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0 votes
0 answers
25 views

How can I use cycles to bake vertex colors of multiple meshes at once?

I'm trying to bake lighting into vertex colors of meshes in a scene, using the following method: change to Cycles rendering (Render > Render Engine > Cycles) Add a color attribute to each 3D ...
Mornedil's user avatar
0 votes
0 answers
19 views

Blender model completely white after exporting (.fbx) [duplicate]

I'm pretty new to Blender and Unity (started yesterday), and I am having some trouble with something. Basically, I want to use this model in Unity (pretty much transferring it from one game to another)...
The Sir Rolfe's user avatar
2 votes
1 answer
308 views

adding texture on vertex color by mixrgb makes texture image lighter on white vertex color

When editing a vertex color and then adding an image as texture on it with mixrgb it is lightening the texture image. i only changed the vertex color. When it is on brown the texture image is correct ...
Alex van Zaanen's user avatar
1 vote
0 answers
54 views

Jagged result of baked vertex color

My model has vertex color. I unwrap using Smart UV Project with default (Angle limit 66 and Correct Aspect selected). In shading node, I linked Vectec Color (Col) > Principle BSDF > Material ...
pihionx's user avatar
  • 11
0 votes
0 answers
132 views

Transferring a texture 1 to 1

What i have is: an exported .ply and .obj from MagicaVoxel .obj has it's texture stored in this way .ply is just a 1:1 mesh with all its textures stored in vertices a cleaned up duplicate What i ...
Gorchitsa's user avatar
1 vote
0 answers
28 views

No objects or images to bake to error, driving me nuts [duplicate]

I am trying to bake texture for a model, and I get the infamous error "No objects or images to bake to". I have done a lot of googling to try and solve this, and in particular I have read pretty much ...
Gustavo Lucena Gómez's user avatar
0 votes
1 answer
2k views

How to export a .fbx file with vertex colors for substance painter

I am trying to use vertex colors in order to utilize substance painter's ID mask baking functionality. Is there any way to export vertex colors in the high-poly .fbx file to generate the ID map? I ...
AlbinoPanther's user avatar
0 votes
1 answer
2k views

Texture becomes black when tryng to bake vertex color to texture!

when I UV smart project my model, then open a new file (thats black) where I want my vertex color to bake to. The texture only becomes black. It doesnt make any sense. Please look at attached file: ...
Felix's user avatar
  • 13
1 vote
1 answer
544 views

How can I keep vertex color accurate on a voxel model thats been converted to a lower poly model?

I'm importing voxel models into Blender from Qubicle, and then turning them into low poly models. I'm using vertex paint, and want to keep each face one solid color. After finishing my model and ...
KiddUniverse's user avatar
0 votes
2 answers
2k views

Bake per vertex color to Texture

So, I was trying to make the colours of a obj created by this Demo make by the talented people of the Computer Vision Laboratory of University of Nottingham and with no success and frustration I wasn'...
Christian William's user avatar
0 votes
1 answer
6k views

How do I bake/add material colors onto my UVmap?

I looked everywhere from tutorials to documents and either they only talk about texturing or they are doing the tutorial in 'blender render' when I need it in 'cycles render'. I have a cube that is ...
Lynn's user avatar
  • 1
0 votes
1 answer
205 views

Vertex paint colours keep flickering

A Blender beginner here. So I recently modeled a low poly plane and applied some vertex paint to it, but after I baked the vertex paint to an id colour map the vertex paint started flickering like so ...
Amr Medhat's user avatar
1 vote
1 answer
9k views

How to bake uv map texture to vertex color (selected to active)?

I have two mesh ! One mesh textured and one mesh no textured. How to bake uv map texture to vertex color (selected to active) ?
LukeNukem's user avatar
1 vote
1 answer
2k views

Vertex color bake to texture causes wrong color margin

I import a .ply file from MagicaVoxel to Blender, it looks good right now: I want to export to .fbx but it has no color data. Then I baked vertex color to texture, but the problem is that after the ...
Samson's user avatar
  • 11