It seems blender rendering is pretty slow because it doesn't try to do "real time" rendering, it aims at high CGI quality.
Is there a way to configure the renderer to sacrifice quality as much as possible to make rendering much faster? Can I disable ray tracing entirely?
By fast, I mean fast a bit like game 3D engine fast.
I'm guessing blender is not designed this way at all, but I'm still curious to see if it's possible.