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2
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3
votes
1
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How to apply two different materials in Blender Internal on front faces and back faces, *while involving transparency*
Basically, I want to see through the transparent front faces to the opaque back faces. This isn't the same as flipping all normals and executing backface culling because I want the front faces to be ...
4
votes
1
answer
6k
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White edge around objects with alpha
I have a simple texture, of a bush (for a billboard plane)
There are very annoying white artifacts around the edge of the plane.
I am using GLSL shading in the BGE.
UV/Image Editor ...