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Materials Issue: Weird Geometric Normals

Whenever I apply normals to an object, it gives me this bizarre mapping and reflection that follows the object's geometry. I don't know what's causing it. Hoping to get it fixed.
Anon's user avatar
  • 1
0 votes
1 answer
236 views

Faking acurate reflections with an environmet texture on a model with a normal map

So, I've tried making cubemap-like reflections on a model with an environment texture (the ones that come with blender for now). The sphere on the right has just the regular reflection from the ...
Zensiert Auchzensiert's user avatar
1 vote
1 answer
5k views

Normalmap makes everything shiny and causes issues

when i bake a Normalmap in Blender and use it, it makes the whole mesh shiny and reflective and creates other issues like visable seams/patches. Not at first but after renaming it or using a copy of ...
hidemitsu's user avatar
0 votes
0 answers
400 views

Reflection shifts when trying to make a normal map stronger (cycles)

How to avoid it? I cant apply the normal map correctly [
Arthur Mikhalenko's user avatar
1 vote
0 answers
1k views

Gloss, reflection and normal maps not exported in gltf2.0

I used the new gltf 2.0 exporter available in blender 2.8 to export a model with three separate elements two of which has gloss, reflection, and normal maps attached to it via principle bsdf one model ...
Sarthak Tayal's user avatar