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0 votes
1 answer
144 views

How do you combine a sculpt mesh with primitives for 3d printing?

I created a crystal mesh 130mm x 120mm x 250mm high for 3d printing using sculpt. Now I want to add a tube within it and add some scaffold primitives to the inside of the mesh joining the tube for ...
electricsketch's user avatar
1 vote
0 answers
367 views

Is there a way to apply a boolean modifier to a metaball?

Is this possible with Animation Nodes? If not, how do you convert a metaball to a mesh that can then have modifiers applied, and by extension can you do this simultaneously for multiple frames of an ...
SoddenFilly's user avatar
1 vote
0 answers
80 views

how can i create this floating blob look with metaballs? [duplicate]

primarily using metaballs, how do i get this floating rippling & blinking affect?
BlacTeddy's user avatar
2 votes
1 answer
3k views

How to use modifiers on a metaball animation

I know that if I want to use modifiers on metaballs, I first have to convert them to a mesh. However I'd like to use modifiers on a metaball animation, and the only way I know of is to repeat the ...
Lamper's user avatar
  • 41
10 votes
1 answer
4k views

How to create a mesh from metaballs which will always work with a Boolean modifier?

My goal is to simulate a particle system in an animation, convert the particles to a mesh, then apply Boolean modifiers to the result mesh. This usually works. However, the mesh generation ...
Ed Tate's user avatar
  • 5,196
8 votes
3 answers
7k views

How to create proper displacement for weld joints?

I am looking for a way to create procedural weld joints in Blender. Here are some reference images showing what I am looking for: The basic approach I have been taking is to create a base mesh then ...
Isaac's user avatar
  • 596