Questions tagged [orthographic]
Orthographic and Perspective are two 3D to 2D projection techniques that apply to both the 3D Viewport and renders, but are independently controlled in each. Use this tag for questions about Orthographic 3D Viewport Display, or using the Orthographic Lens in a render.
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How do I toggle the view between perspective/orthographic with out a numpad in 2.8?
In 2.8, I'm trying not to use the emulate numpad option since that replaces the [1,2,3] selection modes in edit mode.
So far the '~' pie menu is pretty quick for switching views, but there's no ...
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Match Orthographic along normals?
If i were to rotate cube 23 degrees then go to orthographic view, it would be difficult to line up the viewfinder (in orthographic) to be flush with the object. Is there a function that makes this ...
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2.8 Grid disappears in Orthographic mode and returns in perspective mode [closed]
The X Y Z grid disappears in Object top/front Orthographic mode. I'd still like to see the grid in that mode. Any way to turn it back on and keep it on? The Grid is all on in the Overlay settings.
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Objects clipping when I switch to orthographic mode Blender 2.8 [closed]
So, every time I switch to orthographic mode in Blender 2.8 (Didn't use to happen in 2.79) my model starts clipping (as shown in the video). I've tried changing the "clip start" value, but that just ...
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How to switch to orthographic in blender 2.8?
I saw this question, but in 2.8 the camera settings just looks like this:
How do I switch the camera to be in orthographic mode?
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Why are these extra grid lines appearing?
how would i reset the grid so there aren't all these other lines. Sometimes this causes remove doubles to not work and grid snapping sometimes isn't precise. For example i'll add a plane after ...
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Check if the whole plane is being on a orthographic camera render (or get a proportion of the rendered plane)
Situation: On my scene, planes can be positioned anywhere and I should not move them - I move around only camera. After positioning a orthographic camera with a script, I am not sure if the whole ...
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Front ortho opposite way around to expected
I have a box and have drawn with grease pencil
F on the front (+Y)
B on the back (-Y)
R on the right (+X)
L on the left (-X)
T on the top (+Z)
Right ortho shows the R
Top ortho shows the T (upside ...
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How to set parameters of orthographic camera to see only a specified plane
My question:
How can I set the parameters of orthographic camera, to look only at a specific plane from orthogonal position, and at the same time to see the whole plane on the render (fit the size of ...
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I can't render volumetric lights in Eevee with an orthographic camera
So this is the problem I'm having, when I render volumetric lights in Eevee, they don't show up with an orthographic Camera, but they do when using a perspective camera. Why is that? is there a way to ...
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Movement/rotation etc. hypersensitive in perspective view but normal in orthographics
I have been mostly using blender in orthographic mode but sometimes I use perspective view. My problem is that in perspective view the tools use is sometimes hyper sensitive. For example if I want to ...
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Textured Sky in Orthographic Mode
I was hoping that there might be a way to make a textured sky while in the camera's orthographic mode? I am making a pre-rendered 2.5D platforming game, and it would save me a lot of trouble if I ...
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3D view "orthographic" isn't really orthographic?
When I switched to orthographic view with Numpad 5, the view in my 3D view doesn't look to be properly orthographic at all. Is there any way to fix this?
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Front, back and bottom orthographic view do not match
I found this starship blueprint on internet:
I would like to start working on it from the warp drive.
I am using the blueprint as background image, but front, back and bottom orthographic view do ...
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Mirror-ball for fisheye effect with orthographic camera
I am modelling a fisheye lens for Blender using a mirror-ball and an orthographic camera as shown below:
Black circle represents the mirror and red lines the orthographic camera and its output/...