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I would like to have an outdoor area in my game, however, my sky and horizon look like they're definitely a skybox, which they are. this is not due to bad unwrapping.

I just want to know if there is a convincing way to create a sky by changing the colors of Blenders natural 'sky' default gray.

I don't need to have clouds or any of that jargon, just want the light and colors, like in this picture by gandalf3

enter image description here

That's the effect I need.

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  • $\begingroup$ I used the mist pass to do that, perhaps using the mist in the game engine will work for you. $\endgroup$
    – gandalf3
    Commented Oct 15, 2014 at 21:43
  • $\begingroup$ Did you use a skybox? $\endgroup$
    – ruckus
    Commented Oct 15, 2014 at 21:43
  • $\begingroup$ No. I used cycles with a HDR environment map $\endgroup$
    – gandalf3
    Commented Oct 15, 2014 at 21:44
  • $\begingroup$ May you please go into a little more detail, I've never used environment maps. $\endgroup$
    – ruckus
    Commented Oct 15, 2014 at 21:45
  • $\begingroup$ It won't work for the GE.. A skybox is probably the way to go. $\endgroup$
    – gandalf3
    Commented Oct 15, 2014 at 21:47

1 Answer 1

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Try enabling Mist in world settings:

enter image description here

Result:

enter image description here

Example .blend

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