Unanswered Questions
4,892 questions with no upvoted or accepted answers
17
votes
0
answers
2k
views
Per-Vertex lighting in GLSL?
How can I achieve per-vertex lighting (like in single/multi-texture shading) in GLSL with all of the other GLSL features (like buffer shadows, texture layers, etc.)? Bonus points if it can be done in ...
8
votes
0
answers
303
views
how to write a custom projection type?
Is it possible to create a lens shader with EEVEE/Cycles ?
I'd like to have the control over the camera position and the ray direction per sample. This allows to simulate various conventional lens ...
8
votes
0
answers
367
views
Blender on Windows is skipping python script. (brenda on windows)
We've been using Brenda for quite some time now for rendering architectural stills. Since our editing stations are doing nothing at night, I started making a desktop app that allows you to pick jobs ...
8
votes
0
answers
2k
views
Antialiasing textures in cycles (Blender 2.77 and higher)
I would like to get an answer to a frustrating question.
https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77/Cycles
In this link is "Anti-Aliasing is now enabled for baking. (c359343)"
...
6
votes
0
answers
21k
views
cycles stuck at loading render kernels
ever sense I have been using the new LTS version or a newer version of blender its not loading the render kernels or sometimes it will but its just painfully slow even with the default cube scene has ...
6
votes
0
answers
2k
views
Is it possible to render Annotations made in View Space?
I have some animated annotations made in the 3D Viewport and I cannot render them with viewport render. It looks like the problem is that they were made in View Space.
Is there any way to have them ...
6
votes
0
answers
1k
views
How to disable env HDR reflection only for one object?
I have scene with 2 objects, 1 light and background HDR.
For object 1 i need light reflection and background reflection.
For object 2 i need only light reflection without background.
Is any simple ...
6
votes
0
answers
4k
views
Convert Animation Nodes to Object and Keyframes
I have This Node Tree in Animation Nodes:
As you can see it creates objects and edit their location.
but When I render, even If I normally bake all the Dynamics, the cache disappears and then it ...
6
votes
0
answers
308
views
File output node and output panel both exporting during animation
I have an animation ready to render but there is a small annoying issue. I currently have a basic file output node to export the raw render and a mist pass and they are both set to export to the ...
5
votes
1
answer
2k
views
2.80 - use Eevee and Cycles together for motion blur issue
I have one question about one problem in my experiment with motion blur in Eevee. I know that in this time is not supported and maybe will be supported in future official release as another primary ...
5
votes
0
answers
577
views
Optical flow generated from cycles render is not proper
Scene generated from Blender, and flow is given. As it can be seen the flow generated is not proper, it is in a zig-zag format.
I see the scene at and above horizon have more zig-zag. Can someone ...
5
votes
1
answer
230
views
Smoke Simulation Vibrating
Last week I started making a volcano that was starting to erupt. I've got some sparks and I made a nice smoke simulation. I clicked Bake All Dynamics and then rendered. The result was a nice volcano ...
5
votes
0
answers
2k
views
nVidia skin shader with the Principled BSDF
I've been using a skin shader primarily based on the Brecht skin shader, which is itself based on the Sum-of-Gaussians approach as seen in 14.4.7 from GPU Gems by nVidia. Its Cycles adaptation, which ...
5
votes
1
answer
1k
views
Corrupted UV map on exported and re-imported object
I have a problem with an object texture
I import the object as obj and it's fine with the texture.
But when I export the object and import it again with another form or type
it's texture gets corrupt ...
5
votes
1
answer
505
views
Force Cycles GPU rendering for a Render Farm
So basically I'm on vacation for 2 weeks with a laptop without a CUDA device. I do have access to a render farm with GPU rendering support.
Now the problem is that I can't setup blender to render in ...
4
votes
0
answers
127
views
Is there a way to make an object not-deleteable?
I'd like to have an object that has some sort of special property so that it can't be deleted by accident.
for example:
if I press X, it will not delete this object but will instead deselect it or ...
4
votes
0
answers
2k
views
Custom Renderer as an Add-on
I have been writing a custom raytracing renderer in C++ and I would like to natively integrate it with Blender 2.8 as a custom renderer. I know that this is possible, as I have seen many projects (for ...
4
votes
0
answers
343
views
How do I render Big Buck Bunny in the year 2020?
I downloaded the .zip of project files for Big Buck Bunny (from http://distribution.bbb3d.renderfarming.net/blender/ ). There are 3 directories: 2d, 3d, post. I loaded up 2d/00_00.blend into blender ...
4
votes
0
answers
1k
views
'image as plane' is always low quality than the original image
How can I render 'image as plane' with the same quality as original image?
The quality of image is always blurred and has a faint color.
This is how I did it.
(*Increased the resolution of the ...
4
votes
0
answers
134
views
Cloth simulation drive rig rendering issues
Goal: Create rig with springy bones for i.e. auto belly fat simulation.
Issue: When rendering I'm unable to see spring effect on bones that are driven by objects with is driven by cloth simulation. ...
4
votes
0
answers
1k
views
Point cloud animation
I have around 5500 .ply files, which amount to about 7 GB of point cloud data; each file is one frame of animation.
Is there any feasible way of importing this into blender for processing? I am ...
4
votes
1
answer
774
views
Fluid simulation only shows the domain
I was making a fluid simulation, but when I try to bake it, it only bakes the domain. The fluid doesn't appear from the inflow. Do you know why? Thanks.
This is what appears when i render
4
votes
0
answers
142
views
What exactly happens when Blender 'Synchronizes objects' at render time?
In effort to reduce render times between each frame (Eevee renderer), I've retopo-ed and made sure there are least amount of polygons possible, but I've reached the point where I can't sacrifice any ...
4
votes
0
answers
577
views
How can I properly wrap complex objects?
I'm having problems with the Shrinkwrap modifier. I wanna wrap this dragon on the objects surface.
But instead I get this :(
I've tried with Curve too...
Can anyone help me? Thanks... And sorry ...
4
votes
0
answers
1k
views
Hide an object in a linked group
I have a character made of several objects that I am linking into a scene. The character's objects are part of a group, and I'm linking in the group. However, for certain scenes I want to hide some of ...
4
votes
0
answers
231
views
Strange light from glass
I'm doing a scene with a room with a table. On the table I have some wine glasses, but I get this strange light from some of them. The glass to the left looks OK, but the other are not OK. It seems ...
4
votes
0
answers
1k
views
Can you link render settings across all scenes so they can all be changed at once?
I have multiple scenes to render and in my "master" scene I have set up the render nodes to output the render of all scenes. This way I only have to hit the Render Animation button once and all of the ...
4
votes
0
answers
947
views
How can I render a proper normal pass for smoke in cycles
I would like to render a normal pass for smoke in Cycles like this one:
I'm aware of this method mentioned in Blenderartists but the result is far from the result needed to relight in post (via ...
4
votes
0
answers
1k
views
get radius of mesh primitive
I would like to ask whether there is a way of getting the radius of a sphere (mesh primitive) after it has been added. In other words, does Blender somehow distinguish between different shapes?
What ...
4
votes
0
answers
4k
views
Stop animation render after current frame
For long running animation renders, is there a way to stop the render once the current frame is finished? I leave my machine rendering over night, and when I return the next day, I want to stop the ...