All Questions
48
questions
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answer
19
views
spline alembic animation not working in cycles render
1st image is the rendered image where the Alembic spline animation are not working and 2nd is the screenshot of the viewport at same frame where splines Alembic animation is working.
How to make sure ...
0
votes
0
answers
25
views
BlenderGIS: Basemap is not rendering along with the object
I create an animation of camera around my object which is referenced on the basemap. When I try to render the animation or just the image, I only see the Blender object. What do I need to do make the ...
0
votes
0
answers
13
views
How to make the some strands of anime/layered(?) hair track camera?
Like the pictur (can be by bones)
vDHzL.png
1
vote
1
answer
184
views
How to Efficiently Simulate a Push-Broom Scanner (Line Scanner) in Blender?
Hello Blender Community,
I am working on a project that involves simulating a push-broom scanner in Blender. A push-broom scanner is used primarily in remote sensing applications and captures a linear ...
0
votes
1
answer
31
views
Hiding during render doesn't seem to be working
Just did my first animation, so I may have done something wrong. Have a character with cartoon eyes, non-spherical, so I went with 3 eyelid covers anchored to the head bone and mirrored to do a step ...
1
vote
0
answers
129
views
How to billboard game sprites based on camera angle?
So to keep things simple, here is a sphere with a blue and green line going through it for reference:
Here is a sprite sheet with roughly the same angles portraying the 3d sphere:
My question is, ...
0
votes
1
answer
48
views
Acquiring camera position in script in junction with "Lock Interface" during rendering animation
within a Python script resp. a frame change handler I need to get the current camera position and do some calculations with it. I do this as follows:
camera_object = bpy.context.scene.objects["...
0
votes
1
answer
108
views
Camera movement jaggy in final animation (not in solid)
so I have this problem. I am rendering an animation. It has originally 740 frames at 30 fps, but I rendered just 100 to check if everything was alright.
It's not, when I put together the frames and ...
0
votes
0
answers
23
views
Rendering camera problems
I'm in a middle of rendering shot 2 of the veld for the animated short I'm creating and it keeps turning out like this. Feel free to comment if you have any suggestions.
1
vote
2
answers
341
views
Shaking camera at large scene dimensions
We are currently working on a landscape scene in the size of 360x600 Km. The further away the camera (with animation of position and rotation) is from the world origin, the more inaccurate and jittery ...
0
votes
2
answers
173
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I'm trying to render an animation, but the pixels are messed up
What happened to the carpet? Why is the render messing up the pixels and stuff? Someone, please tell me how to fix this. I'm using Cycles render.
2
votes
1
answer
1k
views
Render view is not the same as camera view
Newbie question here, apologies if this has been answered in previous posts I couldn't find an answer to my particular issue even in my searching and testing.
I'm using blender for the first time, and ...
0
votes
0
answers
40
views
360 Camera lags in middle of animation
I'm want to create a 360 camera animation that features the entire kitchen at a linear interpolation. However, there is a lag around frame 8050 and then speeds up at around frame 8070.
The graph ...
1
vote
1
answer
1k
views
How come when I render my animation in Blender the active cameras do not change like they do in the viewport?
I have been using markers in the timeline and pressing Ctrl + B to change the active camera throughout my Blender animation. When I press play in the 3D viewport it changes the active camera at the ...
0
votes
1
answer
380
views
Camera stuck in a resolution [closed]
When I try to increase or decrease the FOV/resolution of my camera view, it can't get more large vertically or horizontally, and when I try to render it, it's just plain black, and this is a problem ...