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Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

-1 votes
2 answers
34 views

How to fix overlapping faces and correct UV's?

I created an object with animation in Clo3d and i want to texture it in Substance Painter 3D. The problem is when i try to open it while checking the option "Use UV tiles workflow" it doesnt ...
João's user avatar
  • 9
0 votes
1 answer
44 views

Geometry nodes - UV project from procedural geo

I've made a procedural grid to transfer uv from it to my mesh (my mesh is properly cutted for UV projection form grid), so I will get result as "Data Transfer modifier - UV Project (face corner - ...
Bicukow's user avatar
  • 953
1 vote
1 answer
124 views

Blender UV map is very small resolution using TexTool addon

This is my UV map now: my goal is to make it like this, but when the map are enlarged, parts climb out of the mesh fields of the map. Tell me how to implement it correctly. I'm learning so if you ...
Vitaliy's user avatar
  • 113
0 votes
0 answers
23 views

Exported model act like it isnt unwrapped in game engine [closed]

I was trying to make a simple barrel. When i import it to unity and add the material it looks like it doesnt uv unwrapped at all i remodeled it and it works i dont know why. I tried dissolving ...
Huhi games's user avatar
0 votes
0 answers
9 views

How to Create a Texture Atlas and Pack UVs Automatically in Blender for Multiple Textures of Different Sizes? [closed]

I have a 3D model with 15 textures of varying sizes that I need to combine into a single texture atlas and then repack the UVs accordingly. The texture sizes are as follows: 6 textures: 2048x2048 8 ...
P L A Y's user avatar
1 vote
1 answer
16 views

Smoother/more regular grid fill for curved surface

I have a curved surface: Here is the top view of thesurface before I use Face -> Grid Fill: Here is the result of Face -> Grid Fill: I need to UV Unwrap this surface, and subsequently grab ...
NLi10Me's user avatar
  • 121
0 votes
2 answers
50 views

How to use random value and vector?

I have a geometry node to edit UV And I want to add a random number for the X coordinate But when I add it, UV breaks down But when I enter the number manually everything works fine. Full node I ...
notgrilbi's user avatar
0 votes
0 answers
33 views

Store Named Attribute not working

I have two meshes. One is the generation of the node, the second is the application of this node. But after applying all the Uv and normals disappeared and I want to return them and apply them. ...
notgrilbi's user avatar
0 votes
0 answers
24 views

Smart UV project and UV island scaling scales the image texture as well [closed]

I have an image texture on one side of the cube, but performing UV unwrap, smart UV project or trying to scale the UV island scales my image texture as well. I want my image to stay unscaled while I ...
522ConnectionTimedOut's user avatar
0 votes
0 answers
16 views

Dilating baked (BW) texture

I have an object with black/white (binary) baked textures, and I want to dilate the white regions by some amount. The islands on the uv map are offset by a margin. I have tried a few things, without ...
Niklas J's user avatar
1 vote
1 answer
24 views

How to UV Map correctly a lowpoly egg model?

Hey i'm trying to texture a egg model with a water texture, i tried every type of UV Mapping (such as "Unwrap", "Smart UV", "Cylinder" ecc.) but they all have the same ...
Letz Pro's user avatar
  • 141
0 votes
1 answer
19 views

UV dependency of hair nodes

Are hair or fur grooms created using hair nodes dependent on UVs or can they be made on a mesh that doesn't have UVs?
Robert Hintz's user avatar
0 votes
0 answers
51 views

How do I quickly convert a texture atlas into multiple 2D assets (planes)?

I want to create 2D assets using planes from a texture atlas. The image below will demonstrate the process I've been using to achieve this. After I've resized in step 3, I want to skip all future ...
Zamo Omaz's user avatar
-2 votes
0 answers
25 views

The texture doesn't cover the can in rendered image, how do I fix this?

This is the final render, and as you can see the texture stops before half a quarter of the can and the bottom part is slightly green. The texture is supposed to cover it all the way down. In the view ...
David Ebenezer's user avatar
1 vote
1 answer
24 views

Unable to set UV Vertex values to < -10 or > +10

Blender 4.1, never saw this in 3.x. I'm trying to manually adjust the UV Vertex values of some vertexes. I'm finding that Blender won't let me assign values higher than 10 or less than -10. Here I ...
Dan's user avatar
  • 161

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