All Questions
Tagged with meta-objects modifiers
6
questions
0
votes
1
answer
144
views
How do you combine a sculpt mesh with primitives for 3d printing?
I created a crystal mesh 130mm x 120mm x 250mm high for 3d printing using sculpt. Now I want to add a tube within it and add some scaffold primitives to the inside of the mesh joining the tube for ...
1
vote
0
answers
367
views
Is there a way to apply a boolean modifier to a metaball?
Is this possible with Animation Nodes?
If not, how do you convert a metaball to a mesh that can then have modifiers applied, and by extension can you do this simultaneously for multiple frames of an ...
1
vote
0
answers
80
views
how can i create this floating blob look with metaballs? [duplicate]
primarily using metaballs, how do i get this floating rippling & blinking affect?
2
votes
1
answer
3k
views
How to use modifiers on a metaball animation
I know that if I want to use modifiers on metaballs, I first have to convert them to a mesh. However I'd like to use modifiers on a metaball animation, and the only way I know of is to repeat the ...
10
votes
1
answer
4k
views
How to create a mesh from metaballs which will always work with a Boolean modifier?
My goal is to simulate a particle system in an animation, convert the particles to a mesh, then apply Boolean modifiers to the result mesh. This usually works. However, the mesh generation ...
8
votes
3
answers
7k
views
How to create proper displacement for weld joints?
I am looking for a way to create procedural weld joints in Blender. Here are some reference images showing what I am looking for:
The basic approach I have been taking is to create a base mesh then ...