accessing information as needed, similar to how smartphones are used.
Pooja S. Mankar "Advance Technology- Google Glass", International Research Journal of Engineering and Technology (IRJET), Vol2,issue-01 March 2015. e-ISSN:2395-0056, p-ISSN:2395-0072. www.irjet.net
Abstract
Most of the people who have seen the glasses, but may not allowed speaking publicly; a major feature of the glasses was the location information. Google will be able to capture images to its computers and augmented reality information returns to the person wearing them through the camera already built-in on the glasses. For moment, if a person looking at a landmark then he could see historical and detailed information. Also comments about it that their friend’s left. If it’s facial recognitionsoftwarebecomes moderate and accurate enough, the glasses could remind a wearer and also tells us when and how he met the foggy familiar person standing in front of him at a function or party. A computer which is spectacle based operated directly through your eyes rather than your pouch or pocket. A gifted technology for all kinds of Handicapped/disabled people.
The document provides an overview of Google Glass, including its design features such as the video display and camera, and the technologies that enable it like wearable computing, ambient intelligence, and 4G networks. It also discusses how Google Glass works hands-free using voice commands and displays information to the user through the video display mounted on the glasses. The document serves as a technical report submitted by a student to fulfill the requirements for a Bachelor of Technology degree.
M S Reza Jony is presently pursuing his MBA degree at Postgraduate Institute of Management, University of Sri Jayewardenepura, Sri Lanka. He wrote this report on Google Glass during his participation in the Information Management (IM) course........
Project Tango is a prototype smartphone developed by Google that uses motion tracking and depth sensing to allow the phone to create a 3D map of its surroundings. It uses a combination of cameras, sensors, and processors to take over 250,000 3D measurements per second to track its position and orientation in 3D space in real-time. This allows it to build a 3D model of the environment. The goal of Project Tango is to give mobile devices a human-scale understanding of 3D space and motion. Two prototype devices were developed - a 7-inch tablet and a 5-inch smartphone prototype. The hardware includes multiple cameras, an infrared projector, motion tracking cameras, and a vision processing chip to analyze the
Seminar report on Google Glass, Blu-ray & Green ITAnjali Agrawal
Google Glass is a research project by Google to develop augmented reality glasses. The glasses will have a small video display to show information and will be controlled by voice commands. Key features include a camera, speaker, button, and microphone. The glasses will connect to smartphones and tablets using WiFi and Android software. They will recognize objects and overlay information like maps, photos and translations. This could improve accessibility but also raises privacy concerns. The future potential is promising if technical and social issues are addressed.
PRO-VAS: utilizing AR and VSLAM for mobile apps development in visualizing ob...TELKOMNIKA JOURNAL
The development of mobile apps with augmented reality (AR) would enhance the capability in visualizing the scene or environment. Any apps supported by computer aided design versions with 3D models makes the design more realistic, such as in the form of websites or mobile apps. However, the current features for online platforms for shopping are quite limited and lack 3D visualization features. This paper presents the development of a mobile application, pro-visualizer app called PRO-VAS, that utilizes AR for scanning and visualizing the environment. PRO-VAS acts as a product visualizer that applies visual simultaneous localization and mapping (VSLAM) for localization of the product in AR based systems.
The main components of PRO-VAS are ARCore from Google for interactive purposes, and the depth mapping from red green blue depth (RGB-D) phone camera with point plane generator and markerless tracking method. The last component of the app is the set of objects from the unity store, which can be chosen in PRO-VAS for the scanned scene area. The app was tested in various environments involving different objects and has shown competitive results. In the future, more features and products can be added to the apps.
This document is a final project paper submitted by Frantz St Valliere for an Applied Software Technology course. It details the creation of a Segway robot using a LEGO Mindstorms NXT kit. It describes the sensors used like the gyroscopic sensor to enable balancing. It explains how the robot was programmed in Java using the Eclipse IDE to control the sensors and motors to replicate the functions of a real Segway. The code allows the robot to balance on two wheels and back up or turn when objects are near.
