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Questions tagged [game-mechanics]

A set of rules that govern an in-game experience. Game design is an effort to come up with game mechanics that allow for players to have a fun and engaging experience.

1 vote
1 answer
222 views

Ethical and Unethical methods of developing a game

I am wondering what methods I should and shouldn't do for making a game. An example of what I am asking is, how do I stop people getting addicted to my game and play for many hours on end? What ways ...
AussieNote's user avatar
9 votes
3 answers
3k views

Simple or Complicated mechanics, what benefits they have and should I be worried about overcomplication?

When creating a game, is it better to have complicated but interesting mechanics, or simple and understandable mechanics? From a design point of view, I can understand that simple mechanics can be ...
AussieNote's user avatar
0 votes
0 answers
73 views

How to store an ability mechanic?

I'm working on a project which is a collectable card game, where cards gonna have very different abilities, for example as in Hearthstone - one card kills another card, another gives mana, another ...
13ackspace's user avatar
0 votes
0 answers
44 views

How do I make a retro pokemon like encounter event in ue5?

So I have an idea for a battle mechanic in a top down 2D game, but that requires me to transition from a top down to a first person view on collision with an enemy. I want it so that the main game is ...
Sleepy Critical's user avatar
21 votes
8 answers
7k views

Value of describing game mechanics in a data file instead of hardcoding?

I am working on a turn-based, dice roll-based roleplaying game simulation engine. Here are a few relevant bits about it: Background The system is d20 based. The complexity of the system is somewhat ...
allquixotic's user avatar
1 vote
2 answers
133 views

How to add natural barriers or obstacles without impeding vision?

I am working on a natural, fairly small, grassland like environment/level. I have a few natural, minimally intrusive paths (something like this) throughout it to help guide players to the main weenies ...
FrontEnd's user avatar
  • 1,707
17 votes
9 answers
6k views

What is the point of a "rebirth" mechanic in a game?

There are many (mini)games which revolve around the player collecting points to buy upgrades (think Cookie Clicker, ROBLOX simulator games, etc.). Most of these games have a mechanic called "...
AcinonX's user avatar
  • 321
0 votes
1 answer
187 views

Stackable items: what's the point of an item not stacking to infinity?

Pretty much every inventory system that doesn't care about realism and still let's you carry thousands of useless items in your pocket will anyway decide to give items a maximum stack size. Which is ...
Atsinganoi Dragon's user avatar
1 vote
1 answer
982 views

How to make an actual idle game fun?

I'm making an Idle RPG with a roguelite element. I want this game to be a true idle game and not like most other idle games where you have to click an upgrade every 10 seconds to keep progressing. It'...
Pascal Claes's user avatar
0 votes
0 answers
78 views

Can i copy exactly same character from league of legends? [duplicate]

Lets say i will copy exactly same mechanic of a character from the game "league of legends" or Copying puzzles from another games. But changed assets etc. Is it illegal ?
Canovich's user avatar
1 vote
2 answers
265 views

How to make real-time pvp game where both players perceive in-game time normally while actual relative time-flow speed between them is different?

I was thinking about making a real-time (not tour-like) PvP game where both players among other attributes would have 'speed' attribute that would define their movement and attack speed. But because ...
Amae Saeki's user avatar
1 vote
4 answers
297 views

Why should a game include a range of possible damage values per hit?

I’m asking this because this reminds me of critical hits, preventing battles from being too predictable, BUT if I already have crits… why would I have damage ranges? Especially in action games, there’...
Verbran's user avatar
  • 11
0 votes
2 answers
159 views

How does a bot know who is an enemy?

How does a bot know who is an enemy if "enemy" encompasses not only one player, which can be just hardcoded? For example, in Warcraft 3, we can have two bot teams with faction alliances and ...
Taras Fityo's user avatar
0 votes
1 answer
951 views

Why does my unity Cinemachine camera that follows the mouse only rotate on the x axis not the y axis

I've recently started work on a 3rd person game and want the camera (cinemachine virtual camera) to rotate with the mouse while following the cinemachine camera, it would be best described as when ...
Colton Sullivan's user avatar
0 votes
1 answer
92 views

How to add a slot to processing queue using a ring buffer with three pointers?

I am working on a farm game made in C. I am currently working on adding item processing, such as milling wheat into flour. Under the hood, I am using a ring buffer to handle the queues for processing. ...
Dotz0cat's user avatar

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