All Questions
30
questions
0
votes
0
answers
19
views
Is it possible to create an Eevee material that changes its color depending on if a specific object is behind it?
I want to make an outline that is made with a solidify modifier with inverted normals with backface-culling, where the color of the outline is controlled with a texture. There are however scenarios ...
0
votes
1
answer
60
views
Procedural materials that rotate with instances
I need to add realistic materials to CAD-based models with unfriendly geometry. There are thousands of models, so re-meshing and UV-unwrapping is not an option.
I've gotten decent results with ...
2
votes
2
answers
95
views
3D procedural material workflow
I’m a product designer getting into blender to do product renders and animations and being having issues with procedural materials workflow.
I recently bought Lance Phans’s wood shader and have been ...
0
votes
1
answer
86
views
Make transparent this black procedural emission using Combine XYZ and Value nodes?
I'm trying to use these CombineXYZ and Value nodes for transparency and emission.
Edit: I'm trying to make the "Sphere" emission transparent, especially the black part.
1
vote
0
answers
30
views
How to create L shaped brick pattern with shader nodes?
how can I create this L shaped pattern?
5
votes
1
answer
264
views
How does Smooth F1 Voronoi work mathematically?
I’m told that Smooth F1 Voronoi uses Smooth Minimum to visually smooth out the Voronoi Edges.
But how does it do that? I know the math behind Smooth Minimum and F1 Worley Noise, but how does Smooth ...
1
vote
1
answer
390
views
Correct Face Attributes not working
I'm trying to create a mesh with a procedural checkerboard shader, but when I scale the mesh, the material scales as well, even when I have Correct Face Attributes applied. Oddly, it seems to work ...
1
vote
1
answer
53
views
Geometry nodes : Is there a way to assign a material to a specific instance?
Currently building a geometry nodes setup that create a web of sphere distributed along the point of a curve as follows:
I would like to have the spheres with more than 1 connection to be green and ...
2
votes
1
answer
102
views
Shaders: How do I make a musgrave pattern tri-planar?
I'm working on this procedural wood texture (I'm going for a stylized look) using a musgrave texture as a base. As pictured below, this works well with vertical surfaces, but when viewed from the top ...
1
vote
0
answers
86
views
How to map the Gradient Texture based on the loose parts of a single object?
Is it possible to map the Gradient Texture in a way that no matter the position of the mesh on the space? So $0$ will always be at one end of the mesh and $1$ at ...
1
vote
0
answers
43
views
Why does my volumetric atmosphere not have an orange sunset region?
So this is the effect I'm looking for:
This orange glow in an atmosphere, right where the shadowy and the light side meet. However, my material (which should be pretty physically accurate as far as I ...
0
votes
0
answers
280
views
Creating a procedural material from an image reference
I am new to blender so I don't have that much of an experience working with procedural materials yet.
I need to create a material similar to that covering the walls on the reference images
below:
I ...
0
votes
1
answer
67
views
How to create procedural square transparent simulated shadow?
I am new to Blender, and I would like to create a procedural material that simulates a transparent shadow for a cube.
I already know how to create a simulated transparent shadow for a sphere (see ...
1
vote
1
answer
293
views
How to add circles at the junction points of the Voronoi lines?
As follows in the image, I would like to add circles of the points where the Voronoi lines join, as I did in my sketch.
I do not understand if it is possible, I would like if it is, to understand how ...
0
votes
2
answers
541
views
Procedural smooth convergent lines shader
You'll understand once you see the image. I wanted to make a procedural shader that made smooth lines converge in the middle, but the catch is that I want the lines to smoothly fade instead of having ...
2
votes
1
answer
1k
views
Blending edges of materials together?
Id like to blend these materials together so there's not such a straight edge. I know you can mix shaders with nodes but I dont know how to localize it to a specific edge. Right now I just have them ...
3
votes
3
answers
665
views
Transfer Collision Detection in shader editor into other changes [duplicate]
I want to be able to detect the collision of two objects, via the shader editor. Till now I got a white spot exactly there where the object hits the other but I dont know how I can use this little ...
1
vote
1
answer
520
views
How can I create a procedural cast iron shader similar to these photos?
I want to recreate the cast iron material you can see in the reference images. I'm especially interested in the structure and reflectance properties. The first two images were taken up close and the ...
11
votes
2
answers
3k
views
How can I make a texture look jagged or distorted?
I have to make a bricks texture jagged or corroded this and have no idea how to make it. I tried Voronoi + Brick and nothing makes it look like this.
3
votes
1
answer
1k
views
How do you create procedural bubbles on a surface?
I'm trying to achieve the answer in How to create procedurally generated surface bubbles on a liquid I'm unsure on how to do this in 2.9.
3
votes
1
answer
114
views
How to alternate red/green color for a line chart based on segment direction?
I am working on a project to create procedural line charts (e.g. share market charts):
https://drive.google.com/file/d/1WlDstmXDMZRSIO0d8xzP-R15kM1hdkp7/view?usp=sharing
Here's how I did it:
I took ...
0
votes
0
answers
272
views
procedural label texture
how is possible make a label design all with nodes with the shader editor in Blender (basic rectangles shapes and letter)?
I add the final result done with Illustrator.
2
votes
1
answer
2k
views
Is it possible to change sRGB/Non-Color color space procedurally?
All "Diffuse-Albedo-Color" need to be, or at least they would be in an sRgb color space (in my experience), inside the diffuse node.
On the contrary the other maps such as: Normal, Specular, ...
0
votes
0
answers
18
views
mixing Image texture on top of a procedural texture [duplicate]
i want to add weathering/dirt to the leather armor on a model, but the leather texture is procedural, and i want to use a mostly transparent image texture so i can select where to apply the effect to ...
-5
votes
1
answer
556
views
how tocreate a full pbr concrete material [closed]
I need to reproduce the concrete wall in the image, with procedural method:
in particular:
a procedure for create random small holes effect
these irregular straight lines in relief
some wet spots ...
3
votes
2
answers
2k
views
Realistic Cereal
I am trying to make an animation that has some cereal inside of it, and the camera will get somewhat close to it so I want it to look as realistic as possible without severely impacting performance. (...
1
vote
1
answer
85
views
ColorRamp following musgrave islands
I'm trying to create islands using musgrave texture and i would like the ColorRamp colors to follow the shape of the islands that musgrave texture does.
for now i got this:
but i would like something ...
2
votes
1
answer
192
views
How can I simply map a procedural gradient from the equator to the poles of a sphere?
I am struggling with something in the shader node editor that I thought should be rather simple, but apparently isn't. I want to map a linear gradient from the equator of a sphere towards the poles (...
0
votes
1
answer
347
views
Exporting procedurally textured models for game engine
Recently I created a model which was texured procedurally. I used noise texture to texture the model and also combined it with a bump and Vorenoi map to add extra geometry to my model. On exporting ...
1
vote
0
answers
440
views
Oil Pastel Shader
I'm wondering how you could create a procedural oil pastel shader.