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4 questions with no upvoted or accepted answers
17 votes
0 answers
2k views

Per-Vertex lighting in GLSL?

How can I achieve per-vertex lighting (like in single/multi-texture shading) in GLSL with all of the other GLSL features (like buffer shadows, texture layers, etc.)? Bonus points if it can be done in ...
Nero1024's user avatar
  • 643
1 vote
0 answers
274 views

Apply 2D filters to camera output in the Game Engine

is it possible to apply custom GLSL shader like the shaders you can set in the logic bricks called "Filter2D" to a camera that is not the main camera? I am rendering the output of a camera in the ...
corporeality_carl's user avatar
1 vote
0 answers
234 views

Convert materials from cycles to bge as visible in viewport material shading mode

In 2.78 the material viewport shading mode of cycles is greatly improved. In fact it is even better than BI in some aspects - for example it now correctly displays cube projection textures, something ...
qwazix's user avatar
  • 1,875
0 votes
0 answers
409 views

capture data from different cameras

I need this for my video game that I want to start on in Blender Game Engine. I have not figured out how to use multiple cameras and make them give data out without them being active cams or without ...
user104998's user avatar