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4 votes

How to fix fins clipping

You could use a driver using the "Rotational Difference between the two bones around the knee as source. Hover the rotation channel you need to drive and hit ⎈ CtrlD to add Driver, then RMB : ...
Lauloque's user avatar
  • 17.2k
3 votes

Why does blender put large meshes instead of bones when importing a model with bones

It looks like the bones have a Custom Shape applied to them. To change that, go into Pose Mode and select all bones with A. Then go to the Bone properties tab and under Viewport Display you will find ...
Gordon Brinkmann's user avatar
2 votes
Accepted

I can't scale down my bendy bones anymore with CTRL+ALT+S

It's now AltCtrlShiftS..............
moonboots's user avatar
  • 163k
1 vote
Accepted

How to "apply" Rotation to a armature bone?

Maybe what you want is to set the Target and Owner to Local/Local, this way the bone will keep its default rotation until you rotate its target:
moonboots's user avatar
  • 163k
1 vote
Accepted

Fixing the Rotational Origin of a Bone

Go to Object Data Properties (green triangle of vertices icon), Vertex groups section, and delete all vertex groups except the correct one. If the Edit mode rotation is ok, when in edit mode and with ...
josh sanfelici's user avatar
1 vote

How to edit a bone with a local axis?

Using the Normal transform orientation works, but with caveats: When a children bone is connected to its parent, the connected joint shows the transform orientation of its parent bone, not the ...
Lauloque's user avatar
  • 17.2k

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