Project Tango is a smartphone project by Google that uses motion tracking and depth perception to create a 3D model of the environment. It has an infrared projector, cameras, and sensors that allow it to track its position and map its surroundings in 3D. The phone emits infrared light pulses and records reflections to build detailed depth maps. Developers are exploring uses like augmented reality applications and helping robots perform tasks autonomously. The technology could also be integrated with devices like Google Glass in the future.
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Unblocking The Main Thread - Solving ANRs and Frozen FramesSinan KOZAK
In the realm of Android development, the main thread is our stage, but too often, it becomes a battleground where performance issues arise, leading to ANRS, frozen frames, and sluggish Uls. As we strive for excellence in user experience, understanding and optimizing the main thread becomes essential to prevent these common perforrmance bottlenecks. We have strategies and best practices for keeping the main thread uncluttered. We'll examine the root causes of performance issues and techniques for monitoring and improving main thread health as wel as app performance. In this talk, participants will walk away with practical knowledge on enhancing app performance by mastering the main thread. We'll share proven approaches to eliminate real-life ANRS and frozen frames to build apps that deliver butter smooth experience.
Understanding Cybersecurity Breaches: Causes, Consequences, and PreventionBert Blevins
Cybersecurity breaches are a growing threat in today’s interconnected digital landscape, affecting individuals, businesses, and governments alike. These breaches compromise sensitive information and erode trust in online services and systems. Understanding the causes, consequences, and prevention strategies of cybersecurity breaches is crucial to protect against these pervasive risks.
Cybersecurity breaches refer to unauthorized access, manipulation, or destruction of digital information or systems. They can occur through various means such as malware, phishing attacks, insider threats, and vulnerabilities in software or hardware. Once a breach happens, cybercriminals can exploit the compromised data for financial gain, espionage, or sabotage. Causes of breaches include software and hardware vulnerabilities, phishing attacks, insider threats, weak passwords, and a lack of security awareness.
The consequences of cybersecurity breaches are severe. Financial loss is a significant impact, as organizations face theft of funds, legal fees, and repair costs. Breaches also damage reputations, leading to a loss of trust among customers, partners, and stakeholders. Regulatory penalties are another consequence, with hefty fines imposed for non-compliance with data protection regulations. Intellectual property theft undermines innovation and competitiveness, while disruptions of critical services like healthcare and utilities impact public safety and well-being.
A vernier caliper is a precision instrument used to measure dimensions with high accuracy. It can measure internal and external dimensions, as well as depths.
Here is a detailed description of its parts and how to use it.
Encontro anual da comunidade Splunk, onde discutimos todas as novidades apresentadas na conferência anual da Spunk, a .conf24 realizada em junho deste ano em Las Vegas.
Neste vídeo, trago os pontos chave do encontro, como:
- AI Assistant para uso junto com a SPL
- SPL2 para uso em Data Pipelines
- Ingest Processor
- Enterprise Security 8.0 (Maior atualização deste seu release)
- Federated Analytics
- Integração com Cisco XDR e Cisto Talos
- E muito mais.
Deixo ainda, alguns links com relatórios e conteúdo interessantes que podem ajudar no esclarecimento dos produtos e funções.
https://www.splunk.com/en_us/campaigns/the-hidden-costs-of-downtime.html
https://www.splunk.com/en_us/pdfs/gated/ebooks/building-a-leading-observability-practice.pdf
https://www.splunk.com/en_us/pdfs/gated/ebooks/building-a-modern-security-program.pdf
Nosso grupo oficial da Splunk:
https://usergroups.splunk.com/sao-paulo-splunk-user-group/
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20CDE09- INFORMATION DESIGN
UNIT I INCEPTION OF INFORMATION DESIGN
Introduction and Definition
History of Information Design
Need of Information Design
Types of Information Design
Identifying audience
Defining the audience and their needs
Inclusivity and Visual impairment
Case study.
1. Google Project Soli
DEPARTMENTOF INFORMATIONSCIENCE AND ENGINEERING
APPA INSTITUTE OF ENGINEERING AND TECHNOLOGY, GULBARGA 1
CHAPTER 1
INTRUDCTION
Project Soli is a new technology that uses radar to enable new
types of touch less interactions. This technology considers the design of a
human gesture recognition system based on pattern recognition of signatures
from a portable smart radar sensor.
