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Questions involving export-compatibility with other graphics software. Exporting involves converting Blender-native file into an external file type, for the purpose of editing or viewing that file in another program.

2 votes
Accepted

Export face groups as paths(vectors)

For flat shading be sure to turn off most of the effects and variations, as shown in the screenshot Once everything is set, click export to export the viewport as a SVG. …
gandalf3's user avatar
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1 vote
Accepted

How to change the default value of Image compression?

Set the compression level to 100%, then press ⎈ CtrlU> Save startup file. Note that this will save everything, including view position, objects, etc. as default.
gandalf3's user avatar
  • 158k
2 votes

Mesh has invisible parts after exporting

It looks like: The human mesh's normals are flipped. You can correct that by selecting all of it in edit mode (A) and then pressing CtrlN The hood/robe mesh has no thickness, so parts of it will dis …
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  • 158k
6 votes

Create and manipulate height-map, save as greyscale texture

You can use Displacement baking. Create your base grid/plane, create a new blank image and UV unwrap the plane onto it, then duplicated it. Model/sculpt the plane (if you are using sculpting and not …
gandalf3's user avatar
  • 158k
1 vote

Export bullet physics with the Y and Z axis swapped

according this post Is it possible to make Blender a Y-up world? not really, though most exporters have an option to flip it.
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1 vote
Accepted

How to make an object's texture conjoin when exported to Photoshop?

To physically merge the cubes into one solid mesh: Join the cubes into on object by selecting them all and pressing CtrlJ Switch into edit mode (Tab), and remove doubles (A to select all and then W> …
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8 votes
Accepted

Ka always zeros in MTL file, reflectance and translucency coeffs also missing

By default the ambient color is black. If you change it to something else in Properties > World > Ambient Color, then it works as expected:
gandalf3's user avatar
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3 votes
Accepted

Can Collada export vertex colors?

The only other formats that blender can export to (with the official export scripts, it would be perfectly possible to write your own exporter in python) which support vertex colors are ascii fbx and ply … panel > File > Export > Stanford (.ply). …
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3 votes

Why are there holes in my exported meshes?

The faces on the sides of the knife seem to be N-gons. Try triangulating the mesh before exporting it: In edit mode (Tab), select everything (A) or just the ngons by pressing 3D view > Header > Selec …
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1 vote

Exporting to Collada: Physics don't get exported

Assuming you want the motion generated by the rigid-body simulation (not the mass and other parameters), you can bake the simulation to keyframes. There are two ways to do this: Method one: In the T …
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8 votes

Exporting (bullet) collision shapes

Existing addons I also found a couple existing scripts/addons from a quick google search: One for exporting to YAML Niftools Wiki - Blender 2.49 nif import/export - Collisions Niftools - Blender 2.6x … nif export collision code …
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7 votes
Accepted

How can I save an audio file?

In Properties > Output, set something like this: It's not ideal, but maybe it'll work for you..
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2 votes

Can a Vertex Group be saved as a separate .blend File?

Expanding on Ahdi, Gwenn, and Róbert László Páli's answers: Deleting the extra objects is actually unnecessary, but it makes things a lot easier to find when it's time to append your objects. (Unless …
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6 votes
Accepted

How can I take a snapshot of the last frame of a video?

On the frame you would like to save, press F12 to render (you can also press Render image in Render at the top of the window, or Render in Properties > Render settings > Render): Then press F3 to s …
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14 votes

Create and export bounding boxes for objects

From my answer here, you can create a bounding cube around an object: Select the target object and press CtrlShiftAltC > Origin to goemetry, and then press F6 and select bounds center. With t …
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