World Renderer stopped supports for Forge 1.14.4 / 1.15.2 / 1.16.5 / 1.17.1 / 1.18.2
This plugin allows you to render objects on the sky and world
Event triggers
World Renderer can render objects using event triggers and procedures.
- "Compute FOV"
- "Compute camera angles"
- "Compute fog color"
- "Compute light color"
- "Render clouds"
- "Render fog"
- "Render models"
- "Render overlays"
- "Render shapes"
- "Render sky"
- "Render weather"
- "Set weather particles and sounds"
- "Set up dimensions"
How to use
Changelog
v1.8.0
Added support for NeoForge 1.20.6
Added support for custom light colors
Added some procedures to get data for rendering
Removed event trigger "Graphics - render texts"
Texts can be rendered on event trigger "Graphics - render models"
Some fixes and improvements
Fixed some bugs
v1.7.1
Some fixes and improvements
Fixed some bugs
Information
This plugin supports Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6
Source code repository:
World Renderer - https://github.com/Sumeshi2/World-Renderer
Custom Sky Plugin - https://github.com/Sumeshi2/Custom-Sky-Plugin
Comments
Nothing seems to render when using World Renderer 1.6.5. I am using the Render moon procedure template and made sure my texture was located in the appropriate location. But when loading into the game nothing seem to render. I tried this on both Neoforge 1.20.4 and Forge 1.20.1. Here's an screenshot of my procedure https://i.ibb.co/syc1j9h/Capture.png Here is also the code if you need https://pastebin.com/V22JyARg
If I can put up a suggestion: Do you think it's possible that, in the future, we see an option to use a UV sphere as a skybox? Because that way, you could use equirectangular images as sky textures which can be rendered in Blender directly. Right now, I have to transform it into a cubemap and readjust it for Minecraft after every edit.
Hey, just came here because I updated to MCreator 2024.1 a week ago and realized you actually added the "get render distance" procedure block to your addon, and I wanted to thank you for it! Very useful, since I can now make Icaron's (dimension) distance fog dynamic.
It's giving an error when compiling the word render procedure, I'm on version 1.20.1
If you need it, here's a photo of the procedure: https://ibb.co/9bxMY4h
If necessary, here is the error code: https://pastebin.com/U7ZvDKky