The movements of gestures from a human can be captured using a radar
sensor, and by detection of theses gestures, some special task on a device can
be done. The project is under research by Google ATAP, and it is termed as
Project Soli.
Project soli technology a Radar sensoralong with a capturing system is
made into a small chip and this chip can be connected to any device like
Computer, Smartphone etc. The different functions in these devices like Call,
Volume control, Zoom etc. can be done using specific gesture without having
to touch or use another interaction method.
2. Google Project Soli
DEPARTMENTOF INFORMATIONSCIENCE AND ENGINEERING
APPA INSTITUTE OF ENGINEERING AND TECHNOLOGY, GULBARGA 2
CHAPTER 2
ABOUT PROJECT SOLI
Project Soli is using radar to enable new types of touch less
interactions one where the human hand becomes a natural, intuitive interface
for our devices. The Soli sensorcan track sub-millimeter motions at high speed
and accuracy. It fits onto a chip, can be produced at scale, and can be used
inside even small wearable devices.
We want to break the tension between the ever-shrinking screen sizes
used in wearables as well as other digital devices, and our ability to interact
with them. Check out our presentation at Google I/O.
Gesture-based systems are usually attached to video game consoles like
the Microsoft Kinect or your computer like the Leap Motion. Google's ATAP
team figured that the smaller form factor of the smart watch segment needed its
own finger-waving way to control the devices without having to rely on the
Smartphone. Its Project Soli replaces the physical controls of smart watches
with your hands using radar to capture your movements.
The Project Soli team is planning to release a dev kit that will allow
developers to create new interactions and applications. The figure of the soli
chip is shown in below fig 2.1
3. Google Project Soli
DEPARTMENTOF INFORMATIONSCIENCE AND ENGINEERING
APPA INSTITUTE OF ENGINEERING AND TECHNOLOGY, GULBARGA 3
Fig2.1: Soli Chip
4. Google Project Soli
DEPARTMENTOF INFORMATIONSCIENCE AND ENGINEERING
APPA INSTITUTE OF ENGINEERING AND TECHNOLOGY, GULBARGA 4
CHAPTER 3
SOLI DEV KIT
Project Soli is Google’s Post-Touchexperiment and it looks like
they are about ready to start sending out developer units. According to Android
Police who received an anonymous tip, it appears that Google is emailing
interested developers. So it would appear that Soli isn’t quite ready yet, but
will be soon, for developers to play around with.
In the email from Google, the company says that they are looking for
just about anything. When it comes to possible applications with Soli, which
include Health, art, interactive installations and much more.
The email also states that those selected to receive a Dev Kit will also
get a development board and SDK. Additionally these developers will be able
to participate in a Soli Alpha developer workshop in the future. The date and
place of this workshop has yet to be announced
Google is also asking for developers to be patient. It’s understandable
that these things are going to take some time. Projects like Soli are best when
they are not rushed. But in the mean time, Google has a Google Group which is
limited to those looking to get in and develop on Soli.
5. Google Project Soli
DEPARTMENTOF INFORMATIONSCIENCE AND ENGINEERING
APPA INSTITUTE OF ENGINEERING AND TECHNOLOGY, GULBARGA 5
CHAPTER 4
WHAT IS A RADAR
Radar is a Technology
Radar is an object-detection system that uses Radio Waves to determine the
range, angle, or velocity of objects.
It is used by Army and Defence agencies to track movements of enemy
Sends Radio waves towards the target and its receiver intercepts the motion
Fig4.1: Detecting Objects Using Radar
6. Google Project Soli
DEPARTMENTOF INFORMATIONSCIENCE AND ENGINEERING
APPA INSTITUTE OF ENGINEERING AND TECHNOLOGY, GULBARGA 6
CHAPTER 5
RADAR TO GESTURE
Project Soil’s gesture-tracking takes a particularly unique approachin
that it depends on radar. Radar, which detects objects in motion through high
frequency radio waves, enables what Project Soil’s design lead Carste
Schwesig calls a "fundamentally different approach" to motion tracking.
