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ruckus
  • Member for 9 years, 9 months
  • Last seen more than a month ago
8 votes
1 answer
4k views

Is there a 2.72 equivalent to 'no caustics'?

7 votes
3 answers
2k views

Is there another way besides particles to make fire in the game engine?

5 votes
1 answer
261 views

How do I cut something in the game engine?

5 votes
1 answer
10k views

How do I play animations in the game engine?

5 votes
1 answer
779 views

Shadows for games

5 votes
1 answer
508 views

What is the differance between "Texture View" and "Material View" in BGE or BI?

5 votes
2 answers
7k views

Is there a shortcut to change snapping type?

4 votes
1 answer
358 views

Clay-like physics in BGE

4 votes
1 answer
1k views

Alpha transparency making wall transparent

4 votes
3 answers
195 views

How do I hide irelevant game logic?

4 votes
2 answers
1k views

How can I make a Bullet Tracer in BGE?

4 votes
1 answer
172 views

Game engine flight animations, controlled by contact with floor, not keys

3 votes
1 answer
1k views

How to make a rope in the BGE?

3 votes
1 answer
251 views

Projectiles in the BGE

3 votes
1 answer
3k views

How do I get constraints to work in game engine?

3 votes
0 answers
68 views

Manipulator handles have ceased to function [closed]

3 votes
2 answers
5k views

How to create a realistic jump in bge

3 votes
1 answer
299 views

How to calculate centripetal force in BGE?

3 votes
1 answer
118 views

How do I replace the player with a rigid body object? BGE

3 votes
1 answer
367 views

Reflecting a ray (of light) in bge?

3 votes
1 answer
202 views

How to use a curve modifier in-game (work around)

2 votes
1 answer
1k views

Near/radar/ray/collision sensors refuse to work

2 votes
2 answers
653 views

How do I change the value of the "To:" text field on the Message actuator?

2 votes
1 answer
83 views

Text setting only when active

2 votes
1 answer
292 views

how can I make instances responsible to each-other

2 votes
1 answer
145 views

My soldiers all march to the same spot, how do i give them seperate orders simulanelously?

2 votes
0 answers
134 views

Directional gravity for irregular shapes

2 votes
1 answer
953 views

What's the most effective way to create a convincing horizon in the game engine?

2 votes
1 answer
600 views

Is there a way to deform a model and then have the mesh stay that way, even without an armature?

1 vote
1 answer
325 views

Textured alpha not showing in the game engine?