Questions tagged [orthographic]
Orthographic and Perspective are two 3D to 2D projection techniques that apply to both the 3D Viewport and renders, but are independently controlled in each. Use this tag for questions about Orthographic 3D Viewport Display, or using the Orthographic Lens in a render.
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How to make a skewed orthographic perspective camera? [duplicate]
is it possible to have a skewed orthogonal perspective camera?
I want to make a perspective like in the old ultima games where the x and y axis are aligned with the screen and the z axis is at a 45 ...
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Using the Object Attribute Output node to drive the Orthographic Scale of the camera
I´m trying to animate the orthographic scale of the camera with Animation Nodes so that I can procedually change the value and don`t have to rely on keyframing it. Using the Object Attribute Output ...
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How To Work On Specific 2d Plane While In Perspective Mode?
To work on either XY , YZ or XZ plane, I have to go to ortho view left/top/front. But if I'm in perspective mode, how can I activate selected plane to work on while still in perspective?
To clarify ...
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How to switch the camera to orthographic view?
So the button that switches the current view from perspective/orthographic projection (Numpad 5 :) is not even there. And I want it to behave exactly the same as the main camera, so you can toggle the ...
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clipping behaviour of ortho camera while looking at object intersecting others
I'm in solid shading mode. I have a grey cube object (as ground or plane) then i add 2 identical cube (red and blue). The blue cube is sitting on top of the plane . The red cube is located a bit lower ...
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View Port Guide/Grid Broke? Front, Back and Side Cameras
A weird bug has appeared when I view through the default Front Back and Side camera views in Blender. The square grid has an odd triangular effect (see image below). This happened a couple of days ...
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Orthographic Cam with HDRI in background
Basically I'm trying to make an animation birthday card 4 my friend. There is this airbus a400m plane scene, which I'm trying to film it like mission impossible fallout. The view of the plane is in ...
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How can I make a view that seems like orthographic, but not exactly?
For the start, I thought was orthographic, but when I used the orthographic camera, it didn't match up. Client say they want a so-called "industry schematic", talking about a 135 degree look....
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How to place a flat object orthogonal to camera, but not center of camera view
I am looking for a way to accurately place a flat object, in my case a watch, into the lower right corner of my camera view so it is exactly orthogonal to the camera.
The camera is looking at the ...
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How can I shift the orthographic camera view over large (>10) distances?
Orthographic cameras in Blender have the shift_x, shift_y settings:
But these are limited to the value range [-10., 10.]. How ...
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How do I get some objects to be rendered with perspective, some rendered as orthographic in the game engine?
I use Blender 2.79 (outdated but my ancient graphics card doesn't support 2.8 so I use it).
I am making a title screen for a game I'm working on. In the screen, there is a 3D background and 2D buttons ...
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How to fix warped orthographic views in 2.8
I recently started practice face modeling, something simple, and I use an image reference because later on I’ll be doing full body models. However, I have an issue with the views in blender. Below is ...
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Orthographic from Perspective Photograph
Is there any way (perhaps within Blender or any other tool) to obtain orthographic images from a couple of photographs in perspective? That would be extremely helpful as not always you have the "...
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What is the Python command to check if current view is in orthographic or perspective mode?
What is the python command to check if current view is in orthographic or perspective mode?
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How to I extrude orthographically?
The only options I seem to have follow the path of the normal. I want to extrude faces which are on a slant, but I want to extrude them orthographically up. I've tried picking different orientation ...