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28 votes
1 answer
31k views

Blender 2.8 API, python, set active object

I'm trying to amend an addon that I made for Blender 2.7X to work with Blender 2.80. The problem is with bpy.context.scene.objects.active = some_object This is ...
Georges D's user avatar
  • 5,042
16 votes
3 answers
17k views

Update viewport while running script

I have a script, which creates multiple objects through a loop. However, the script freezes the viewport until it is done. Instead, I would like every object to be seen in the viewport one by one as ...
dwitvliet's user avatar
  • 409
10 votes
2 answers
2k views

Copy framebuffer of 3D View into custom frame buffer

General question: Is there a reliable way to directly access the OpenGL framebuffer of a View3D for copying? (Please see the end of the post for more detailed questions) I need a very fast way to copy ...
reg.cs's user avatar
  • 488
16 votes
1 answer
5k views

python get "image" of 3D view for streaming / realtime EEVEE rendering

[SEE Edit #7 at the bottom for official, final question] I know its possible to take a screenshot with python of a particular window (take screenshots programmatically in bge?), but is there a better ...
B''H Bi'ezras -- Boruch Hashem's user avatar
1 vote
1 answer
1k views

How do I get the deformed coordinate of a vertex with Python?

How might someone find the deformed coordinate via Python or otherwise when using a subdivision modifier with the 'show on cage' option? For example, a subdivided cube with cage enabled and a vertex ...
Shiprex's user avatar
  • 160
18 votes
2 answers
13k views

How to automatically fit the camera to objects in the view?

I'm using blender to render avatar and avatar accessories on a website, however there is a problem, when a hat, or accessory is made a bit large, the it doesn't fit in the viewport, is there anyway to ...
slixxed's user avatar
  • 183
13 votes
4 answers
19k views

How to toggle visibible / selectable / renderable for multiple objects?

For quite long time, I was looking for a faster way to toggle (or toggle off) visible / selectable and renderable for many objects, as illustrated below: I know we can do the relatively quick select ...
Leon Cheung's user avatar
  • 27.9k
6 votes
1 answer
1k views

Set orthographic view using python?

Is there a python function that sets ortho view such that X and Y axes are visible - the equivalent of numpad 7? Thanks in advance!
vndep's user avatar
  • 713
2 votes
1 answer
2k views

How to "Hide a Collection in viewport" but not "Disable in Viewport" via script in Python

Hi Blender coders and artists. I am updating one of my add-ons for Blender 2.8 and have run into some issues finding the appropriate way to hide a collection that is added to my scene. I want to ...
Brad Hamilton's user avatar
1 vote
1 answer
725 views

What is the Python command to check if current view is in orthographic or perspective mode?

What is the python command to check if current view is in orthographic or perspective mode?
andio's user avatar
  • 2,420
22 votes
5 answers
22k views

How to set cursor location, pivot_point in script?

I am trying to set a cursor location and pivot point with bpy.types.SpaceView3D.pivot_point='CURSOR' bpy.types.SpaceView3D.cursor_location = (0.0, 0.0, 0.0) and ...
dimus's user avatar
  • 3,312
10 votes
2 answers
14k views

How to get mouse position in a window with Python?

I want to detect if the mouse is in certain area of the 3d View, so I can display a custom menu when it will be in the left top corner, over the view name ("User Persp" etc).
PLyczkowski's user avatar
5 votes
2 answers
5k views

Viewport position and direction

How to get Viewport Position, Direction, UpVector? For Perspective and Ortho views. Here is explanation Screenshot:
mifth's user avatar
  • 2,341
3 votes
1 answer
324 views

How to use view_center_camera for fitting camera to 3D view?

This function is supposedly the one for fitting the camera to 3D view with python(with mouse cursor hovering over the 3d view): ...
tintwotin's user avatar
  • 2,436
1 vote
1 answer
515 views

Get view and perspective matrices of the current 3D viewport (not camera)

I'm making a script allowing me to apply fragment shaders to the 3D Viewport real-time. However, I don't know how to get view and perspective matrices of the current point of view. I know how to get ...
Wojtek Pachowiak's user avatar

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