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1 vote
0 answers
50 views

Android single activity app structure for smooth ux

I have an app that has only one activity and 5 fragments. I removed the navigation component because it was buggy and restored the old navigation, which is simply a ...
Mointy's user avatar
  • 131
1 vote
1 answer
1k views

Starting an activity after 1000ms from a splash screen with Runnable and Handler().postDelayed

I have implemented a splash screen which is the main activity of my Android app. This splash screen shows an image, and after 1000ms there is an animation to show another activity's layout. The code ...
JarsOfJam-Scheduler's user avatar
4 votes
1 answer
80 views

Android Java Splash Screen code

Here's my android splash screen. I am trying to figure out a better way to write it. It just moves the logo up to the center of the screen. It's my third time creating a splash screen for an android ...
megathai's user avatar
2 votes
0 answers
617 views

Extend OnClickListener and animate view in android

I'm working on animation and I want to organize my code in best way I'm new in android and not know too much about this. Here is my code that I'm using to animate ...
Fiverr Projects's user avatar
6 votes
0 answers
116 views

Android component animatable on its height

I'd like to have a code review for a component which is supposed to be animatable on its height. It's supposed to be a transitioning element. I find it quite laggy on my phone. ...
Astyan's user avatar
  • 79
2 votes
1 answer
6k views

Animating multiple views in Android efficiently

I am currently making an application where the user will launch the app and the first this we see is the app logo fade in at the center of the screen. After about a second, the logo will translate up ...
Alexiz Hernandez's user avatar
3 votes
0 answers
207 views

Animation for android ImageViews acting as game pieces

My question is about how to achieve a well-performing animation for a set of ImageViews, so that the foreground fades away and the background stays the same. ...
Bö macht Blau's user avatar
1 vote
1 answer
231 views

Progress indication with animation

I have a game in which the player has to do something within a defined time. E.g.: the player has 10 seconds to complete a level. My current code animates an imageview (it's only a horizontal line) ...
Mitulát báti's user avatar
0 votes
1 answer
303 views

Simple elevator-like animation android

...
myname24's user avatar
2 votes
0 answers
316 views

Dice-rolling Android app

This is just a simple app. All it's suppose to do is move the dice around the screen when the user swipes up or down. It will move 2 dice (image drawables) to a position on the screen depending ...
James111's user avatar
  • 213
6 votes
1 answer
2k views

Grid with images in RecyclerView

I've created a Grid with a RecyclerView similar to the GoogleIO 2014's generic media player one. GoogleIO generic music player Mine The thing is that the images ...
Jonathan Hernández's user avatar
6 votes
1 answer
2k views

Performance optimization on Box2D with libgdx

A few days ago I decided that I wanted to get involved with libgdx. So far I'm blown away by how simple it is to get something on the screen to work with. I'm trying to make a very simple tech demo ...
Markus's user avatar
  • 161
2 votes
2 answers
1k views

Thread, handler and activity structure for a bouncing ball animation

This is a custom MyActivity class with two custom views (bar and a ball): ...
Кристиян Кацаров's user avatar
2 votes
1 answer
2k views

Loader animation using Custom View in Android

I created a loader animation for an Android app: a simple 3 dots loader. Is this the correct way to animate by using TimerTask? ...
Tejas's user avatar
  • 121
5 votes
1 answer
98 views

Sprite is Refreshing

I am using "AndEngine" and I would like to know if I am following the best practice when I want to refresh the entity. Let say, I have 2 sprites and I want change them into 2 another sprites. I ...
Błażej's user avatar
  • 589