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1 vote
1 answer
558 views

Python Opengl Render doesn't show texture

when I click opengl render button in the GUI of the 3D view, the rendered image contains texture. However, when I use python script to render the same thing, I only get solid image without texture. <...
5 votes
3 answers
12k views

Blender 2.8 EEVEE render out viewport like old openGL render

In the older versions of blender 2.8 it used to be possible (I did it once and I saw videos of people doing it) to render out the viewport (I think it was with an OpenGL render option), in rendered ...
1 vote
2 answers
240 views

How do I make objects not renderable in OpenGL Render / overlays disabled on Blender 2.8?

I have some mesh that i do not want to be visible when disabling the overlays button but they still do so, in Blender 2.79 checking the Render only box was enough but here it doesnt work like that. ...
1 vote
1 answer
1k views

Headless Blender on Cloud not using blend settings

Why does Blender headless not use blend settings? It works fine with X11 forwarding but just slow. When using VM.Standard.E2.1.Micro (Oracle Cloud AMD64/...
0 votes
1 answer
198 views

Banding artifact on open GL Render

I'm currently working on an animation openGL project, and i have this "banding" artifacts on gradient induced by spotlights (see picture below) I'm aware it seems to be because of 8bits precision ...
0 votes
1 answer
326 views

How to force draw_handler_add?

I have a draw function inspired from this answer: ...
0 votes
0 answers
78 views

How to directly store Blender File Images Externally?

I'm using this answer to generate images from view port but is there a way to directly externally store/generate this image? and by that I mean NOT having to manually save them through Image Editor
0 votes
2 answers
279 views

Changing lighting & color_type for OpenGL Render

When I render with bpy.ops.render.opengl, the shading appears to always be SOLID shading. If this is the case, how do I change the solid render's ...
1 vote
1 answer
599 views

Is it possible to render in user perspective?

I notice that the user perspective and the camera perspective look different. (I have made sure that the camera view and the user view are from the same position and angle. Also, the camera is set to &...
0 votes
0 answers
111 views

Is there a way to render a scene to a video, much faster, using OpenGL instead of EEVEE, without blender unloading geometry?

It seems blender rendering is pretty slow because it doesn't try to do "real time" rendering, it aims at high CGI quality. Is there a way to configure the renderer to sacrifice quality as ...
1 vote
1 answer
445 views

In Blender, how do I programmatically display a viewport rendering in a window just like if you pressed F12?

I know I can call bpy.ops.render.opengl() and that will create the render, but what I want to do is to create and then view the render, just like what happens when ...
1 vote
1 answer
709 views

Fast streaming camera view to video for linux (v4l) system device

What i'm trying to achieve is to stream an arbitrary camera view in blender to a v4l device. What i've done so far After reading the community post about streaming the Eevee view on Windows and linux, ...
1 vote
2 answers
5k views

What happened to OpenGL render? Why has EEVEE been so slow at files?

I just spent days rendering something in 2.80, and it's got some problems, so I'll need to re-render. The thing is I don't even need anything but OpenGL rendering for this, but OpenGL along with the ...
0 votes
0 answers
122 views

How can i use OpenGL/Viewport render in rendered mode on cycles?

Whenever I do it on Eevee, it works. and I find it to be a great way to render faster, but whenever I do it on Cycles, I just get nothing besides a grey screen, Help? My render settings are on the ...
0 votes
2 answers
581 views

Is there a fast way to render an obj+mtl file to PNG

I'm using command line blendering an obj+mtl file to PNG this question. However, it takes 2 seconds to render a scene. Is there a faster way to do so? Because, I need to render hundreds of output ...

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