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1 vote
1 answer
563 views

Is it possible to keep metaballs symmetric?

When I model animals or humanoid species, mostly I use metaballs to create the base mass of the mesh. I love metaballs, it's easy to create a good proxy mesh from them. But I don't know how to keep ...
Denatural's user avatar
  • 380
3 votes
1 answer
119 views

How to find a consistent volume for this negative space?

Newbie at blender - I am an anthropologist working on my dissertation. Seeking someone to help me develop a reliable (read: CONSISTENT) way to find the volume of this incomplete space on the distal ...
Brianna H's user avatar
0 votes
0 answers
269 views

How to create a liquid meniscus/bridge between two surfaces

I'm trying to model a water droplet between two plane surfaces such that it forms a capillary bridge as soon as the surfaces get into close proximity of each other like in the first figure of this ...
juhecomp's user avatar
2 votes
1 answer
353 views

Flip normals on Metaballs?

I would like to use metaballs for interior design (cave) via backface culling. Is there a way to flip their normals? :p
EwwGin's user avatar
  • 142
1 vote
0 answers
140 views

Accurate modeling of a sessile drops (like dew droplets)

Is there some relatively easy way to generate drops, like dew, on a given object/scene? I'm interested in some kind of real simulation of fluid-surface interaction (would like to specify surface ...
Ankor's user avatar
  • 111
0 votes
1 answer
1k views

How to create a claw out of this mesh?

The mesh on the arms of my reptile are quite complex and I'm wondering what would be good way to make some appendages on this piece. I'd tried sculpting and proportional editing but was not able to ...
avery's user avatar
  • 33
8 votes
3 answers
7k views

How to create proper displacement for weld joints?

I am looking for a way to create procedural weld joints in Blender. Here are some reference images showing what I am looking for: The basic approach I have been taking is to create a base mesh then ...
Isaac's user avatar
  • 596