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A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

0 votes

Fill edge loop with evenly spaced grid

Would using the grid fill tool give you the results you need? You can find it under Faces > Grid Fill in Edit mode. Grid fill tool
aidan-j-rhoden's user avatar
5 votes
Accepted

How do I separate these sections for better 3D printing?

Using any mesh that has been triangulated is a huge pain, especially .stl meshes, which are used for 3D printing.If at all possible, you want to start with something with clean topology. …
aidan-j-rhoden's user avatar
4 votes

Retopology with vertex paint

You can't. Vertex Paint assigns a color value to each vertex. When you quad-remesh an object, many of the vertices are removed and replaced, causing the loss of color data. For instance, consider Bob …
aidan-j-rhoden's user avatar
0 votes

How to subdivide many complex meshes?

You can use Control + T to triangulate all faces selected, instead of manually using the knife tool. This will convert all faces to tris, removing any n-gons. Then, a subdivision surface modifier sh …
aidan-j-rhoden's user avatar