Questions tagged [uv]
UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.
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How to fix overlapping faces and correct UV's?
I created an object with animation in Clo3d and i want to texture it in Substance Painter 3D. The problem is when i try to open it while checking the option "Use UV tiles workflow" it doesnt ...
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1
answer
44
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Geometry nodes - UV project from procedural geo
I've made a procedural grid to transfer uv from it to my mesh (my mesh is properly cutted for UV projection form grid), so I will get result as "Data Transfer modifier - UV Project (face corner - ...
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Blender UV map is very small resolution using TexTool addon
This is my UV map now:
my goal is to make it like this, but when the map are enlarged, parts climb out of the mesh fields of the map.
Tell me how to implement it correctly. I'm learning so if you ...
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23
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Exported model act like it isnt unwrapped in game engine [closed]
I was trying to make a simple barrel. When i import it to unity and add the material it looks like it doesnt uv unwrapped at all i remodeled it and it works i dont know why. I tried dissolving ...
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How to Create a Texture Atlas and Pack UVs Automatically in Blender for Multiple Textures of Different Sizes? [closed]
I have a 3D model with 15 textures of varying sizes that I need to combine into a single texture atlas and then repack the UVs accordingly. The texture sizes are as follows:
6 textures: 2048x2048
8 ...
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1
answer
16
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Smoother/more regular grid fill for curved surface
I have a curved surface:
Here is the top view of thesurface before I use Face -> Grid Fill:
Here is the result of Face -> Grid Fill:
I need to UV Unwrap this surface, and subsequently grab ...
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2
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50
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How to use random value and vector?
I have a geometry node to edit UV
And I want to add a random number for the X coordinate
But when I add it, UV breaks down
But when I enter the number manually everything works fine.
Full node
I ...
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33
views
Store Named Attribute not working
I have two meshes. One is the generation of the node, the second is the application of this node. But after applying all the Uv and normals disappeared and I want to return them and apply them.
...
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Smart UV project and UV island scaling scales the image texture as well [closed]
I have an image texture on one side of the cube, but performing UV unwrap, smart UV project or trying to scale the UV island scales my image texture as well. I want my image to stay unscaled while I ...
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Dilating baked (BW) texture
I have an object with black/white (binary) baked textures, and I want to dilate the white regions by some amount. The islands on the uv map are offset by a margin. I have tried a few things, without ...
1
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1
answer
24
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How to UV Map correctly a lowpoly egg model?
Hey i'm trying to texture a egg model with a water texture, i tried every type of UV Mapping (such as "Unwrap", "Smart UV", "Cylinder" ecc.) but they all have the same ...
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UV dependency of hair nodes
Are hair or fur grooms created using hair nodes dependent on UVs or can they be made on a mesh that doesn't have UVs?
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How do I quickly convert a texture atlas into multiple 2D assets (planes)?
I want to create 2D assets using planes from a texture atlas. The image below will demonstrate the process I've been using to achieve this. After I've resized in step 3, I want to skip all future ...
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The texture doesn't cover the can in rendered image, how do I fix this?
This is the final render, and as you can see the texture stops before half a quarter of the can and the bottom part is slightly green. The texture is supposed to cover it all the way down.
In the view ...
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Unable to set UV Vertex values to < -10 or > +10
Blender 4.1, never saw this in 3.x.
I'm trying to manually adjust the UV Vertex values of some vertexes. I'm finding that Blender won't let me assign values higher than 10 or less than -10.
Here I ...