All Questions
38
questions
5
votes
1
answer
2k
views
Change emission without affecting material color though glass
I know that I can change the emission value of a material without increase the brightness of the object using "Is Camera Ray" socket of Light Path node, but how do I change it when the light is coming ...
0
votes
1
answer
4k
views
How can I make my stone objects look less shiny?
I'm trying to replicate a scene made in UE4 using the same assets, but I'm struggling with the textures a great deal.
In this case, a lot of my objects appear overly shiny rather than looking like ...
1
vote
0
answers
65
views
Is there an Emit option for a texture? [duplicate]
I've tried checking indirect lighting and selecting approximate in the world settings, then put emit on high in the materials tab, but the glow itself is very very weak. Is there a way to adjust the ...
1
vote
2
answers
4k
views
How to change color of glossy highlights?
let's say, I have a texture with black background and yellow skulls everywhere on it.
I want the black background to have a white reflection color and the yellow skulls i want to have a black "...
2
votes
1
answer
10k
views
Why are sky textures not showing up?
I'm a Blender noob and trying to do something I thought would be simple, but is causing me grief. I'm trying to add a sky outside the windows of the classroom scene found in this Blender file I found ...
2
votes
1
answer
850
views
Why does the Minecraft-texture have black/dark borders in Cycles?
I've used a spot-lamp as the only light source (the fire doesn't spread any light). Also, the problem shouldn't occur in the textures because i already checked it in different angles. If i look at it ...
2
votes
1
answer
197
views
What is causing this unexpected shading in 3D view?
I’m encountering an issue and I am wondering if anyone could help me figure out why my created 3D model is displaying this way in 3D view. I have tried to use correct language where possible, but I ...
2
votes
0
answers
55
views
Is it possible to cast shadows from a sillouethe made by alpha texture? [duplicate]
It is possible to get/cast a shadow from the image on the 3D plane with alpha?