All Questions
7
questions
0
votes
0
answers
409
views
capture data from different cameras
I need this for my video game that I want to start on in Blender Game Engine.
I have not figured out how to use multiple cameras and make them give data out without them being active cams or without ...
2
votes
2
answers
918
views
Can I create an OpenGL 1.1 game on Blender 2.78 32-bit Game Engine?
Not Just OpenGl ES 1.1, is there a way to limit which OpenGL ES Blender will use, a warning of what the game is going to require or disable certain features so if a game Required OpenGL 2.0, with in-...
2
votes
1
answer
139
views
How do you create a KX_PolygonMaterial?
I try to attach a PyOpenGL Shader to an object using the setCustomMaterial() command but It raises an error: 'KX_BlenderMaterial' object has no attribute '...
2
votes
1
answer
794
views
Materials modified with GLSL in bge, return to original material (using only python)
I'm a noob and probably this is a completely silly question... Started using BGE two days ago...
I'm using GLSL to visualize a distance field while running in standalone player. I'm doing it using ...
4
votes
1
answer
1k
views
How to blur part of the screen in the game engine?
I'm making an FPS game, and for some of my guns, i want to be able to zoom in so that i can see farther. This isn't the problem. What i really want is to make the rest of the screen (The part not ...
4
votes
1
answer
2k
views
Can I access the render screen size in a custom filter 2D in the game engine?
I am using Blender Game Engines Filter 2D to make a post effect with GLSL.
In an fragment shader applied on the frame buffer, I want to access the size in pixels of that buffer in GLSL.
...
7
votes
1
answer
3k
views
Draw geometry on screen using BGL module
I am trying to use the bgl module to draw triangles on top of the Blender interface. My understanding is that glBegin/glEnd are deprecated, and vertex array or display list or VBO should be used ...