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0 votes
1 answer
227 views

Is there a way for particles on a curve guide to collide?

I have a Icosphere linked to a Metaball, which is following a curve guide, and I would like for the particles to fill up the box in the image you're seeing, instead of vanishing. Is there a way to do ...
artmajor1's user avatar
0 votes
0 answers
29 views

How to make metaballs particles appear only inside an object?

I need to have a particle system with metaballs that floats around but appear only inside an object, like if I was using an boolean intersect modifier, are there any other way?
AnDrew's user avatar
  • 1
1 vote
0 answers
451 views

Is there a way to displace or randomize shape of metaballs? Achieve effect like this?

Ok, Im trying to create a cartoonish effect in eevee somewhat like the fire and the energy ball by Violet here - Specifically what Ive tried so far (to mimic specifically the distortion on the energy ...
blue's user avatar
  • 1,287
1 vote
0 answers
397 views

Why don't metaballs show up in group instance? [closed]

I created a particle system, with metaballs as my object. I then added this particle system and a few other objects to a group. When I add a new instance of that group, the metaballs are not visible ...
Michelle Lehman's user avatar
1 vote
1 answer
2k views

Metaballs show in rendered viewport but not in actual render?

I have a particle system that emits metaballs in Blender 2.8 eevee. My settings: They don't show up in the render - not the object itself nor the metaballs emitted. In the rendered view they show up: ...
blue's user avatar
  • 1,287
1 vote
0 answers
140 views

Accurate modeling of a sessile drops (like dew droplets)

Is there some relatively easy way to generate drops, like dew, on a given object/scene? I'm interested in some kind of real simulation of fluid-surface interaction (would like to specify surface ...
Ankor's user avatar
  • 111
1 vote
0 answers
80 views

how can i create this floating blob look with metaballs? [duplicate]

primarily using metaballs, how do i get this floating rippling & blinking affect?
BlacTeddy's user avatar
9 votes
1 answer
500 views

Can I use something similar to the ParticleInfo Node but for meta objects?

In cycles you can control the color of a Particle-(dupli)Object with the ParticleInfo Node. You can, for example, divide Particle Age by Lifetime and use the result as factor for a mix shader. I ...
user2488's user avatar
  • 371
3 votes
1 answer
4k views

Is there a way to render particles as if they were a single liquid?

I don't want to use the fluid simulator beacuse i've been getting more controlled results with the particles system feature + using a guide as a force field. What i'm trying to accomplish is water ...
invicente's user avatar
  • 1,035