All Questions
Tagged with meta-objects particles
9
questions
0
votes
1
answer
227
views
Is there a way for particles on a curve guide to collide?
I have a Icosphere linked to a Metaball, which is following a curve guide, and I would like for the particles to fill up the box in the image you're seeing, instead of vanishing.
Is there a way to do ...
0
votes
0
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29
views
How to make metaballs particles appear only inside an object?
I need to have a particle system with metaballs that floats around but appear only inside an object, like if I was using an boolean intersect modifier, are there any other way?
1
vote
0
answers
451
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Is there a way to displace or randomize shape of metaballs? Achieve effect like this?
Ok, Im trying to create a cartoonish effect in eevee somewhat like the fire and the energy ball by Violet here -
Specifically what Ive tried so far (to mimic specifically the distortion on the energy ...
1
vote
0
answers
397
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Why don't metaballs show up in group instance? [closed]
I created a particle system, with metaballs as my object. I then added this particle system and a few other objects to a group. When I add a new instance of that group, the metaballs are not visible ...
1
vote
1
answer
2k
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Metaballs show in rendered viewport but not in actual render?
I have a particle system that emits metaballs in Blender 2.8 eevee. My settings:
They don't show up in the render - not the object itself nor the metaballs emitted. In the rendered view they show up:
...
1
vote
0
answers
140
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Accurate modeling of a sessile drops (like dew droplets)
Is there some relatively easy way to generate drops, like dew, on a given object/scene? I'm interested in some kind of real simulation of fluid-surface interaction (would like to specify surface ...
1
vote
0
answers
80
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how can i create this floating blob look with metaballs? [duplicate]
primarily using metaballs, how do i get this floating rippling & blinking affect?
9
votes
1
answer
500
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Can I use something similar to the ParticleInfo Node but for meta objects?
In cycles you can control the color of a Particle-(dupli)Object with the ParticleInfo Node. You can, for example, divide Particle Age by Lifetime and use the result as factor for a mix shader.
I ...
3
votes
1
answer
4k
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Is there a way to render particles as if they were a single liquid?
I don't want to use the fluid simulator beacuse i've been getting more controlled results with the particles system feature + using a guide as a force field.
What i'm trying to accomplish is water ...