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0 votes
1 answer
271 views

Why are my uv's getting streched when not using a square ratio?

So, I've created a mesh in Houdini, and exported it to blender. The UV's look like how you would expect in a standard square layout, but get warped whenever you use anything else. Any idea why? All I ...
Eden Gibson's user avatar
1 vote
1 answer
217 views

Get Image Position in Image Editor for drawing lines with bgl

I am trying to draw some guide-lines on top of my image in my image-view using bgl. But when I draw the coordinates of my shape/line is relative to the screen/view when I actually want what I draw to ...
legendari's user avatar