World Renderer stopped supports for Forge 1.14.4 / 1.15.2 / 1.16.5 / 1.17.1 / 1.18.2
This plugin allows you to render objects on the sky and world
Event triggers
World Renderer can render objects using event triggers and procedures.
- "Compute FOV"
- "Compute camera angles"
- "Compute fog color"
- "Compute light color"
- "Render clouds"
- "Render fog"
- "Render models"
- "Render overlays"
- "Render shapes"
- "Render sky"
- "Render weather"
- "Set weather particles and sounds"
- "Set up dimensions"
How to use
Changelog
v1.8.0
Added support for NeoForge 1.20.6
Added support for custom light colors
Added some procedures to get data for rendering
Removed event trigger "Graphics - render texts"
Texts can be rendered on event trigger "Graphics - render models"
Some fixes and improvements
Fixed some bugs
v1.7.1
Some fixes and improvements
Fixed some bugs
Information
This plugin supports Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6
Source code repository:
World Renderer - https://github.com/Sumeshi2/World-Renderer
Custom Sky Plugin - https://github.com/Sumeshi2/Custom-Sky-Plugin
Comments
Do you plan on adding lightmap customization in the future?
For context; Lightmaps are what control the colour of all blocklight in a dimension. For every dimension in vanilla, it's a yellowish colour, but the snapshot 20w14infinite had a lot of custom dimensions with different light colours.
This isn't asking for coloured lighting, as changing the lightmap changes all the light in a dimension to be a different colour.
Hey, could I suggest the ability to interpolate between fog distances and between fog colors? I like to give some of my biomes custom fog but, when entering/exiting the biome, the transitions are always so abrupt. The ability to interpolate fog distances and colors like vanilla minecraft does would be very useful.
Whenever I try to open my game after using the procedure blocks it says my workspace contains mod elements that didn't compile correctly.