Questions tagged [node-editor]
Questions relating to Blenders node editor. The node editor is used for non-destructive texture and material editing; for geometry node editing and for post-processing/compositing.
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Geo Nodes: Offset value of animated instanced geometry along a curve
In geo nodes I have recreated an absolute shape key animation which follows the profile of a surf wave. I then want to instance this aniamted geometry along a curve and offset the value of each wave ...
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How do alpha channels work in Blender?
A lot of times I come across models that have alpha channels in the textures (specifically on the diffuse and normal maps). Are these channels necessary for both texture types, and if so, how do I use ...
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How to create a railing using geometry nodes?
I want to create something like this using geometry nodes to make it more flexible, currently im using array modifers.
Now I have a bezier curve and a setup to add posts in it, but the problem is I ...
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Use a single Image Texture node with multiple mappings
How can I use a single Image Texture node with multiple mappings? The proposed solution for this question does not work in the latest Blender versions. I need to use it like this as shown below. Is ...
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different color result in principle bdsf
I have this material and i need to mix color ramp with principle bdsf. I notice that my color is different when i connect tio principle bdsf. I tried to change the value of saturation and roughness ...
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Compositor file output node color override not working
I render out an image sequence in Multilayer EXR by using the File output node for export Denoise render pass but it always comes out in Linear Rec.709 transform Instead of AGX log. (I had set it to ...
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Set Position by using mesh islands in GeoNodes
I've divided my geometry into multiple mesh islands and stored a named integer attribute to identify which vertices belong to the same group. Then, I split edges to make some offset adjustments, and ...
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How would i create a hair material with a light streak effect on them?
im trying to make a light streak from a hair mesh, i tried faking it using a plane and some curves but it just does not look right. im trying to make a random light streak down the hair particle but ...
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Animate multiple material transitions smoothly
I have a lipstick that i want to animate into different materials. My animation is working but the color of the lipstick is not the real color and it's mixed between them. I want to use the actual ...
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Correct use of Merge by Distance in Geometry Nodes, with smooth joining sites
I´d like to effectively merge two curves at their ends in Blender's Geometry Nodes without creating angles at the joining sites, while maintaining the smoothness of both curves. I wonder what is the ...
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Distribute Points on Faces: what am i doing wrong?
I am having an issue with blender crashing when using the geometry nodes. I am relatively new to blender and very new to geometry nodes so i probably do not fully understand a lot of basic things ...
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Deforming instances along a curve geometry nodes
I'm hoping someone can help as I can't work it out and can't find the answer anywhere.
What I have is an object instanced along a spline, and I want to deform these instances based on a curve, which ...
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i want to mix a texture with noise texture and only want it to be shown where noise exists
i have a grunge texture mask
and noise texture, i want grunge to only be visible where it is white in noise.
i tried mixing both but, was losing the details of the grunge map while doing so. how do ...
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How to smooth the demarcation between two materials?
I want to have a different material on this part of the mesh.
Since assigning a material to it creates a sharp and jagged demarcation between materials, I thought to use a vertex group, and smooth it ...
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Linking light Power to a texture emission
OK so, I am making a Moving Head Light (like you see at events or shows) and I would like to link the light Power to the emission strength of a texture.
Basically, I want to use the Light Power to ...