All Questions
30
questions
0
votes
0
answers
135
views
How to make my scratches have a metallic look
I've watched a lot of tutorials to make my scratches metallic and glossy, but my scratches only have a white color and are not reflecting anything.
My last try with that
I want to have something near ...
1
vote
0
answers
43
views
Why does my volumetric atmosphere not have an orange sunset region?
So this is the effect I'm looking for:
This orange glow in an atmosphere, right where the shadowy and the light side meet. However, my material (which should be pretty physically accurate as far as I ...
0
votes
1
answer
457
views
Why is my distorted noise texture not giving me it's correct bump normal information?
below I added an image of what I mean.
My noise texture gets distorted, but for some reason when plugging in the Fac or Color output into another bump node, The distortion is gone..
I'd love to know ...
2
votes
1
answer
64
views
How can I render this procedural material and mesh at the same time into a single image?
I am just trying to find out how I would go about rendering this mesh with the procedurally generated material on it into a .PNG with an alpha channel to use for some artwork.
Mesh With Material On It
...
1
vote
1
answer
521
views
How can I create a procedural cast iron shader similar to these photos?
I want to recreate the cast iron material you can see in the reference images. I'm especially interested in the structure and reflectance properties. The first two images were taken up close and the ...
20
votes
3
answers
5k
views
How to make a procedural white birch bark material in cycles?
How can I proceduraly create the dark lines as seen in white birch (paper birch) bark?
This is the exact type of effect I'm trying to replicate. Random sized "lines" in the bark, yet they all run the ...
0
votes
0
answers
54
views
Mixing materials using color ramps (and distributing with a random seed)
I'm creating some procedural abstract art in Blender. My goal is to create a material that mixes multiple shaders, with a seed driving the distribution of the mixed shaders across my geometry.
Right ...
2
votes
1
answer
363
views
How can I create a wire-wove grid material in cycles?
I'm trying to create a procedural cycles material which looks like a speaker of a mobile phone.
My attempt is by mixing two Wave Textures and rotating them by 45°. Any hints on how I can make it look ...
4
votes
2
answers
8k
views
how can I create a procedural circuit board texture
Im curious If it's possible to create a fully procedural texture similar to this reference image using only material nodes
0
votes
0
answers
2k
views
Procedural brush stroke texture
How do I create a procedural brush stroke texture in cycles such that:
(A) There is a distinct and noticeable shift in the saturation and value of the color(s) as shown in :
(B) Each "stroke&...
1
vote
0
answers
151
views
Custom blurred pointiness node using normal input
I need to create blurred curvature map, I'm currently using Pointiness input along with ColorRamp node but because the Pointiness node doesn't depend on coordinates input I'm unable to blur the result ...
2
votes
1
answer
4k
views
How to create a detailed moon surface texture for close up shots?
I started working on my dream animation featuring the moon. So now I wanted to take a close up shot of the moon's surface but the problem is that the textures in the NASA website aren"t that ...
4
votes
1
answer
566
views
Is it possible to create a Voronoi RadialLine?
I could make something similar to Swirl, but I want to make a line towards the center of each Voronoi!
Would it be possible for me to make it?
Current node configuration
I want the texture to look ...
7
votes
4
answers
3k
views
How would I procedurally texture a marble tile floor without the texture spreading across every tile?
Basically I have a tile which I duplicated using an array modifier to make the floor:
Then in the node editor I created a procedural marble texture using nodes and got this:
The problem with this ...
1
vote
0
answers
80
views
Is there something like a stretch or deformation Map?
Working on some procedural materials and wondering if there's some way to get a sense of how much an area has been compressed or stretched from some resting position. Ideally this would be a vector ...