5
votes
Accepted
Wrap complicated mesh around object
You can get pretty far by just using a shrinkwrap modifier, followed by a smooth mod. After that you'll need to fiddle with the frilly bits to get them to align with the form-fitting stuff, but that ...
2
votes
Accepted
Material makes one side of the object go black no matter how I turn it
Sorry to say that, but you have to pay closer attention to the tutorial (and I do not consider it a beginner tutorial since he does not explain each step). First of all, the result of the Mix Color ...
2
votes
Material makes one side of the object go black no matter how I turn it
The bevel node works by finding the face normals of your mesh and interpolating between in sharp corners. Normals are just vectors that point directly away from the surface of your mesh. Vectors are ...
2
votes
Accepted
Generate equation from surface
Thanks @Gordon Brinkmann for the answer to my question basically. I ended up importing the STL in matlab and using their identification toolbox, turned out to be a good fit for a 4th degree polynomial....
1
vote
Accepted
Bend unlinked geometry of one object around geometry of some other object
You can select a set of edges which represent the curvature of the roof, Shift D to duplicate, P to Separate into a new object, in Obj mode select the new object, Right click > Convert to > ...
1
vote
Accepted
create an object from scratch by using numpy
yes there is !
I've finally find a way to build all parts (even faces) with from_pydata!
more details here
...
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