"A typical model of the way you think about radar is like a police radar
or baseball where you just have an object and you measure its speed," explains
Schwesig.
"But actually we are beaming out a continues signal that gets reflected
by an arm, for example...so you measure the differences between the emitted
and the received signal. It's a very complex wave signal and from that we can
provide signal processing and machine learning techniques to detect gestures."
Gesture-based controllers are not, in themselves, new. Companies like
Leap Motion and, more recently, Intel (via Real Sense) have been
experimenting with motion controllers for some time. But these systems rely
on cameras for their motion-tracking abilities, which limits the effectiveness
and accuracy of the devices, says Schwesig.
Since Solis sensors can capture motion at up to 10,000 frames per
second, it is much more accurate than camera-based systems Since Soil’s
sensors can capture motion at up to 10,000 frames per second, it is much more
accurate than camera-based systems, which track motion at much lower frame
rates, Schwesig says. And unlike cameras, radar can pass through certain types
of objects, making it adaptable to more form factors than a camera.
7. Google Project Soli
DEPARTMENTOF INFORMATIONSCIENCE AND ENGINEERING
APPA INSTITUTE OF ENGINEERING AND TECHNOLOGY, GULBARGA 7
"You can do things you would never be able to do with a camera,"
Schwesig tells Mashable. "The speed doesn'tmean you have to move
extremely fast, it just means you can detect very high accuracy."
8. Google Project Soli
DEPARTMENTOF INFORMATIONSCIENCE AND ENGINEERING
APPA INSTITUTE OF ENGINEERING AND TECHNOLOGY, GULBARGA 8
CHAPTER 6
WHAT IS PROJECT SOLI?
Project Soli is a sensor that can easily be used in even the smallest
wearables. It is capable of accurately detecting your hand movements in real-
time, meaning it's a lot like Leap Motion and other gesture-tracking controllers.
But instead of using cameras, Project Soli uses radar technology that fits within
a tiny chip.
Google ATAP has basically realized that our hands are the best way to
interact with devices. We have such fine control with our fingers; just think
about how fast and seamlessly yours can transition from, let's say, typing on a
keyboard to untangling a bunch of wires. Project Soli wants to apply that
capability to gesture control.
Project Solis founder, Ivan Poupyrev demoed the sensor. Because
Project Soli can recognize fine gestures, rather than the large ones needed by
most other motion-based controller systems, it will be able to replace all
current interfaces and allow you to gesture-control wearable’s without ever
touching a display.
9. Google Project Soli
DEPARTMENTOF INFORMATIONSCIENCE AND ENGINEERING
APPA INSTITUTE OF ENGINEERING AND TECHNOLOGY, GULBARGA 9
CHAPTER 7
WORKING
This contactless device controlis achieved through the embedding of a
tiny chip –around the size of a finger nail –containing radar technology into
various devices. Theoretically, this chip could be embedded into any device to
allow for control. Immediately, we’re able to see the benefit of making use of
this technology in smart phones, but other technology could benefit from
contactless control, also.
The chip, as mentioned, contains radar technology which is capable of
capturing any movement you make, including “finger micro-motions”, and
interpreting that movement as input to control your connected devices and
smart phones.
The tiny circuit board is able determine the hand size, motion and
velocity. It then uses machine-learning to translate these movements to pre-
programmed commands.Doppler effect is used to detect speed of hand motion.
There are some of the action and operations will be performed by the
gesture by using hand motion as shown in below figures
10. Google Project Soli
DEPARTMENTOF INFORMATIONSCIENCE AND ENGINEERING
APPA INSTITUTE OF ENGINEERING AND TECHNOLOGY, GULBARGA 10
Fig7.1: Clicking action
Fig7.2: swiping action
11. Google Project Soli
DEPARTMENTOF INFORMATIONSCIENCE AND ENGINEERING
APPA INSTITUTE OF ENGINEERING AND TECHNOLOGY, GULBARGA 11
Fig7.3: Radar response
Fig7.4 Navigation
12. Google Project Soli
DEPARTMENTOF INFORMATIONSCIENCE AND ENGINEERING
APPA INSTITUTE OF ENGINEERING AND TECHNOLOGY, GULBARGA 12
Fig7.5 Smart Watch Operating
Fig 7.6 Controlling Music Player
13. Google Project Soli
DEPARTMENTOF INFORMATIONSCIENCE AND ENGINEERING
APPA INSTITUTE OF ENGINEERING AND TECHNOLOGY, GULBARGA 13
CHAPTER 8
APPLICATIONS
In a field of medical
For playing an games
Smartphone can be controlled by using soli
In smart watch
Gadgets
Fig8.1: In medical
14. Google Project Soli
DEPARTMENTOF INFORMATIONSCIENCE AND ENGINEERING
APPA INSTITUTE OF ENGINEERING AND TECHNOLOGY, GULBARGA 14
Fig8.2 Gaming
Fig8.3 Smartphone operating
15. Google Project Soli
DEPARTMENTOF INFORMATIONSCIENCE AND ENGINEERING
APPA INSTITUTE OF ENGINEERING AND TECHNOLOGY, GULBARGA 15
CHAPTER 9
WHAT ARE THE BENEFITS OF GOOGEL’S PROJECT SOLI?
The teams involved in the development of this technology, Project
Soli, are incredibly excited about it and it’s not hard to see why. The Google
team is hoping for the Project Soli technology to be used in computers,
wearable devices, smart phones, and implemented in virtual reality gaming.
There are many benefits to using the radar to interpret your movements.
The technology is incredibly intuitive and precise, being able to interpret
even the slightest movement of the human hand. The way the technology
works negates the possibility of hitting the wrong button that we often
experience with touch screen smart phones and similar technology.
The Google developed technology can be used almost anywhere, as an
IT company in Knoxville, we’re pretty excited about this. Although there are
already cameras that work in a similar way to the radar chip, they’re very large
and their accuracy can leave a lot to be desired. The Project Soli team found
compressing the technology into a small enough form that it could be
embedded into a chip to be their biggest challenge. The portability and small
size of the chip is a massive benefit to users, boththose using it for personal
and entertainment reasons and industrial purposes.
16. Google Project Soli
DEPARTMENTOF INFORMATIONSCIENCE AND ENGINEERING
APPA INSTITUTE OF ENGINEERING AND TECHNOLOGY, GULBARGA 16
CHAPTER 10
ADVANTAGES
Allows to control Gadgets with gestures.
Allows free hand typing.
Good Accuracyover control.
Need not to carry gadgets while using them.
DISADVANTAGES
It has a very small radar range.
Multiple gestures could not be possible.
Highly Expensive.
Security Threat.
17. Google Project Soli
DEPARTMENTOF INFORMATIONSCIENCE AND ENGINEERING
APPA INSTITUTE OF ENGINEERING AND TECHNOLOGY, GULBARGA 17
CHAPTER 11
CONCLUSION
One of the big problems with wearable devices right now is inputs -
there's no simple way to control these devices. Therefore gestures will be used
by individuals to carry out certain functions with electronic machines such as
Smartphone's and desktops.
18. Google Project Soli
DEPARTMENTOF INFORMATIONSCIENCE AND ENGINEERING
APPA INSTITUTE OF ENGINEERING AND TECHNOLOGY, GULBARGA 18
REFRENCES
http://techxplore.com/news/2015-08-tipster-google-soli-kit.html
https://www.google.com/atap/project-soli/
https://groups.google.com/forum/#!forum/soli-announce
http://www.theserverside.com/news/4500247445/Googles-Project-Soli-
replacesthe-
keyboard-and-mouse-with-radar-and-logic
http://whatis.techtarget.com/definition/Google-ATAP-Advanced-
Technologiesand-
Productshttps://www.youtube.com/watch?v=0QNiZfSsPc0http://mashable.c
om/2015/05/30/google-project-soli-analysis/#dZaALB26Vqql
https://www.google.com/atap/project-soli/ - Google ATAP, Project Soli
Official Site
Gesture recognition for smart home applications using portable radar
sensors- QianWan ;Electr. &Comput. Eng. Dept., Texas Tech Univ.,
Lubbock, TX, USA ; Yiran Li ; Changzhi Li ; Pal, R.